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Originally Posted by Kin_Balam
Engineers
Kits – I almost always use the Bunker Fabrication (Fabrication Specialist at higher levels). The most effective engys have lots of deployable toys to wreak havoc on the battlefield. The keys to using these items are to get to your spot a second earlier than the enemy and drop them early and often. I usually deploy a support drone then round a corner into an enemy group firing an AOE effect weapon that will throw off their group (more in weapons) and immediately drop a cover shield (basic skill for engys commander and up). Gives you tank like ability to tank damage and switches their target lock from you to the shield making them have to retarget while your support is coming right behind you and hitting them. Then I squat down right behind it and drop the phaser and mortar turrets in quick succession. The beauty of this is that turrets deploy right through the shield and begin attacking while you and your team have cover. Last I make sure to deploy a med generator out of the likely line of sight so enemies do not blow it up and it keeps healing. I will then dart in and out targeting enemies and firing. If you have seeker drones, this is the time to pick a target and launch one of those bad boys on them. If you do keep on them as the drone starts attacking and you are now in a two on one, even more if your team is also targeting them. Every chance you get, redeploy the turrets and drones you have placed. Keep moving with the battle and dropping as you move. This is FAR MORE critical than a steady gun fire rate. Your kit skills are everything. That in a nutshell is the Bunker Fab Kit and how to use it.
An alternative is the Breach Engineer kit. It is pretty similar to the above except that it used the force field dome to keep enemies bouncing off and out. Good if you are facing folks that really like hand to hand combat and if you have a dedicated sci healer. I rarely use this to block doors off as I want to lure them in the door to get blasted. Decent escape trick although most players are learning to roll right through the door anyway.
I never use the others. But some like the enemy neutralization kit. When I see that I love it. Cuz they are gonna be dead. Weapons malfunction does nothing to stop me from dropping the deployables. If you run away a ton this one is useful. The chroniton mines and dome will slow folks that are chasing you down. Other than that, I do not find it that useful..
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Very nice, however id like to expand on your engie sectiong from my full ground VA engie
1. The bunker kit is only good in 2 non pvp map.
That is infected and Terror. The other raids, you really want the Fabrication specialist, as it gives you more deployables.
In PVP, the bunker kit is great because of the shield recharge, however the medical generator is CRAP.
Even max'd its CRAP. Id personally go with fab specialist because of the extra seeker drone.
The only way to use medical generators effectively is to stack more then 2 of them, which requires another engie.
2. The purple Mk X kits vital for a good ground engie are: The Bunker Fab, and Fab Specialist.
Marks of Exploration, Marks of Valor, Marks of Honor.
3. When you max out turrets, they do more damage then whatever weapons u have.
The phaser turret of mine usually typically hits for 45-55 x 3.
The quantium Motar hits for around 200-250 in a AOE.
The Generators max'd out.. Medical = 5 per tick.. i could not get this number any higher.
The shield Generators is much better then the medical generator, as i actually see it doing something.
DRONES!! MAX OUT DRONES!!!
The other kits are more on play style, saying 1 kit is not useful then the other would mean, you didnt have a working group with the kit.
But most of the engie skills are crap.
I like to sanitize my toothbrush under obital strike.
Typical strat with engie in PVP scenarios:
Chase and more Chase (or run and more run)... pop generators and turrets around the corner... chase... shield recharge.. run to bunker... ambush.
What you dont want to do, is run into a room., and drop your turret first... this shows everyone ur open for a mass sniper fire, and you will get owned as you drop your turret.
shield recharged max'd out is pretty godly as well.
800+ regen on shields over time, and a damage reduction, and a pretty quick cooldown as well.
With a max'd medical turret, u wont die as fast, but u can still die.
Lately i am loving the type 2 phaser from rewards because of the 5 second cooldown on stun.
Basically run around drop your toys... if u get agro'd stun and drop more toys.
Remember what i said, your TOYS when MAX'd are capable of doing MORE damage then any ground weapon so far in this game.
So u want the enemy agro'd on your toys, not on you, and when they are on you, your toys will rip them a new one.
Final comments:
The Kitty Cat is probably the best ground class but it cost c points.
I say this, because of its jump height.
In PVP, there are many times when i just jump over the obsticle in my chase vs running around it, and it allows me to pounce to catch them.