Lt. Commander
Join Date: Dec 2007
Posts: 120
One of the few idea's that was often present in Cannon but completely absent from game is how what happens in space and what happens on the ground effect each other. Although I can think of a few examples for how to do this on solo PvE, I think the easiest design set up would be an STF/Fleet Action. But it begs the question, can STO support having one instance that can trigger events in another specific instance?

If It can, then I think it can add a new layer of complexity to STF's/Fleet Actions without requiring the current philosophy of simply the few vs the many or the weak vs the insanely strong to persist. For example:

STF is capturing an enemy capitol ship.

Stage 1: Entry

The Typical space assault ensues. The enemy capitol ship is not alone, so you must cut through their defenses while cutting off their escape. Mass mayhem and glory for all!


Stage two, ship disabled

Boarding parties launched!! This is an awesome time for a CS of boarding shuttles from various captains ships being launched at enemy capitol! To make things interesting, the number of boarding parties to survive the trip should be randomized. Allowing for less linear game play.

Stage Two, Tactics and Captain interaction

To start stage two captains chose from 1-4 captains to lead the boarding assault. Left over slots are divided among their available BO's (Similar to PvE game mechanics now). All captains select the number of their crew to send as bording parties which would effect the ship as per current game mechanics. EG Cap the number of Crew sent at 25% for Escorts, 15% for Science and 5% for Cruisers. The more crew sent, the easier the "ground" portion will be.

For the captains taking the fight to the ground, their ships become NPC team members similiar to holographic fleet but with actual ship hulls strengths These ships will be slightly gimped from full combat readiness and should they become disabled, instead of respawning, a cooldown timer that could be effected by engineering teams would start.

Stage 2 space
Rreinforcements are coming, defend the capitol ship from destruction, should you fail then the mission fails! Be wary of staying too close to the capitol ship as its systems can come back online. Also, your fellow captains NPC ships are vulernable to attack! Should they become disabled, its going to affect the ground teams in the following ways.
1) Ground players would not be able to access their inventory tabs
2) Any abilities that would be beamed in are no longer available (IE Security teams, and turrets)
2A) Science officers will see longer cooldowns on healing abilities, Tactical teams will see the same with grenades.
3) Player captains respawn times increase to 30 seconds

Stage 3 ground

The enemy capitol ship is attempting repairs, gather your team and select which area's to focus on first. Keep in mind their effects in space!
Communications calling for more reinforcements and reinforcemeents bring more ground forces to slow you down!
Weapons weapons can damage the ships defending you and your ship
bridge slow the co-ordination of the enemies defenses and repairs
Engineering if they get their warp drive back online, its mission FAIL.
Take all the points to move the stage forward.

Stage 3 space,

Its a Capitol ship. You can target some area's on the ships hull to give the ground team more time to cap the objectives. Communication will be key. Targetting an area prior to your ground teams entry will lower the number of NPC enemies to fight. Targetting while they are in there can harm or kill them. Waves of enemies will be coming in. They will vary their tactics between attacking you and attempting to scuttlethe capitol ship. You will need to adapt to succeed.

Stage 4 space

Friendly tow ships arrive and begin to connect to enemy cap ship, continue to defend. Assist a science ship with setting up a warp trail scrambler to allow the ship to be capped! With the two points to cover and multiple smaller ships to defend. The challenge will come from covering multiple friendlies from enemy fire.

Stage 4 Ground

The deflector array! The ships crews last stand is to self destruct with a massive overloading burst of energy. The tow ships can't grapple on until the deflector is down. You have to cut power to it for the tow ships to hook in, then you have to release its stored energy before it overloads the warp core making all that work for nothing. Timing will be very important and it may not be as much strength as teamwork and communications that takes the victory.

End of Mission. Hopefully with some awesome gear to make it fun and worthwhile!

So Dev's, is this possible? Can you have an STF use two instances that have effects between each other? Complete with graphics like the screen shakes on the ground side when the capitol ship takes a hit, comms go staticy on the ships when one of the NPC ships gets disabled. Should the boarding team fail to take out the weapons systems and the capitol ship starts firing back until they have been disabled either from space or within. As I have not seen Foundry yet, I am not sure if the tools are in place for something like this yet but I do think this would be awesome and make the challenge more of a puzzle than a series of tasks that can be accomplished by almost anyone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-21-2010, 05:13 AM
This! is what i'm talking about when i say STO needs more group only content!

Of course, the solo crowd would never allow Cryptic to even consider this concept, because they will just complain that they wont be able to Solo it and how its unfair that they cant do it because they dont play in groups.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-21-2010, 07:51 AM
I used to play FFXI. Those that are familiar with endgame there know that finding a party can take hours.
With that backround, MHO STO is almost feels too fast paced.

But thats a rant.

STF's were designed to increase intrest in group play and in turn, in building and managing fleets. I do not agree with watering them down to make all content in the game soloable. But that is my opinion. It is not to exclude people, it is because I like teamwork.

