Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
Escorts excel at wasting pets.
Those few precious escort captains that i have had the pleasure of meeting were a GREAT equalizer against carriers. They picked of pets and pet clouds quickly and then moved on towards jucier targets.



But to few escorts do that, often citing "If i attack pets, i lose dps vs the carrier! as their argument why they are not nailing pets instead.


That reasoning is BS.

Want to know why?

Most of the time, any decent carrier has its tanking up, that tanking is at least equal and at time better than that of cruisers.
The same tanking that makes your attacks on it a pointless waste of time.

"Waste Dps on pets?" Oh please, at least those things die and get removed from the fight. That carrier you are senselessly beating on for no effect does not. You truly waste your dps on a tanked up carrier - you can never waste it blowing his dps out of space.


You escorts removing pets helps the whole team stay in that area to not only add their firepower to yours but also their support.
IMAGINE THIS: i actually have the means to heal you and keep you alive, but not when i need to use those means to defend myself from pets and klingon players.




Remove those pets, shoot them. They stand no chance to escort level firepower.
A carrier without its swarm is just a big healbot for its team.
Just a big healbot is easier to deal with then a healbot with huge swarm of killtoys attached.





Please escorts, for once follow your job description and ESCORT.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-26-2010, 11:02 AM
as sci captain (even with a tbr III BO) i sometimes wonder wether flysquatter-builds are viable.

TBR III on 125 aux immediatly used after a sensor-scan does hulldamage ~2000k per tick.
you might get 3x1 pulses per second, for 10 (or five, donīt remember right know).
in swarms of pets every pulse hits....

or use CPB III followed by torp-spread/fire at will/photonic shockwave

should be enough to petcontrol cruisers....

as long as they dont field to many BoPs, for they are hard as hell, compared to the fighter-pets.



but firing on pets depends on the situation. when a coordinated strike of burstdamage with carrierkilling potency is imminent, then hit the carrier. contribute to the focus of dps. if there is no chance to get the behemoth killed, go for the pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-26-2010, 11:25 AM
Quote:
Originally Posted by claydermunch View Post
Escorts excel at wasting pets.
Those few precious escort captains that i have had the pleasure of meeting were a GREAT equalizer against carriers. They picked of pets and pet clouds quickly and then moved on towards jucier targets.



But to few escorts do that, often citing "If i attack pets, i lose dps vs the carrier! as their argument why they are not nailing pets instead.


That reasoning is BS.

Want to know why?

Most of the time, any decent carrier has its tanking up, that tanking is at least equal and at time better than that of cruisers.
The same tanking that makes your attacks on it a pointless waste of time.

"Waste Dps on pets?" Oh please, at least those things die and get removed from the fight. That carrier you are senselessly beating on for no effect does not. You truly waste your dps on a tanked up carrier - you can never waste it blowing his dps out of space.


You escorts removing pets helps the whole team stay in that area to not only add their firepower to yours but also their support.
IMAGINE THIS: i actually have the means to heal you and keep you alive, but not when i need to use those means to defend myself from pets and klingon players.




Remove those pets, shoot them. They stand no chance to escort level firepower.
A carrier without its swarm is just a big healbot for its team.
Just a big healbot is easier to deal with then a healbot with huge swarm of killtoys attached.





Please escorts, for once follow your job description and ESCORT.
Heres where chasing pets becomes a problem in an escort:

- you have 2 or more carriers/ often in Cap and Hold scenarios and in Arenas as well. Yeah chase after the pets all you want they will just keep spawning back up. So while the escort is chasing hoards of pets guess what the carriers and other player ships are doing? All targetting the escort and debuffing that escort. I have tried killing the pets in my escort, and understand they dont go down in just one volley esp the BOPs and Frigate pets ...and that just leaves you to be chewed up by the carriers/bops/negh'vars or w.e else is on your rear end. I often dont go for pets, if i see the carrier is distracted enough i go for the carrier itself. Sometiems i get them, most of the times i dont. But chasing pets, your signing your death warrant right there. As an escort your primary role is to assist in fire power that the cruisers dont have, you start picking targets and focus firing but targetting carrier pets leaves you in a very precarious position cuz they can keep respawning those pets till the cows come home and you got no carriers or pets guarding your back which leaves you with nice disruptor scortches all across your hull.. Sure you can have some nice support healing but if your tasked with taking out all pets good luck, your support healing is going to run out faster than they will run out of pets.

-A carrier can tank far better than any cruiser can. No single SC can outdo a Carrier in tanking. The game balance is broken right now, and you have a point, it takes dedicated teamwork to bring down a well setup carrier now bunch a few well setup carriers togeather. So firing on carriers too can be a no win situation as well for an escort pilot. So the way it sits right now for an escort pilot, go after the pets and your screwed, well forget the pets and go after the carriers well then you have a good chance of being screwed as well. This is why a lot of people are jumping into cruisers. No Fed escort ship is going to beat out the pet spawn rate that multiple carriers can put out and most carrier pilots now go with BOP pets rather than fighter pets, so any kind of CSV or CRF will not take em all out in the first try and guess what you have to be quick the moment an escort reveals itself you become prime target with a bullseye on your hull, so you have to pick and choose your targets carefully. Just aimlessly chasing pets is not going to net you anything but a quick death.

The carrier itself is a 3 in 1 super punch, it can fulfill the role of all fed ships in 1 nice neat little package (output DPs/ Debuff targets & provide support healing/ tank) no fed ship can do all 3. Add to this the support of other carriers you are pretty much throwing a bucket of water against a raging forest fire, not going to help.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-26-2010, 12:15 PM
No fed does this but: When out of "tricks" run away from the carrier from its rear so it can't follow. Recharge, come back.

