Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP Healing Totals bugged?
11-16-2010, 02:58 PM
A few times now I have been healing on the Kling side and spent the whole match healing... most cases my main targets are BoP's and a number of times now a DpS heavy BoP has out Healed me... take into account this BoP has spent the whole match blowing stuff up and a number of times has nearly popped before I got HE3 and TSS (shield strength) and at the end of the game I would end up with a heal score of around 80k and the BoP I spent most of the game healing ends up with a 100k healing score.

I know that bops can be fitted any way you want and I am all most 100% sure this bop was not a healer. Since I spent most of the game healing him myself only to be out healed by the exact thing I am healing.

Has anyone else seen this happen? Reason I ask is with pvp rewards coming in some time I don't really want to be screwed by a bugged totalling system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-16-2010, 03:04 PM
Shield Healing is bugged currently, any Healing of Shields is applied to the 'Target's' Healing totals... Thus, if you target an ally with a Shield Heal (using your example, TSS), they will receive credit for the Healing. (If you target yourself with a Shield Heal, like Science Team or TSS, you 'will' get the appropriate credit for it; but it can be a little frustrating to see obscenely high Healing numbers on the Escorts that you've been working your backside off to keep alive. )

-Big Red
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-16-2010, 03:18 PM
Shield healing skills are bugged.... however keep in mind that bops are good multi purpose ships. My tactical bop will out heal most healers in a match. Remember the end score boards mean nothing save 2 numbers team score... and cap score.

However as a bop that can mostly take care of myself... I really have a hard time keeping other bops up. The bop is not a great heal the next guy platform. Sure I chuck the heals when ever I can... but at the end of the day a cruiser will be able to share much more then I will. Every ship has its role... the current score board system doesn't rack the glory up for the healers. Make no mistake though unless those bops where silly they know the importance of your role. Best thing about being a klink healer is you can be assured your team mates know your value... not always the same fed side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-16-2010, 03:23 PM
Quote:
Originally Posted by Husanak View Post
Shield healing skills are bugged.... however keep in mind that bops are good multi purpose ships. My tactical bop will out heal most healers in a match. Remember the end score boards mean nothing save 2 numbers team score... and cap score.

However as a bop that can mostly take care of myself... I really have a hard time keeping other bops up. The bop is not a great heal the next guy platform. Sure I chuck the heals when ever I can... but at the end of the day a cruiser will be able to share much more then I will. Every ship has its role... the current score board system doesn't rack the glory up for the healers. Make no mistake though unless those bops where silly they know the importance of your role. Best thing about being a klink healer is you can be assured your team mates know your value... not always the same fed side.
This is exactly right.. I made a healer on the fed side just to have people take the **** saying "did you even fire your weapons" ignoring the fact I had the highest healing score for both teams. Needless to say I don't run a healing build on fed side any more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-16-2010, 03:40 PM
Quote:
Originally Posted by TheXtreme View Post
This is exactly right.. I made a healer on the fed side just to have people take the **** saying "did you even fire your weapons" ignoring the fact I had the highest healing score for both teams. Needless to say I don't run a healing build on fed side any more.
There is that factor, that shield heals apply to the other person, but also resists apply. So, for example, I toss an extend shields on someone and give him 75% shield resist, and he's being focus fired by 3 escorts, and HE will have 700,000 healing at the end of the match, not the person actually healing that.

But if it makes you feel better, it's just as messed up on the DPS side. The reallly deadly escort/bop/raptor will have the very low DPS numbers, the lower reward, and possibly a few kills less - they decloak, it dies. The ones that keep on shooting at the same target without bringing it down, those will have the huge numbers. And what's even worse? Even the guy doing minimal damage will get the kill counted to them. So toss a fire at will to get more "kills" in a swarm. Bah.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-16-2010, 05:45 PM
Quote:
Originally Posted by Warem
There is that factor, that shield heals apply to the other person, but also resists apply. So, for example, I toss an extend shields on someone and give him 75% shield resist, and he's being focus fired by 3 escorts, and HE will have 700,000 healing at the end of the match, not the person actually healing that.

But if it makes you feel better, it's just as messed up on the DPS side. The reallly deadly escort/bop/raptor will have the very low DPS numbers, the lower reward, and possibly a few kills less - they decloak, it dies. The ones that keep on shooting at the same target without bringing it down, those will have the huge numbers. And what's even worse? Even the guy doing minimal damage will get the kill counted to them. So toss a fire at will to get more "kills" in a swarm. Bah.
Very very true... healing and dps numbers both mean nothing at all. A PERFECT game would involve... 630k in damage divided by 5 team members or... 126k Each this assumes the average ship has 42k hull... and no DMG is wasted. Of course in the perfect match everyone would have 126k dmg and 0 in healing. lol

Any time you are scoring really high dps numbers you should likely consider what you are doing to burst down your targets.
Lt. Commander
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Posts: 120
# 7
11-16-2010, 09:15 PM
Also keep in mind that shield healing counts for more than hull healing. Hazard Emitters 3 can dish out 20K+ of healing, but Transfer Shield Strength can do more than that [(1.5K + 6K) x4]
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-16-2010, 10:31 PM
It can also be seen as a feature that the scoreboard doesn't give away who the healer in a team is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-17-2010, 12:02 AM
Just a nitpick: Nowhere in PvP are DPS numbers tracked. It tracks the total damage. You might be able to divide this by the length of the match in seconds to get a DPS number, but the number itself is not DPS.
Neither total damage nor DPS does really tell the full story.

In PvP matches it's almost irrelevant (except for bragging rights) what these numbers say in the end. Wins are determined by kills or by how much was captured. In Fleet Actions this sucks, because it actually affects your score.
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