Over the last couple weeks I'm not getting kill points in PvP at the rate I was before, especially with my science character. Has the system changed to where you have to do the enemy a certain amount of damage in order to get the kill because with my science guy I throw loads of debuffs on the target and don't really do that much damage? I think if I load for instance a bunch of debuffs on KDF carriers making them very vulnerable for the cruisers and escorts to pounce on (which I do often), I think I deserve to get a point for the kill. I am firing on them at the same time just, as I said, not really doing much damage. But, while I admit that my science character is a VA and not getting xp-ish anymore I do want to start a second science character and need to know what the deal is. So is my system the problem and I need to reinstall or is this a change in the game?
I don't know of any change to the scoring and I can't claim to have ever actually understood it. I assume it's a pretty delicate balance figuring out who should get credit for the kill. Should a random shot from an AoE ability earn you a point? How much damage is enough? I don't understand if debuffing is even considered. Great healing obviously contributes to a win, but a healer will often times have a much lower kill count (if any) anyway .
It seems to me though that with 3 people firing down on a tanky cruiser, a single sub nuc turns the tide and yet earns no point. I've gotten multiple points off of a multi-hit Tricobalt Torpedo and yet a perfectly timed BO3 for the overkill shot will also fail to earn me a point.
In the end, the personal score doesn't truly matter (all those poor shield healers out there >_<), but I would be curious to know just how the game determines who is credited and who isn't.