There are so many strategies to kill a carrier one on one it is shocking.

Feds won't do it.

They will also fight forward facing ships like the vorcha from the front and not
1) turn around to balance out the damage to the other shields or
2) get behind it
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-26-2010, 12:33 PM
Quote:
Originally Posted by Nerubian_Assasin1
Heres where chasing pets becomes a problem in an escort:

- you have 2 or more carriers/ often in Cap and Hold scenarios and in Arenas as well. Yeah chase after the pets all you want they will just keep spawning back up. So while the escort is chasing hoards of pets guess what the carriers and other player ships are doing? All targetting the escort and debuffing that escort. I have tried killing the pets in my escort, and understand they dont go down in just one volley esp the BOPs and Frigate pets ...and that just leaves you to be chewed up by the carriers/bops/negh'vars or w.e else is on your rear end. I often dont go for pets, if i see the carrier is distracted enough i go for the carrier itself. Sometiems i get them, most of the times i dont. But chasing pets, your signing your death warrant right there. As an escort your primary role is to assist in fire power that the cruisers dont have, you start picking targets and focus firing but targetting carrier pets leaves you in a very precarious position cuz they can keep respawning those pets till the cows come home and you got no carriers or pets guarding your back which leaves you with nice disruptor scortches all across your hull.. Sure you can have some nice support healing but if your tasked with taking out all pets good luck, your support healing is going to run out faster than they will run out of pets.

-A carrier can tank far better than any cruiser can. No single SC can outdo a Carrier in tanking. The game balance is broken right now, and you have a point, it takes dedicated teamwork to bring down a well setup carrier now bunch a few well setup carriers togeather. So firing on carriers too can be a no win situation as well for an escort pilot. So the way it sits right now for an escort pilot, go after the pets and your screwed, well forget the pets and go after the carriers well then you have a good chance of being screwed as well. This is why a lot of people are jumping into cruisers. No Fed escort ship is going to beat out the pet spawn rate that multiple carriers can put out and most carrier pilots now go with BOP pets rather than fighter pets, so any kind of CSV or CRF will not take em all out in the first try and guess what you have to be quick the moment an escort reveals itself you become prime target with a bullseye on your hull, so you have to pick and choose your targets carefully. Just aimlessly chasing pets is not going to net you anything but a quick death.

The carrier itself is a 3 in 1 super punch, it can fulfill the role of all fed ships in 1 nice neat little package (output DPs/ Debuff targets & provide support healing/ tank) no fed ship can do all 3. Add to this the support of other carriers you are pretty much throwing a bucket of water against a raging forest fire, not going to help.

wait.. theres several carriers and other klinkers and you are alone?

??? how does that kind of incompetency invalidate the fact that escorts swat em pets best? and should do it?

Yes they spawn new one, every 30 seconds or minute. And then its only 8/2 pets.

???
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-26-2010, 12:41 PM
Dont bother trying to convince those that think carriers are op. They arnt willing to actually learn and change tactics to exploit the extremely obvious weaknesses. Why would they? Its much easier to come onto the forum and whine about them instead.

Just spam this link until they get it: http://forums.startrekonline.com/sho...9&postcount=84
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-26-2010, 12:51 PM
Quote:
Originally Posted by claydermunch View Post
Escorts excel at wasting pets.
Those few precious escort captains that i have had the pleasure of meeting were a GREAT equalizer against carriers. They picked of pets and pet clouds quickly and then moved on towards jucier targets.



But to few escorts do that, often citing "If i attack pets, i lose dps vs the carrier! as their argument why they are not nailing pets instead.


That reasoning is BS.

Please escorts, for once follow your job description and ESCORT.
A-men. Can I get an Amen from the masses? DO the job of pest control and things will be easier. Its not nerf's that are needed but tactics and crowd control.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-26-2010, 12:59 PM
There are two obvious things about carrier pets:

1: They are weak individually
2: They stick with the initial target they are summoned against..

Therefore

A DPS cruiser are a excellent choice to petcontrol.. This ship should be plenty ahead of the other Fed ships (maybe covered by whatever Defiants and MESd ship are in team).. Eventually the carrier will launch their pets, at which point the cruiser disengage, and drag the pets with them..

Then the way is clear for the escorts to do their thing.. Carriers can be insane tanks, but most of their captains are not that good at it (much like many Fed cruisers).. Spike it, and if it survives, switch targets to the BOPs that *will* have decloaked by now (and maybe even used some CDs on the Carrier).

The main point is to get the Pets hung on to a cruiser, they are not the first target the KDF hits, and it can easily ignore the pets. Whatever is done, the pets agro'd on a cruiser should *not* be killed.. This alone is 2 bays full of pets that cannot be sent against the escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-26-2010, 01:08 PM
Quote:
Originally Posted by MelineAaele View Post
Carriers can be insane tanks, but most of their captains are not that good at it .
Slander!!!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
11-26-2010, 01:18 PM
Quote:
Originally Posted by Dekkameron View Post
Slander!!!!!
Its true.. Carriers are easy to hop in, and do relatively well (atleast after the pet improvements - Additionally all the QQ post about carriers made sure a lot of KDF captains fly them).. Just like anyone can jump into a Fed cruiser and do decently.. They are still easy targets if they do not understand the ship they command and what it can do fully..

Fun fact: I often find Fed cruisers easier to take down than a wellflown escort.. Escorts take a LOT of agro, so their captains almost always have plenty of experience in damage mitigation.. Cruisers are the exact opposite.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:57 AM.