I think the reasons why STF's flopped is that the Dev's used difficulty to force teamwork. That leaves people that are not as skilled to feel left out. I believe my approach will allow these to still be challenging, but without the endless waves of borg. I think it would allow for many different approaches to solve the problem of completing the mission. But I need input from a dev, can it work?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-22-2010, 08:15 AM
In regard to what you are saying Ender i think what you have suggested is an awesome idea! Im not sure you could have two instances at the same time that influence each other, but maybe what you did in the space part could influence how the ground part goes etc. Your second post kind of confused me. Do you find STF's difficult or are you just saying that people find them so?

Anyways awesome idea good work
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-22-2010, 12:26 PM
Quote:
Originally Posted by Constantinople999 View Post
In regard to what you are saying Ender i think what you have suggested is an awesome idea! Im not sure you could have two instances at the same time that influence each other, but maybe what you did in the space part could influence how the ground part goes etc.
Thank you!

Quote:
Originally Posted by Constantinople999 View Post
Your second post kind of confused me. Do you find STF's difficult or are you just saying that people find them so?
I have not completed all of them. From the borg ones that I have played I have discovered that there are three key elements to success. Experience, communication, and proper equipment. I walked away feeling like it was a first person shooter on single player mode. As you hit pre-ordained locations, pre-ordained hordes would attack you. Said pre ordained hordes were leveled up so that you could not pass with just you and your BO's. I have found that playing STF's with strangers has been difficult for a variety of reasons. My fleet fell apart and I have yet to decided if I will bail as well or help the few remaining to rebuild.

My point was that if this is possible, its going to change STF's from feeling like the single player FPS to a multiplayer FPS feel. Not scripted at every turn, but random events. Instead of a single solution or approach, a variety with the same end result in mind. To bring an increase of difficulty through strategy and not hordes of enemies. I think it would greatly increase the replay value. And that is my goal. To bring more fun into the journey!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-22-2010, 01:19 PM
I see. That would be very cool i admit. As you can see in my sig i am helping people through infectedm which i assume you have done but which ones havent u done (btw i NEVER do terradome) and ill see if i cant help you through it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-22-2010, 02:13 PM
Quote:
Originally Posted by Alexraptor View Post
This! is what i'm talking about when i say STO needs more group only content!

Of course, the solo crowd would never allow Cryptic to even consider this concept, because they will just complain that they wont be able to Solo it and how its unfair that they cant do it because they dont play in groups.

Just an observation, but its attitudes like this that make people not wanna group with each other, just sayin. The people who like to solo pay the same sub to play, if they wanna play solo why don't they have the same content available to play? What i get from this is since people like to solo maybe they should just pay $10.00 a month cause they dont get a chance to play the content because they dont wanna deal with leet, epic lootz players.

Would it matter if they made STF soloable? really? How would it affect you? People who solo dont want bling bling loot, they want the storyline, yes some people enjoy Star Trek and love the stories told. So if having STF soloable is offensive to you some how don't do it.

Gotta have an open mind about things cause solo players pay too, without sub's and with the lack of content currently sub's im sure are running low. If you feel that keeping the current STF's group encounters only, you may be back to playing WoW or final fantasy sooner than im sure you want.

Also content is content. I enjoy reading all the ideas players have, some are awsome ideas and some not so good. But atlest most are open minded enuff to share their ideas to everyone not the just group players or solo player base.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-22-2010, 04:41 PM
This is an awesome concept. Makes me think back to Battlefront II space battles, but with more noticeable effects. I really like it.

Solo play is important to STO, but there isn't much endgame content besides PvP and the (From what I hear) mostly broken STFs. I haven't actually reached endgame as a note. I like solo-ing, but would really like to find a fleet I click with and can play content with.

Maybe, once the game is more fleshed out, STFs can be given a solo mode as well for the storyline players. Some aspects will need to be tweaked, but it gives the best of both worlds. Social players sitll have the option, and solo-ers can get their story.

But that's in the future. In the meantime can we get a dev response on the OP's suggestion?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-22-2010, 11:38 PM
I have heard time and time again the same argument about solo play: "they pay subs so why cant they do it their way?" The fact of the matter is they can. 95% of this game is soloable and even pvp does not require teamwork as you still get the rewards. There are four out of way over missions in this game that actually require teamwork. These are the STF's. Every other MMO i can think of has way more because thats what endgame content is like. If these people want to solo play that is fine but they must then accept that they cant do these four missions. There is nothing you get from them that cant be earned elsewhere. The best part of it for me is the teaming. So solo players wouldnt find it as good anyway
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-23-2010, 02:50 AM
Ladies, Gentlemen!!

This thread was made to get the attention of a DEV and press the question, can STO handle two instances that interact with each other?

I understand that there is (and always has been here) a disagreement between those that want more group play vs more solo play. I do not care to re-hash it again here. Go de-rail someone elses thread and leave this one to the core of the OP.

1) can it be done??

2) Its a rough draft, but any cool ideas that I should/could incorporate in the basic feel of the mission I have proposed.

3) props are nice but I didn't post to get a pat on the back. I thank you for compliments, criticism and for your interest, but please stick to 1 and 2!

Thank you

THE OP!!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:29 PM.