Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-14-2010, 04:56 AM
I also disliked the last part, the klingons do more damage then you do and their technology is 100 of years old, they are also almost inpossible to disable so I stpped trying and just concentrated on destroying the comet, got killed/destroyed 6 to 15 times with all my characters that I did the mission with.

To be honest the last part of the mission was no fun and it felt like the Klingons were to overpowered, and I don't get why we had to be disguied like a klingon ship when we had to go to a federation station and it got us into alot of problems that could have been avoided.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-14-2010, 05:38 AM
Quote:
Originally Posted by Virgo View Post
I'll make my post short and sweet.

I'm calling ******** on the last battle.

It's gotta be bugged - the amount of "reinforcements" that come in is absolutely insane.

Please fix, thanks.
Quote:
Originally Posted by The_Handler
I also disliked the last part, the Klingon do more damage then you do and their technology is 100 of years old, they are also almost impossible to disable so I stopped trying and just concentrated on destroying the comet, got killed/destroyed 6 to 15 times with all my characters that I did the mission with.

To be honest the last part of the mission was no fun and it felt like the Klingons were to overpowered, and I don't get why we had to be disguised like a Klingon ship when we had to go to a federation station and it got us into a lot of problems that could have been avoided.
I totally agree. I'm ready to just give up on this game and solely play WoW because I'm tired of the difficulty of some space missions. Fixing a girl a drink part was kinda dumb. I agree that we should've just blown up the comet before the Klingon ships blew up. When I eventually destroyed the comet, I ended up killing the Klingon without truly changing history.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-14-2010, 05:59 AM
While I agree a bit with the Original poster, I still think that episode is a good ending for a good Series. Especially the fight in the end was tough, although I never got under 50% hull integrity. The flaying around the star was fun and well done, but what I really dislike, that there has to be a stupid puzzle in every mission! The first few times were fun, but this puzzle was totally boring! I mean, you could rather hold your phaser in front of her face so she hands over this piece...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-14-2010, 06:28 AM
I really like the mission.
When a new mission came out, ppl cry "its too hard" "i cant do it", i think thats beacose most of them are so hurry to finsh the mission and get the reward, that they dont stop to think not even a second.

You DONT destroy the last comet and then you face the Klingon ship! żdidnt you guys saw that when you kill one fragment the D7s came out? Its easy, kill one fragment, then 2 D7s came, you disable them, do it again!

Its easy, the mission was grate, and the arc was fantastic. Good job Cryptic.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-14-2010, 08:56 AM
The Klingon D7.

Less advanced than the K't'inga class from the 2290s which was virtually incapable of harming the NCC-1701-D in 2365.

No match for an Intrepid-class starship in the 24th century.

But fully capable of destroying a Galaxy-class cruiser with 25th century equipment in the 23rd century.

Yup. Makes sense to me.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26 Could have been much better
11-14-2010, 09:15 AM
The mission started strong but became less fun as it progressed.

I had difficulty locating the last Devidian party back in the hanger. When I used the tricorder to scan for the next step with 5 of the Devidian attack parties delt with, it kept pointing me back to the bartender. I had no idea I was supposed to go back to the hanger and ended up finding them after 10+ minutes of searching. Annoying but I can deal with it.

Playing mix the drink during the middle of a crisis situation really blew it for the suspension of disbelief though. I enjoy logic puzzles, and I think that the game does a good job of it throughout in different adventures, but it seemed misplaced in this mission.

The final combat with the Klingons as you were trying to destroy the comet was surprisingly difficult, considering you have a 24th century ship against 23rd century ships. With 100 years of weapons advancements, it was surprisingly how difficult it was to stop the ships. And once you get behind on taking out battleships that are, for some reason equal to a ship 100+ years more advanced, things spiraled out of control until I had a fleet attacking me at every turn. I couldn't disable one of their ships before the rest of them disabled my vessel and I had to respawn.

The story had a good, strong start but it became a frustrating mess at the end. I didn't have the problem with the slingshot at the beginning that many seemed to, and I would love to see more activities like that in the game. However, I think with a little retooling that this mission could be much more enjoyable.

Thank you for all the effort that have gone into these episodes and the game itself. This has been my first major complaint with all the time I've spent playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-14-2010, 09:35 AM
Quote:
Originally Posted by JohnBair
The Klingon D7.

