Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
12-05-2010, 08:02 AM
Quote:
Originally Posted by Vipermist
LOL WAT?

the entire emblem hunt pointless?

The whole game of STO, is based around reward hunting. Everything from explore marks to PVP badges to mission rewards all offer rewards to get better gear from stores. If you took all this and just offer missions with no rewards other than XP and see how long the game lasts, STO would be dead overnight. Just look at the the people crying about the breen officer and wheres mah TOS phaser reward i want one! QQ! MOAR!
TOS Phaser are vanity items, and so some people want them. That's all there is to them.

Quote:
As for emblems being pointless, Wrong. You pretty much need co variant cap x3 + field generator (why i asked for shield rebalance) and +26 weapon consoles, not to mention the entire STO economy and exchange prices are based around the supply and demand of unbound gear which the easiest way to get is to buy from emblems.
It is relatively pointless to compare Exchange prices since little of what is there is all that crucial. The only thing really worth something there are the BOs with rare BO skills, IMO. Whether you have Aux2Sif3 or not can greatly influence how your healing cruiser build works, for example (since if you do't take it, you don't have any other useful tank & heal skills there.).

Quote:
I bet your one of those federation players that goes into PVP with any old setup and is the first to die because he's the squishy one, then comes onto forums to cry how klingons are OP
I like to blow up early and often. At least in my Escort. On my other ships, less so. Either way, I don't cry about Klingons, nor do I cry about my subpar equipment. I cry about my inability to organize a PuG, or the inability to find decent PuGs, and general laziness on my part that makes blowing me and my team up easier then necessary.

Quote:
FACT is that the emblem hunt (once you have completed all the missions) is pretty much STO's end game as there is nothing else to do. Apart from PVP and griefing people in drozana and Kerat.
You must be playing a different game from STO, or are still trying to optimize your equipment while a Science Vessel shockwaves, drains your shield, and hits you with a Tri-Cobalt.

There is a point where equipment decision are important. Use the weapons for which you are skilled. Use a Deflector that boosts the science skills you are actually needing.

But whether you use a Common, Uncommon, Rare, or Very Rare Mark X or Mark XI? Negligible effect.Again, the only really powerful element in the emblem store seems to be the +35 % shield capacity boost. And it wouldn't be so important if the non Mark XI versions would exist anywhere in the game, since +30 % or +35 % is not that big of a difference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
12-05-2010, 08:44 AM
You'll be seeing my star cruiser with that tractor beam (pending I can get my engineer to do the Cure). With all four of those, it will be putting out a power boost better then my Efficient Engines (yes, I still run them on my healer. I figure the extra aux and shield power directly affect my healing, while my weapon power boost just means that I can put slightly more power into aux/shields and maintain decent weapons. I just run them on my cruiser.), plus I will be faster. The deflector doesn't matter as much for me, since I only have 3 sci abilities and 2 of them run off of deflectors. The console is good, I'll just stick it in my tac console slot. And the shield is workable. I run a Shield Array/Regen Shield Array sometimes, so I know how to survive with less shields/more regen.

As for those special healing procs, I think that given "All Damage," they will be procing often. Consider how many times, in a PvP match against 5 ships using phasers, that you get phaser-proced while being focus fired. That's 2.5 %. The shield heal proc is about half that, and the hul heal proc is 1/5 of that. Not bad, especially against Klingon Carriers that hit quite a lot (quantity, not always quality). Same thing with mine smappers. They will count, I think. 75% over 15 seconds is pretty powerful, plus that hulls resistance. 15 seconds is long enough for Aux to SIF to cooldown, half of the EPtS global cooldown, and one third of the Hazard Emitters/Transfer Shield Strength cooldown (half of the global). A nice compliment to RSP, even if the latter lasts only 6-10 seconds

And just for some numbers, given a cruiser with 50k hull, that's 37.5k hull over 15 seconds, or about 2.5k hull every second. Can you outdamage that? An Escort/Sci ship with about 30k Hull gets 22.5k hull or about 1.5k every second. And that's only with a set of 2! Console+Deflector (except maybe on a sci ship, other than a build around that deflector) will do it.

The Shield heal proc is pretty nice as well. That's a 1 in 40 chance of getting the proc, and it's a decent TSS. You may have to give up some better stuff for it, but I think that's a decent proc.

The tractor beam is really nice. It frees up a science slot for something else, plus you get a small power drain from it. The downside: you have to use that shield (and the cooldown is 4 minutes). You won't see it for very long, I figure. They have a good balance here, in my opinion. Sure you get awesome abilities, but you use a Regen shield array, which few people (can) use, a deflector that doesn't really fit your ship (unless you have the right build), and an engine that isn't always really good. However, the console is very nice, and I'm certain you will see it on most ships, since it is from a mission rather than an STF and it is universal. It can fit on most builds.

I give this my stamp of approval, for bringing more life to the STFs and adding some special loot rather than Bind-on-Pickup deflectors that no one can use. Really? I always see the stupid deflectors!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
12-05-2010, 08:56 AM
Is the Tractor Beam an AoE tractor?

