Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
11-19-2010, 04:01 AM
Like all ships, carriers have their strengths and weaknesses but what I find weird is the number of people who do not seem to be making any effort whatsoever to figure out how to kill them... but rather just sit there shooting it out with the pets until they get worn down by them and blow up. Bizarre.

Quote:
Originally Posted by Dekkameron View Post
Charming. As a long term carrier pilot from beta i take offense to that.
/ignore also works on the forums
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
11-19-2010, 04:05 AM
Quote:
Originally Posted by Kilawpilath View Post
As you can see, there are ways to kill pets. Even from multiple Carriers. It's not my fault if you don't use them. And there's of course one other way to kill all forms of pets:

KILL THE CARRIER via FOCUS FIRE. Bring a SNB along to make them die even faster.
Pretty much this. ultime's post may be inelegant, but he has a point - faffing around trying to keep the NPC spam cleared is like the boy trying to put his finger in the proverbial hole in the dyke. You just can't keep them cleared fast enough, especially if there's multiple carriers - no matter how many AOE skills you put out, they can just keep swamping you with more and more waves.

It's an exercise in futility. But as you say, cut off the head, and the body dies.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
11-19-2010, 04:46 AM
Like someone else said in a previous thread about carriers..

The problem isnt the DPS of the hordes of pets, or the ability to heal, or the ability to tank.

The problem is the ability to do all three at the same time...

And all the NPC crap just makes it boring to fight them

---

IMO they should have made the carriers very fragile; like Zorena showed, its not exactly rocket science to do well in them...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
11-19-2010, 05:07 AM
Quote:
Originally Posted by MelineAaele View Post
Like someone else said in a previous thread about carriers..

The problem isnt the DPS of the hordes of pets, or the ability to heal, or the ability to tank.

The problem is the ability to do all three at the same time...

And all the NPC crap just makes it boring to fight them

---

IMO they should have made the carriers very fragile; like Zorena showed, its not exactly rocket science to do well in them...
Ability to DPS, heal and tank.

what about cruisers then? You know what I find the most funny is that its those pug cruisers who probably whine the most.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
11-19-2010, 05:23 AM
Quote:
Quote:
Originally Posted by Kilawpilath View Post
And what do you do when you get Sensor scanned, and Escorts come charging after you to kill you?
Quote:
Originally Posted by Zorena
Would probably die with no shields or any healing powers.
At first glance it appears that this is exactly how a carrier is used in real life combat.
Send out the fighters and remain safely out of range of enemy reprisal. I do not see how this proves the claim that carriers are over powered and if you had opponents that decided to chase you down things would have been a little different.

Quote:
Quote:
Originally Posted by MelineAaele View Post
Like someone else said in a previous thread about carriers..

The problem isnt the DPS of the hordes of pets, or the ability to heal, or the ability to tank.

The problem is the ability to do all three at the same time...

And all the NPC crap just makes it boring to fight them

---

IMO they should have made the carriers very fragile; like Zorena showed, its not exactly rocket science to do well in them...
Quote:
Originally Posted by Zorena
Ability to DPS, heal and tank.

what about cruisers then? You know what I find the most funny is that its those pug cruisers who probably whine the most.
SO we should weaken cruisers as well, as they can fulfill all the same roles just as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
11-19-2010, 06:08 AM
Quote:
Originally Posted by Roach View Post
SO we should weaken cruisers as well, as they can fulfill all the same roles just as well.
The reason most escorts get killed by cruisers is they sit there over an extended time (often turreting the ship in place at zero speed to keep their weapons on the target, with no defence bonus even when they are being targeted and with no support heals) well after their spike attack failed, trying to out dps the cruiser's repair rate... which if the cruiser captain is half way competent is not going to work 1v1.

So I don't really see the problem with cruiser dps as it is now given that highly mobile escort captains, rather than the daft puddings who just sit there going toe to toe until they explode, are both hard to hit and can just polarise hull (or APO) and run away so they can again later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
11-19-2010, 08:06 AM
Quote:
Originally Posted by Kilawpilath View Post
First off, you have to be more specific on the Pets you are refering to. Because each pet is different.

