Lt. Commander
Join Date: Dec 2007
Posts: 120
One last question on the day. In the game/episodes proper, we sometimes encounter NPCs that have four or five questions we can ask, plus a highlighted question that acts as the proper 'continue' button. This way, we don't have to click through a long 'infodump' of exposition, but instead can find out specific information at our own pace.

Can we do that in the Foundry, or is it just linear 'click to continue' style infodumping for us?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-03-2010, 04:31 PM
Just click to continue so far.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-03-2010, 04:41 PM
Well, there is kind of a way to have a conversation using popups in combination with contact chat and even default text. Otherwise, I'm not sure.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-03-2010, 07:49 PM
Branching dialogue is still in development.

However, you can have non-mission dialogue through default text on individual NPCs. This can fake some of that information and allow non-linear mission information gathering.

If you go to the map editor, you can click on a placed Contact. This contact has a default text entry box in the bottom-center panel of the Map Editor.
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