Seems to me that many of the complaints about healing are slightly misguided.
Cruiser healing is what makes them 'tanks' and that is exactly what cruisers need to be, or we are back to the bad-old-days of pre- patch 1.2 where dps was king and cruisers were gas clouds. Cruisers NEED to be hard to kill but solo tanking is finite: eventually you get worn down and everything is on cool down and... boom... but with support healing from other ships, cruisers can go from hard-to-kill to impossible-to-kill.
So the problem is not self healing, it is too much support healing. Good self healing makes a well flown cruiser hard to kill but support healing can make it
impossible to kill the way the numbers currently work.
So... lets kick some idea around...
How about making healing other people no longer MORE effective that healing yourself (as external healing does not share cool down with your own heals)...
Proposal 1:
1. Leave self-healing unchanged. This also has advantage of not upsetting the solo PvE players.
2. But rather than have an arbitrary (say) "support healing other people is 25% less effective" (er, consider that idea Proposal 3)... make it that external INSTANT heals of a given kind only work if the same skill group on the target is not cooling down.
For example:
Cruiser A has used Engineer Team to repair hull... therefore an external Engineer Team from Cruiser B will not work on Cruiser A until all the "Team" skills (Sci Team, Tac Team, Eng Team) for Cruiser A have cooled down (i.e. a partial shared cool down the same way two copies of ET share partial cool down). Likewise for AUX to SIF or Miracle Worker.
Mechanics:
a. if you have a target for a heal that is still cooling down, you should have a grey'ed out icon on that ability with a cool down counter in a different colour (so you know if it an external cool down, not your own for a self heal) for as long as you have the external target selected.
b. the external cool down on the skill you were healed with will also apply to additional external copies of the same heal as if you were healing yourself and indeed your own same-class heals.
At the moment external support healing is MORE efficient that self healing due to the lack of partial shared cool downs and that seems a bit odd. More than two copies of Engineering Team is pointless on a given ship, yet three team mates can tag you with three copies of ET on top of the one you just popped for a mega insta-heal... what is wrong with this picture? :p
However... er...consider this sub proposal 1.1...
As the Devs want to end the wild gyrations between almost no hull and 100% hull... do NOT apply this to HOTs... ie Hazard Emitter. Leave that as it is.
This would also make Sci ships more important as support healers whilst leaving cruisers as self healing 'tanks'. It would also mean escorts, who lack self-healing, will benefit more from external support healing than ships with extensive self healing capacity, and that seems appropriate.
Proposal 2:
Turn most of the insta-heals into HOTs. This probably means AUX to SIF stays an insta-heal but Engineer Team and Miracle Worker increase in absolute hull healing capacity but do it over time.
I know the devs want to see an end to instant gyrations between almost dead >> suddenly hull repaired... this would have that effect.
Discuss