Fragile Pet class:
To'duj
Kar'Fi Fighters
Siphon Pods
Shield drones
Intercepters (Not Carrier, but deserves to be placed here)
Hull Repair Drone (Not Carrier, but deserves to be placed here)

Powers that can kill the Fragile class:

Tricobolt Mine, Tricobolt Torpedo, Eject Warp Plasma, Fire at Will (And a good Weapon power Performance may vary), Torpedo Spread (Not as effective, but useful), Mine Deployment Patterns (Quantum and Plasma Mines produce best results in damage provided they are of the highest Mark, IE Mk XI or XII for VA), Gravity well 3 fully speced + Consoles, Photonic Shockwave (Not often, but can stun/destroy pets over time), High Yield + Plasma Torpedo, Tractor Repulsors

More durable pet class:
Bird of Prey
Kar'Fi Frigate

Powers that can kill the Durables:

Tricobolt Mine, Tricobolt Torpedo, Eject Warp Plasma, Fire at Will (Maybe 2 or 3), High Yield + Plasma Torpedo, Photonic Shockwave (Not often, but can stun/destroy pets over time), Gravity well 3 fully speced + Consoles + Deflector, Tractor Repulsors

You can also put the healer on Pet clean up patrol when not fireing on a target.

As you can see, there are ways to kill pets. Even from multiple Carriers. It's not my fault if you don't use them. And there's of course one other way to kill all forms of pets:

KILL THE CARRIER via FOCUS FIRE. Bring a SNB along to make them die even faster.
Um, stop making sense please. People don't like that. Sshhh.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
11-19-2010, 09:19 AM
Quote:
Originally Posted by Zorena
Ability to DPS, heal and tank.

what about cruisers then? You know what I find the most funny is that its those pug cruisers who probably whine the most.
IMO, healing as a whole is too powerful.. Id like to see a doubling on CDs on all "big" heals, instead.. Resistances should be more effective.

In essence skills like HE and TSS shouls be the regular skills, with some large (ET/ST/A2SIF) skills on long cooldown.

Regarding the cruisers DPS/Heal/Tank - They have a little of the same problem, but not as bad as the carrier .. You can throw all power in Aux (thus have tankiness and heals) and let the pets DPS for you.. In a Cruiser DPS mode, you wont have power in Aux, and therefore, you wont be as effective a tank/healer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
11-19-2010, 09:23 AM
Quote:
Originally Posted by MelineAaele View Post
IMO, healing as a whole is too powerful.. Id like to see a doubling on CDs on all "big" heals, instead.. Resistances should be more effective.

In essence skills like HE and TSS shouls be the regular skills, with some large (ET/ST/A2SIF) skills on long cooldown.

Regarding the cruisers DPS/Heal/Tank - They have a little of the same problem, but not as bad as the carrier .. You can throw all power in Aux (thus have tankiness and heals) and let the pets DPS for you.. In a Cruiser DPS mode, you wont have power in Aux, and therefore, you wont be as effective a tank/healer.
Resistances ARE more effective, they're just harder to play properly. Active heals beat spikes while passive heals beat pressure. Resistances are from the passive heals.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
11-19-2010, 09:58 AM
all i can say is lolz 3 klink toons & one runs a carrier its fun & i never shy from the battle.
some feddies target me (gotta say more than those that dont)
In fact iv only ever had one pvp in my carrier where i never got activly targeted & that was last night
971k damage 1.6mil healing.
My carrier is a mix of healing & damage rather than one or the other.

In the whole game i only actually got targeted twice 1 by a defiant who tucked tail & ran & once by a starcruiser who only hit me because he was using fire at will.

Simple thing is the carrier is not OP its about right when im either on my fed toons or if by some random chance my fleet gets a kling vs kling pvp we always target the carriers first.
Why well simple 90% of carriers cant take focus fire.
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