This is really unprofessional. I understand that it's a randomly generated mission, but that's no excuse. You can simply Give the buildings a deep foundation. Look at how Star Wars Galaxies does the foundations for player houses and you'll see what I mean.
This needs to stop, I see this in nearly every random mission with buildings in it.
This is really unprofessional. I understand that it's a randomly generated mission, but that's no excuse. You can simply Give the buildings a deep foundation. Look at how Star Wars Galaxies does the foundations for player houses and you'll see what I mean.
This needs to stop, I see this in nearly every random mission with buildings in it.
lol i agree it is a plague on the exploration maps.. almost all of the ones with structures have this issue in one spot of another.. i seen a few structures even burried into the ground and even completely hovering over teh ground. it is just silly
It gets better...on one map, I had to squeeze under the edge of a building that was barely hanging over a ledge to get to a group of enemies hidden inside the building.
It gets better...on one map, I had to squeeze under the edge of a building that was barely hanging over a ledge to get to a group of enemies hidden inside the building.
I absolutly HATE when enemy sprites are hidden inside bulidings! Unless doors are added as a feature, there should be a way to program "if, then" scripts to prevent this.
Even better, went into a mission with friends, full team of players, and three of us would beam in inside a rock and be unable to get out. Rocks/buildings siting in spots to trap players dose not seem good, and this was a set mission, not a random one, yet if doing the mission alone the BOs would somehow miss beaming in the rock