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Thanks SO MUCH for all your support, and we'll see you in-game!
Funny, I was going to post my thoughts on it, but Borythenis articulated my thoughts perfectly.
It may be because of your Avatar, but I could actually hear Garak's voice making the speech about how ridiculous the mission was.... very well done!
Crytpic... all the other episodes were great, but the series end was a downer to say the least. The Series episode reward isn't something I care to get for all my alts either. I hope you take this thread as constructive criticism, don't take it personally.
I'm also a Science captain in a T5 science vessel (Luna class).
I've never died so regularly during an online game, ever, than I did during the comet battle. Even with all my blueshirt tricks and talents, there were simply too many enemy vessels targeting me at all times. Kiting may work in a cruiser or a warship, but it didn't work for me here, even with all my solid ship equipment. Massively frustrating.
I'm guessing the balance on the final battle was borked somehow?
Anyway, I never did finish the mission. Logged out in disgust after my twentieth (?) destruction.
A sour end to an otherwise entertaining series. Pity.
I found this mission to be a surprise to say the least. The first time through with a fleet mate we got our tails handed to us and Killed B'Vat in the process. (Opps there went the time line.) But as i took a few of my other toons through the mission I found out the end game wasn't as bad as I thought. I concentrated on just the comet and didn't fire at the enemy Klingons once. Sure I was taken out several times in the process but B'vat survived and the comet was toast.
I tend to agree that the story line of this mission was a tad bit weak and could have used some refinement. And getting 23rd century toys (I say toys because their usefulness is a mystery.) as a reward was kind of interesting. But all in all I enjoyed the series and even the last mission was fun once the initial shock wore off.
all i can say is: fix the area for the slingshot, 2. fix the klink ships, 3. reorder the mission - detruction then clean up not clean up then destruction of comet and 4. lets have all the rewards, i wanted both the klink and fed phasers why only get the first 2 items and only pick between the 2 phasers, why not both since you not gettin it from a second playthrough ffs.
I think the most fun I had with the mission with with my Vor'quv Carrier. Actually able to do a slingshot maneuver with the Vor'quv is funny.
I do agree, they should have made the Comet further away, or given a better reason to not attacking the comet first other then "Oh look, people are in danger" on the station.. When the source of the danger wasn't just the Devidians, but the comet. But, I guess if you think about it, the people on the station might have died if you tried to destroy the comet first, with how long it can take to destroy it utterly..
The D-7 Fight was interesting. You have 2 ways you can do the fight. You can try to tank the D-7 as they spawn from The comet being wittled down. Or you can disable D-7s when they appear before going back to dismantling the Comet. For the more fragile, or less tanky ships Disabling the D7 ships is best, FYI. Just ignore the IKV and deal with the D7s and your fine. The IKV isn't even really a threat anyway.
Wow this post became longer then I intended But I can agree the least fun part, and seriously stupid one, was buying the girl the right mixed drink to calm her nerves. I seriously was wondering "Does the fate of this Sector of space REALLY rely on the drink this girl gets?"
Welp, The Rewards were interesting. Though a little disappointed that this is the 2nd Final eposide with really no good Space reward (Sure the Surprise reward from the Breen was a BO, but he really wasn't ment for Space.) I hope the next series gives more Space options. And hopefully comes out before Season 3.
Im surprised so many people didnt like the mission, and so many others had trouble with it.
In a Retrofit escort I did the slingshot on my 3rd try. The final fight with the D7s at first I thought they wouldnt be a problem, until my hull got to 30%. I kept reading that not to disrupt the timeline, not knowing Bvek was even there. I drew the D7s away killed them, went back took out the comet and a few more D7s.
Maybe it was easier in my escort. IDK I havent played through on my Eng/Cruiser yet. But all in all it seems just as easy as every other episode to come out.
I liked this mission until the end. I mean, come on...I am in a Galaxy Class starship from 150 years in the future, getting my butt handed to me by these D-7s. Really? Captain Kirk did not have any trouble with one bank of phasers and a torpedo launcher, but me with 2 phaser banks and 2 torpedo tubes and 150 years of advancements and the power of a Galaxy class ship can't put a dent in these old ships? That last bits challenge should have been to not destroy them by accident. I mean, even with a holographic disguise...I should have been hitting them with the parts of the ship they cannot see. You can park 2 D-7s on the saucer section and I have more firepower than 3 of them. Yet I felt I was doing this in a Runabout.
I really like the mission until the D-7s showed up. Sure, logically the comet should have been destroyed before going over to the station and the puzzle missions were a bit annoying. But...man the last bit is just stupid. Not as stupid as not giving us a sonic wave type weapon to destroy the crystal entities (like Picard did...and told Star Fleet...and for some reason Star Fleet forgot about), but close. I don't know, they put forth a lot of effort, do really well and do something so mind blowingly painful at the end like this. It's like the programmers are almost done and some corporate suits 10 year old son is suddenly in charge of the last bit.
I thought the mission started out well, but got worse and worse the farther into it I got. I personally didn't have trouble with the slingshot and thought it was a great way to introduce the time travel.
Disabling a federation ship? Fine. For some reason I have to dress up as a klingon, so it makes sense.
Clearing the station of devidians? It might make sense to save Scotty first before destroying the comet.
Ordering a drink? Huh?
The last portion made very little sense. I misunderstood the instructions (because they were given to me IN COMBAT and I just wanted them off my screen) and thought I wasn't allowed to destroy any of the klingon ships. Given that I'm a VA in an Assault Cruiser, I was able to effectively survive the klingon attacks while eliminating the comet fragments.
Suddenly, I get a message that the (undamaged) klingon flagship is heavily damaged, and has decided to ram me (10,000+ shields, 50,000 hull). Now I have no shields and only 10,000 hull, and am easily destroyed by the remaining klingons.
Is it a bug that undamaged klingon ships can engage ramming speed? I can't imagine that any escort or sci ship could survive taking 40,000 hull damage in a single SCRIPTED hit.
Overall I enjoyed the weekly episodes, but they seem to be getting shorter, and more poorly thought out.
I really enjoyed the episodes leading up to this one but must admit this one seemed kind of... off for the final part.
I liked the slingshot bit.
The battle with the meteor and the Klingons was a little more difficult than I expected so I was thankful to be in a well kitted out Cruiser. I agree with some of the previous posters, it would have made more sense to dispose of the meteor first, THEN clean up the straggling Dividians.
The fantastic spooky Halloween / Alien / Survival horror type feel from the previous episodes was replaced with a silly mixing drinks bit which completely ruined the scary atmosphere and seemed a little too 'joke-y' and light hearted to me.
And in the end it turns out we have a borg device onboard to get home with all along? Thats really lazy 'quick wrap this up' writing imo. How will the next one end? "It was all a dream"? Bleugh.