I'm confused by the "Toggle (10 max)." 10 max targets, 1 target can only be effected by 10 people total using it on them, or what?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
12-05-2010, 10:43 AM
Quote:
Originally Posted by mvs5191 View Post
Is the Tractor Beam an AoE tractor?

I'm confused by the "Toggle (10 max)." 10 max targets, 1 target can only be effected by 10 people total using it on them, or what?
Single Target, 10 second max, but with the ability to toggle it off before then, I figure. And AoE tractor would be amazingly overpowered, especially with the drain.

Hmmm...10 enemy ships, bunched together. +90 power to every system for 10 seconds!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
12-05-2010, 02:54 PM
Quote:
LOL, its apparent that you are not a serious experienced PVP player because if you were you would realize that these items are not a "make or break PVP" to have them or not.

Even when I do grind them all, I will only be using the console.

Get over it. Your a casual gamer and have casual gear. But even in this game you dont' have to be on a rated PVP arena team to get the best gear. It doesn't take very long at all to have all purples if that is your perrogative. I actually have many purple deflectors but have a blue (rare) deflector that owns them all.

I am a ex WOW player and I can excitedly report that his game is nothing like that gear grind nonsense, however there does need to be rewards for serious players.
That is my point. I was merely pointing out the potential for a WOW type scenario, where it does make all the difference, and like you I post very well in PVP with a good mix of green and blue (rare) equipment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
12-05-2010, 03:04 PM
Quote:
Originally Posted by Sciritai View Post
That is my point. I was merely pointing out the potential for a WOW type scenario, where it does make all the difference, and like you I post very well in PVP with a good mix of green and blue (rare) equipment.
This was something that really makes or breaks a game for me. I don't want to have to grind for hours, days, or months for an item if I need it to be competative in pvp.

GW example - you had pvp equipment, and all equipment was standardized (meaning that at max rank, a pvp longsword had the same stats as a crystalline sword). There were three modification slots on each weapon (2 for shields, focuses, and sceptors) and 2 modifications on your 5 armor pieces. if you wanted to grind for something special, it was purely for cosmetic purposes.

*** example - if you wanted to be competative in pvp, you had to have the highest tier pvp armor (and you proceeded to get farmed until you did get the armor) or the highest tier raid armor (which takes about a year to get - if you're lucky). Age of Grind.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
12-05-2010, 03:30 PM
Quote:
Originally Posted by Vipermist
As for emblems being pointless, Wrong. You pretty much need co variant cap x3 + field generator (why i asked for shield rebalance) and +26 weapon consoles

Don't need emblems for the last one except for the field generator. Most MK XII (some common, most uncommon though) have the same stats as the emblem consoles.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
12-05-2010, 04:16 PM
The items themselfs seems kinda meh but.. Console ok, but the setbonuses seems abit over the top. 25% chance to get a heal?

Not sure tho I guess I wanna try it out before making final judgements.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
12-05-2010, 05:18 PM
Quote:
Originally Posted by Vipermist
LOL WAT?

the entire emblem hunt pointless?

The whole game of STO, is based around reward hunting. Everything from explore marks to PVP badges to mission rewards all offer rewards to get better gear from stores. If you took all this and just offer missions with no rewards other than XP and see how long the game lasts, STO would be dead overnight. Just look at the the people crying about the breen officer and wheres mah TOS phaser reward i want one! QQ! MOAR!

As for emblems being pointless, Wrong. You pretty much need co variant cap x3 + field generator (why i asked for shield rebalance) and +26 weapon consoles, not to mention the entire STO economy and exchange prices are based around the supply and demand of unbound gear which the easiest way to get is to buy from emblems.

I bet your one of those federation players that goes into PVP with any old setup and is the first to die because he's the squishy one, then comes onto forums to cry how klingons are OP

FACT is that the emblem hunt (once you have completed all the missions) is pretty much STO's end game as there is nothing else to do. Apart from PVP and griefing people in drozana and Kerat.
Wrong..

I have 2 VAs and 3 LGs, and I have exactly 1 Cov Cap x3 shield and 3 Field Generators... One Fed ship is using +24 weapon consoles (AP Equipped Defiant) and my healer is using green MK X Phaser consoles.. My 3 Klingon ships are also using uncommon or rare MK Xs, none of my ships are full decked out in purple weapons, and I own a total of 2 purple engines, and zero purple deflectors... All but one of my ships is using multiple uncommon MK X weapons (my defiant is using 5 purple and 2 blue weapons)

The difference between common, uncommon, rare and very rare weapons are marginal at best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
12-05-2010, 05:20 PM
Quote:
Originally Posted by Zorena
The items themselfs seems kinda meh but.. Console ok, but the setbonuses seems abit over the top. 25% chance to get a heal?

Not sure tho I guess I wanna try it out before making final judgements.
25% to get a 5% chance of heal I think it means.. 1.25% chance every hit or something like that.

And it means youre stuck with multiple parts that may not be ideal for your ship...

As far as I can see, the engine is not a Hyper-Impulse, and as such is not suited for escorts (or people with stacked efficiency BOs + engine performance skills)

The shield is weaker than the Covariants, and the deflector is meh..

The console is interesting though
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