Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Limited UGC Mission Slots?
11-12-2010, 06:59 PM
From the question and answers thread, this was revealed:

Quote:
We are putting a cap on the number of mission slots you will have for storage, to limit the amount of data we have to maintain on our servers.
If I understand this, it means that all of us can only create X number of missions. Once you publish your 5 or 10 or whatever ugc missions, that' s it.

You can either delete what you've already made, or you can go out and purchase another sub.

I find this extremely disheartening. Do I really want to take the time to really learn the tools, if I can only publish X amount of missions?

Can someone clarify?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-12-2010, 07:06 PM
They did the same thing with City of Heroes' Mission Architect. In the MA you have a total of 3 mission slots, but you can purchase up to 4 more IIRC.

So expect something like that to be the case with the Foundry. Cryptic does love its C-Store.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-12-2010, 07:09 PM
So they will ask me to pay more for the privilege of adding content to the game? That is pretty messed up. Another thread is demanding that Cryptic compensate UGC authors for their time and efforts. Instead, they may ask us to pay to add the content to their game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-12-2010, 07:14 PM
If the limit is that low then that really stinks. I can see having it at around 30 or so but 3?!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-13-2010, 04:16 AM
Quote:
Originally Posted by Peregrine_Falcon View Post
They did the same thing with City of Heroes' Mission Architect. In the MA you have a total of 3 mission slots, but you can purchase up to 4 more IIRC.

So expect something like that to be the case with the Foundry. Cryptic does love its C-Store.
Well I'd rather like an extension on the amount of missions to be a vet reward, or emblem purchase and have the c-store as an alternative.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-13-2010, 06:43 AM
Well I can understand that there will be a limited amount of mission slots. From what the devs are saying, your missions can be rather long and drawn out. And as long as slots to extend how many missions you can have published are out there via the C-store, then I will be purchasing them (If they are not too expensive!)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-13-2010, 07:13 AM
I guess that effectively kills my idea to have a lengthy series based on the Rules of Acquisition.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-13-2010, 08:05 AM
Well, I understand that they had to put a limit on UGC missions, but it would be cool, that if your missions are rated good, you get a few additional slots, and if these missions get rated good too, you get even more and so on. Also, I would like the option, that if some players never create new content, they get the offer to donate some of their slots to other players.

But a limit of 3 missions would really suck. I want at least 20!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-13-2010, 08:16 AM
Quote:
Originally Posted by Anders118 View Post
Well I can understand that there will be a limited amount of mission slots. From what the devs are saying, your missions can be rather long and drawn out. And as long as slots to extend how many missions you can have published are out there via the C-store, then I will be purchasing them (If they are not too expensive!)
Well, from what I have heard about the first version of the Foundry, we will only have the ability to make missions similar to the exploration clusters. So basically, it's a [insert story here] and then destroy 5/6 groups of enemies.

Moving on, if they do limit the number of mission slots, it will be a serious blow to UGC. (But I will avoid my doom and gloom for a logical response) It's pretty clear that several of us had long story arcs we wanted to tell. At least I would think that they would increase server space to accommodate us basically helping the developers build the game.

Then what if I delete my missions? Will no one else be able to play them? It's hardly fair to the people who come after it is released looking for a good mission to play.

"Oh I heard so much about this storyline on the UGC wiki. But I can't find it anywhere!"
"The author deleted it so he could make room for more missions."
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-13-2010, 08:25 AM
hmm, maybe it's possible to save your created missions local on your harddrive. so first you don't really loose your mission if you delete it from the web-foundry. maybe it works like the costumes you created: you only have 3 slots but you can always save them in the sto-folder on your computer.

i mean at least you could change your missions time by time.
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