Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Scoring is still wrong in PvP
11-13-2010, 12:40 AM
When you heal another person's shields, THEY get the points for the healing you do.

If you heal 1000 shields, they get 1000 points.. you get squat.

This bothers me, because I am a hybrid shield/hull healer. I support teams I am in and see no credit for the work.

If they are planning on implementing any sort of ranking system down the road, this will need to be addressed.

P.s. For all you escorts out there wondering how you have half a million plus points of healing in a round.... check the guy healing your shields..... that was him.

Thanks for reading.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-13-2010, 04:54 AM
Good call. Fix plx.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-13-2010, 06:39 AM
If people don't notice you healing in game and give you credit for it, they aren't going to pay attention to the big numbers on the scoreboard either.

Team healing is one of those things where the numbers don't tell the story anyway. You can be in a losing match with 1.5 million in heals, or win with 500k. If you're with a good team it's very likely they won't need much healing, except for in a few critical moments. I don't think anyone who knows what they're doing pays attention to the scoreboard.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-13-2010, 09:17 AM
Quote:
Originally Posted by inktomi19d View Post
If people don't notice you healing in game and give you credit for it, they aren't going to pay attention to the big numbers on the scoreboard either.

Team healing is one of those things where the numbers don't tell the story anyway. You can be in a losing match with 1.5 million in heals, or win with 500k. If you're with a good team it's very likely they won't need much healing, except for in a few critical moments. I don't think anyone who knows what they're doing pays attention to the scoreboard.

Perhaps the super amazing folk don't. Meanwhile, the pugs I'm in seem to pay attention to it. So, I, too, would like to see this bug fixed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-13-2010, 09:35 AM
Inktomi is right, noone should get to excited about the numbers at the end. For most this will decrease their effectiveness even further because they just hunt for their high score and don't care about the actual goal of the match etc.

Though, as long as this function is implemented, it should work properly. So I want this fixed, too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-13-2010, 09:45 AM
Also, shield healing numbers should count for their value per facing, not overall value.

For example, if you hit someone with Transfer Shield Strength with a tooltip that states 1000 shield heal, it should count as 1000 points of heal. Not 4000 total (for each facing).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-13-2010, 09:58 AM
Quote:
Originally Posted by inktomi19d View Post
If people don't notice you healing in game and give you credit for it, they aren't going to pay attention to the big numbers on the scoreboard either.

Team healing is one of those things where the numbers don't tell the story anyway. You can be in a losing match with 1.5 million in heals, or win with 500k. If you're with a good team it's very likely they won't need much healing, except for in a few critical moments. I don't think anyone who knows what they're doing pays attention to the scoreboard.
I understand what you are saying, but they were talking about implementing a kind of ranking system. How can this be done accurately if you are not being scored properly?

Furthermore, rewards such as energy credits and tokens are also given out based on performance. If your performance is not being correctly shown, you can go from first to 4'th. I know right now we really don't care about tokens ( I have 50,000 pvp tokens myself ... so I don't need more ), it is possible that down the road there may be some changes to this system..and the rewards.

Looking ahead, these are basic problems that need to be fixed now. And yes.. I do agree it should be healing based on 1 arc.. not 4. because that is way to easy to stack the numbers. Hull repairs don't get 4 facings, so let's keep it the same.

This needs to be addressed.

Any Dev's out there?

Thanks for the input.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-13-2010, 10:39 AM
Of course numbers don't matter, but it's nice to see my stats anyway. One could argue that since there's no special reward for winning, then winning doesn't matter either

It's just for personal fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-13-2010, 11:04 AM
Quote:
Originally Posted by Jaruslothran View Post
I understand what you are saying, but they were talking about implementing a kind of ranking system. How can this be done accurately if you are not being scored properly?
The only fair ranking system I can think of would be to record wins and losses. While that doesn't just reflect individual contribution, I can't think of anything else that would measure if you helped to win the match or not.

While I'm not against more accurately counting healing, it's not something where the numbers matter at all, even if they are counted correctly. Better teams typically need less healing (since the individual players are better at avoiding or mitigating damage) and good teams cross-heal, which would further deflate the healer's stats.

The highest healing scores I typically get are on my DPS cruisers, and they come almost entirely from healing my own shields. I just draw more focus fire in an Excelsior than a SC, so I'm healing myself almost non-stop.

Honestly, damage numbers are meaningless too since cruisers can do a lot of damage just by staying alive, even if they never got close to dropping an enemy's shields. Escorts on the other hand do much more catastrophic damage, but with their narrow firing arcs and fast attack runs they have a lot of time where they aren't really doing any damage.

The only stat on the scoreboard that really matters is deaths, and that's only in arenas. The rest of it has nothing at all to do with contribution.


EDIT -- I want to point out that I do understand the frustration, especially when I'm playing a healer. There are a lot of matches where I've rescued people that were at 1% hull, but ended the match with like 500k healing. And if I focus on keeping peoples resists up before they take damage, that lowers my healing total even more, even though I'm probably doing a lot to help the team. I just can't imagine how to actually measure the contribution.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-13-2010, 10:03 PM
Not sure the Win/Loss is a fair system. Its not really telling you how good you are ...just telling you the other team was worse then yours so you got the win (most time in fvf pugs at least).

But on the other hand i dont know how to make a different system that would be fair either.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:47 AM.