Less advanced than the K't'inga class from the 2290s which was virtually incapable of harming the NCC-1701-D in 2365.

No match for an Intrepid-class starship in the 24th century.

But fully capable of destroying a Galaxy-class cruiser with 25th century equipment in the 23rd century.

Yup. Makes sense to me.
Agreed.

Whoever came up with that idea should be tied to a chair and forced to watch "The Final Frontier" untiil their grey cells disintergrate...which shouldn't take too long, apparently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-14-2010, 10:18 AM
Not meaning to brag because lately i have been just playing the weekly series episodes instead of everything else but I chose to use my Excelsior vessel and my Tac officer since the only other playing character i have is a klingon, but i found that the whole sling shot was actually easy i screwed up on the first try cause i missed the last whole but the second time i made it through now on the klingon parts yeah it was harder but i just ran destroyed shards got hit ran hit shards, but i wish they did let us have a reward that was worth the wild and usable in other missions that pack a punch


Quote:
Originally Posted by Kilawpilath View Post
I think the most fun I had with the mission with with my Vor'quv Carrier. Actually able to do a slingshot maneuver with the Vor'quv is funny.

I do agree, they should have made the Comet further away, or given a better reason to not attacking the comet first other then "Oh look, people are in danger" on the station.. When the source of the danger wasn't just the Devidians, but the comet. But, I guess if you think about it, the people on the station might have died if you tried to destroy the comet first, with how long it can take to destroy it utterly..

The D-7 Fight was interesting. You have 2 ways you can do the fight. You can try to tank the D-7 as they spawn from The comet being wittled down. Or you can disable D-7s when they appear before going back to dismantling the Comet. For the more fragile, or less tanky ships Disabling the D7 ships is best, FYI. Just ignore the IKV and deal with the D7s and your fine. The IKV isn't even really a threat anyway.

Wow this post became longer then I intended But I can agree the least fun part, and seriously stupid one, was buying the girl the right mixed drink to calm her nerves. I seriously was wondering "Does the fate of this Sector of space REALLY rely on the drink this girl gets?"

Welp, The Rewards were interesting. Though a little disappointed that this is the 2nd Final eposide with really no good Space reward (Sure the Surprise reward from the Breen was a BO, but he really wasn't ment for Space.) I hope the next series gives more Space options. And hopefully comes out before Season 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-14-2010, 01:05 PM
At least Cryptic is following the Star Trek formula of having at least one terrible episode. Don't worry, we'll be creating our own from now on
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-14-2010, 03:27 PM
Quote:
Originally Posted by Borysthenis
Okay. Fine. We do all this, we beam back--

And beam into the Kobyashi Maru, because that holodisguise has convinced B'Vet-of-the-past that we're a blood enemy of his house, so he's brought a whole mess of even con Klingon battlecruisers to take us out, while we very slowly break the comet into pieces.

For the record? My ship is a darn good Science Vessel. It really is. It's a Tier 3 Nebula (this character was Commander-10, just shy of getting an Intrepid).

There was no freaking way I could beat that many ships -- while not defeating B'vat's ship so I didn't screw up the timeline. Ultimately, I took to running as far away as I could, drawing them after me, then looping back, blowing up one or two shards, then being destroyed as the fleet caught up to me and hammered my ship into kibble. Perhaps when I play it through on my Escort or Cruiser captains they'll be able to tear everything apart, but all I managed to do was 'enjoy' dying nineteen times.
This. Absolutely this.

This is the first mission I actually loathed finishing. I did this misson with my Enterprise-D and it was epic pointlessness. Forget avoiding B'Vet, all his drone ships had about double my hull strength. I've always hated the "swarming" effect in a lot of the space encounters but this took it up about 20 notches.

What really ruined this for me was after finally grinding through all the unnecessary, when I finally did get rid of all the comet fragments, as I was trying to read the closing messages of the mission, the swarm struck again and destroyed my ship. So until I found this thread, I didn't even know how my ship got back.

Sorry Cryptic, I've loved STO up until now but to be honest, with the lack of content the weekly was the only thing holding my interest. If they're all going to be deck stacked missions, then what's the point?

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