Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
11-14-2010, 02:35 PM
Why do people with garbage builds (by virtue of not specializing versus carriers) always complain about carrier spam?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
11-14-2010, 02:37 PM
Quote:
Originally Posted by Warguppy View Post
If Feds worked together more, instead of thinking they are all Capt Picard/Kirk and can solo everything, I think carriers would not be as much of a threat.
That's a two way street the way I see it.

Carriers appear to be the antithesis of teamwork.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
11-14-2010, 02:38 PM
Quote:
Originally Posted by cmdrrom View Post
That's a two way street the way I see it.

Carriers appear to be the antithesis of teamwork.
They're not and flying your Exploration Cruiser is sign enough that you haven't found a proper anticarrier build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
11-14-2010, 02:39 PM
Quote:
Originally Posted by Darren_Kitlor
Why do people with garbage builds (by virtue of not specializing versus carriers) always complain about carrier spam?
It's easier to spam forums with garbage than it is to rethink your build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
11-14-2010, 02:44 PM
Quote:
Originally Posted by Merrinset View Post
It's easier to spam forums with garbage than it is to rethink your build.
Makes sense.

After-all, heaven forbid you're trying to use paper against scissors and lose?

"OMG - why can't paper win?" cries the player.
"Because you're not a rock and those are scissors," says me.

===

OP:
Post your build.

We can help build you stronger. Just remember - gains made against carriers in particular will make you weaker to other classes. It's part of the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
11-14-2010, 02:44 PM
Quote:
Originally Posted by Darren_Kitlor
They're not and flying your Exploration Cruiser is sign enough that you haven't found a proper anticarrier build.
Really? You don't see spawning your own mini fleet as a counter to teamwork? hmm...

And exploration cruisers can too be effective as an anti carrier build
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
11-14-2010, 02:46 PM
Quote:
Originally Posted by cmdrrom View Post
Really? You don't see spawning your own mini fleet as a counter to teamwork? hmm...

And exploration cruisers can too be effective as an anti carrier build
Irony. This post has it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
11-14-2010, 02:47 PM
Quote:
Originally Posted by cmdrrom View Post
Really? You don't see spawning your own mini fleet as a counter to teamwork? hmm...

And exploration cruisers can too be effective as an anti carrier build
If they're effective as anti-carrier, wouldn't that defeat your entire premise?

Why not bring a team of Exploration Cruiser Refits versus a team of carriers if it really is so effective?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
11-14-2010, 02:48 PM
Carriers are fine. They are extremely susceptible to escort burst damage due to having little room for instant hull heals and not being able to turn.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
11-14-2010, 02:56 PM
Pro-tips from a PvP Grasshopper:
If a cruiser:
  • Spec in AoE abiltiies (specifically, AoE Kinetic Damage, AoE Confuses)
  • Single Target Ability Debuffs help too.

If a escort:
  • spec in shield takedowns and everything to maximize burst damage
here's my favorite one that helps a team overcome carrier more easily:
Quote:
Originally Posted by Darren_Kitlor
A Happy, Happy Fun Build Against Carriers:

Nebula Science Vessel

On your LtCmdr. Engineer Boff have at least:
  • Eject Warp Plasma
  • Board Party
  • Emergency Power to Aux

On your Cmdr. Science Boff have:
  • Scramble Sensors
  • Viral Matrix
  • Gravity Well

Inherent Abilities:
  • TSSS
  • Tachyon Detection Grid

Spec your skills to maximize these eight abilities at least. Aux to Inertial Dampeners can also help with turning your ship to get a proper facing.
  • Make sure everyone approaches the carrier from different angles.
  • Fire the Tachyon Grid on approach (to decloak support craft)
  • Fire TSSS on the Carrier, just in case you get lucky and can take them down.
  • When shields are starting to weaken, fire gravity well and viral matrix.
  • Scramble Sensors to have all those trash fighters cannibalize the carrier mama-bird
  • When that fades, fire boarding party (crew levels should be at a point to interrupt powers)
  • Once aboard, fire Eject Warp Plasma

As fighters are launched, scramble sensors is a blessing. Scrambled fighters will devour their parent craft. Having escorts hang back and wait for the decloak is preferable to some escort thinking he's the biggest cowboy this side of the Rio Grande.

AoE abilities like Eject Warp Plasma and Gravity Well can crush fighters too - just make sure you're firing them close enough to the carrier. For added hilarity, use target engine subsystems on the carrier while other science vessels fire off their anomalies.
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