Lt. Commander
Join Date: Dec 2007
Posts: 120
Personally,

I plan of making a series based on some of the old STO stories, kinda of a 'What has happened
since then"

Some klingon stuff...MOST importantly a Klingon Tutorial

Then as my skills improve, some 3 part epic stories.

so, what will the rest of you do?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
10-28-2010, 02:04 PM
My plan is to start by doing a rework of the P'Jem mission to test out what the thing can do.

After that...probably whatever random story idea strikes me if it turns out that I can do what I want.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
10-28-2010, 02:28 PM
I'm going to start with three TOS fanfic episodes I wrote. Then a couple of novel style Klingon ones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
10-28-2010, 02:29 PM
Missions that hopefully will allow the player to delve into Klingon culture and history while having enough combat to keep it fun.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
10-28-2010, 02:56 PM

Ive been modding for many years now for numerous games etc.

I am going to try my best to make missions for STO , ive prewritten three allready.
One is Fed side only , the other is klink side only , the third should be converteable to both factions.
Ingame i play both factions but i will probably set my sights on klink missions as they severly lack missions to do.

My Klink mission in brief is called 'Gorn too Soon' , it will be about a Gorn splinter group that in the end tries to break free for federation space with the stolen Kar'fi , it will be space and ground and hopefully ship interior. Not giving anything away though

The mission that i could create a copy and port off is called 'The Entity Unknown' and is pretty interesting.

The fed only mission is more a diplomacy type mission , it even involves Andoria and Vulcan.

I am working on early stages of a Klink Mission as well , i want to use the outside of Qonos and hopefully will delve into there culture and honor more.

Im very much looking forward to this Foundary , i can see myself not playing much and doing just that , after all modding etc is my love!

May request a writer though , and dialgue isnt my strongest point , my last team consisted of 2 scripters (actual code) , and writer , and a few testers.

Just wish i could get my hands on it now , i would test that bugger into the ground lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
10-28-2010, 03:16 PM
The first mission I write will be a re-write of that god awful Pico Patrol mission.

I wrote well over a thousand words about how bad that mission was during the CB, about how it could easily be improved to be a better example of the sort of missions players will encounter later in the game, about how it was such an awful early game experience since it would be encountered in the first couple hours of gameplay right after the tutorial.

Figure I might as well do a re-write and prove how it could have been better.

After that... One of my favorite patrol missions is the one where you fight alongside a Fed ship which is going to raid a Klingon installation, it starts with you taking out an array of turrets and then some BoPs nearer to the installation. Building off of a framework like that, a series of missions where you work alongside another vessel is something I would like to do, having a recurring NPC vessel that you team up with sounds like a place to start with in writing some interesting stories.

Along with those I'd like to write some more puzzle or mystery based episodes. Where you have to puzzle out what is going on and search an environment for clues. Possibly writing something with a recurring criminal villain, such as a member of the Orion Syndicate smuggling and extorting people or something similar.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
10-28-2010, 03:29 PM
Quote:
Originally Posted by Hythian View Post
The first mission I will write will be a re-write of that god awful Pico Patrol mission.
What was that one about again?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
10-28-2010, 03:44 PM
Quote:
Originally Posted by LotD
What was that one about again?
Search for the mining ship.... that is directly in front of you when you arrive in the mission.

Escort the mining ship... to the location directly in front of it.

Basically you fly straight ahead for about 5 seconds, click through one pop-up box, turn 90 degress to the left, balance power, drop the throttle to about 60% and then go do laundry or wash dishes or cook food and come back five+ minutes later to find you've completed the patrol mission while you were afk.

There is no story, no drama, no urgency, it is literally the most boring and dull mission I think the game has and it's in the very first set of patrol missions that you do.

It could have had the mining ship trapped by rocks that you needed to free them from, or you could have had to beam aboard for a very short non-combat away team sequence where you helped them get their engines online again, or any number of a long list of things the mission could have had you do that would have added to the story and made you feel like you accomplished something or that you actually took part in doing something, other than what it is now.

The hardest part of doing a re-write of it will simply be choosing between which of the many many ways the mission could be improved while still keeping it short enough to be a 'patrol' length mission.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
10-28-2010, 04:05 PM
Quote:
Originally Posted by Hythian View Post
Search for the mining ship.... that is directly in front of you when your arrive in the mission.

Escort the mining ship... to the location directly in front of it.

Basically you fly straight ahead for about 5 seconds, click through one pop-up box, turn 90 degress to the left, balance power, drop the throttle to about 60% and then go do laundry or wash dishes or cook food and come back five+ minutes later to find you've completed the patrol mission while you were afk.

There is no story, no drama, no urgency, literally the most boring and dull mission I think the game has and it's in the very first set of patrol missions that you do.

It could have had the mining ship trapped by rocks that you needed to free them from, or you could have had to beam aboard for a very short non-combat away team sequence where you helped them get their engines going again, or any number of a long list of things the mission could have had that would have added to the story and made you feel like you accomplished something or that you actually took part in doing something, other than what it is now.

The hardest part of doing a re-write of it will simply be choosing between which of the many many ways the mission could be improved while still keeping it short enough to be a 'patrol' length mission.
Ahhh I know what you're talking about now. That one is pretty bad, but I don't think it compares to how awful pretty much every mission in the Romulan area is, which nearly got me to stop playing the game.

The thing I hate most about that mission is that I can't just put my tractor beam on the thing and drag it at high impulse to the destination.

As for it not being like you accomplished something, I wouldn't mind not having anything happen so much if it weren't for the fact that it's not like something random you come across while exploring a system. If I came upon this random damaged transport as I was cruising through a solar system I decided to explore, and could tractor it to its base, that would actually be ok because it would make perfect sense you'd occasionally come across that kind of situation.

But it's not. It's a patrol ordered by Starfleet because apparently the mining facility's sensors and communications equipment is so bad it can't see the ship within their own asteroid belt.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
10-28-2010, 04:27 PM
It will be interesting to see what everyone will come up with in regards to new content and storylines is what iam looking forward to. Though and as for the question, for myself it all depends on what will be available in and on the UGC in order to create some of the content and storyline in which i would like to create.
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