It probably wouldn't be a problem if rabid PvPrs didn't use ALL of the holds at the same time on the same person.
It's actually the griefer players that make this aspect of the game bad. Apparently they have now added a few more hold powers that while in the game I hadn't seen used in this way before. (Yes, I do read ALL posts in the thread before commenting)
They just keep on getting worse and worse. Best just to let them play with each other.
BUT, I don't want Cryptic to WASTE any of my sub time and money "developing" PvP any further. It's already as low as it needs to be, don't need it to get any worse.
it sounds like to me you were hit with the already suggected tractor beam and tricobalt mine combo.
thats MY best guess, and it is hardly "unbeatable"!
this is typically a fed tactic, but klingons do use it once and a while.
the tricobalt mine leaves you able to move, but unable to use ANY boff powers OR shoot for 10+ seocnds.
the tractor beam is there to ensure you can fly around and take damage on other shields arcs until the effects wear off.
a typical fed tactic is for a science vessel (usually an intrepid) to speed around through chroniton mine fields set up by cruisers.
then the cruisers and sci ships launch tricobalts, and then the intredid will tractor, shockwave, gravity well, and wait for one of the trics to hit you!
klingons typiclaly use phtonic shokwave 1 during a cloak attack.
but it is hard to connect a tric with a shockwave unless the target is incredibly unresponsive. (i.e. a NOOB)
and the shockwave only lasts 2-3 seconds max.
typically it is used rigth out of cloak and is accompanied by a rapid fire 3 or 2, and a high yield 3.
some players also use a lvl 1 tractor as they shockwave to keep you from being spun 90 degree to either side, which sometimes happens with a shockwave attack!
there are a lot of BoPs and cruisers who have mastered the arts of damage and tanking.
these players are tough to deal with, and their duels can last for many minutes.
these players are aggressive and know the combat system well.
therefore other players have discovered "unconventional" attacks to circumvent the more commonly used "pound-for-pound" tactics these ubiquitous ship classes employ.
my bird commonly flies around blasting anything in front of my nose with rediculous firepower, and uses universol boff stations to shield tank with the best of them.
cruisers likewise use their great number of engy and sci slots to tank very well, and punish a target with unyielding 8 beam broadsides.
these are formidable opponents, and sometimes the only option for smaller craft or science captains is to stun, disable, jam, trap, mine and" bend the forces of the universe" to deal with these juggernaughts.
when i get trapped by a couple scis, shockw-waved, tractores, tric mined and gravity welled...
DO I GET TICKED OFF?!?!.... you betcha!!!
i swear, throw a couch pillow across the room, and scream out a whole bunch of stuff about how cheap it is, how stupid the game is, and how the devs are all a bunch of horrible people and somehow responsible for world hunger!
but in the end, i've blown these players up with cannons over and over, and gotten out of their traps more times then i can count...
i am sure they get ticked off when they tried making this eloborate trap that takes a lot of skill to pull off...
and then their target simply polarizes their hull, shoots the mine, and then sends them to the spawn with a torpedo high yeild, beam overload, or rapid fire...
its unconventional and its part of the game!
sure i dont like stuns, and think the tric mine in particular lasts way to long!
and back when the game first came out, the viral-matrix + Sub-Nuke combo was just as devestating!
the devs listened and toned it down... i am sure they will do the same with tricobalts.
should they refund players for "lost time"??? (OMG LOL)
if we count up how many times you've been stunned by shockwave and trics, even though it feels like an eternity, its only a a few seconds or MAYBE couple minutes when added all together... hardly robbing someone of game play!
no, stuns and stalls are really the only way to keep "ace captains" in check.
and usually when i get caught by one of these combos, its because i ran out alone, charged into multiple ships, and bit off more then i can chew!
my advice, carry around a polarize hull or an AP omega!
as soon as you get tractored... ASSUME bad things are about to happen!
dont sit around and wait for them.... get out!
i keep evasive and an engine battery on stand by and haul ars the second i start seeing wierd things happen around me!
it is a tactic that serves me well!
and when the Intrepid or BoP calls you a "coward" for running... Dont listen to them!
they just want you to come back so they can try the combo on you again...
blast them later on YOUR terms!
as for all this nonesense about carriers... this is NOT the thread for that... so can it!
I appreciate everyone's posts. Even the guys who post a lot who are arguing amongst yourselves. That is also helpful if you read your arguments carefully.
D-Rek, thanks for your post. Although you mentioned something mentioned before you took the time to write a lot about your thoughts and that is VERY helpful. Also thanks to the rest of you wonderful people who posted ideas.
In the between time I loaded up some of those attacks myself to see about how to use them. The first PvP rule I learned a long time ago is if you are getting owned and can't adapt, try it yourself to learn. I have learned that polarize hull is 'not' working atm? I have learned that tractor beam is a LOT more useful than it used to be 8 months ago. I did not try the mine combination but it is on the 'to-do-list'. I have tried the photonic shockwave idea with bad results. Of course all this may be PEBKAC, so I am not giving up.
Thanks for your posts. My most helpful lesson so far in game has been to exchange Hazard Emitter 2 on my Excelsior retrofit for tractor beam 2. It has made shooting ecorts down A LOT easier. The current escort strategy seems to be gun gun gun and run run run, if you catch them on run1, you have them.
I use PSW with Tricobalt torp on my BoP and it works great.
I use Tractor beam to attempt to keep the enemy from running away or from changing shield facing.
Heres the thing you can do it to or you can use one of the many other good combos.
I also rarely die from tractor beam holds because I use Polarize hull.
I also have 3 DHCs and a turret so with CRF 3 I can drop most shields pretty quickly.
The thing is you have to learn to watch the enemy and what they have and what they have used.
Just about any combo can be defended against unless you have gotten caught by yourself and get gang ***** but that can happen to anyone and is just part of the risk.
Don't let PvE players who tried pvp once and got killed stop you from pvping. They think they should just be able to fly into a pvp map with pve skills and be Captain Kirk and they get mad when it doesn't work.
I have been up against fed teams that kick ass and I have seen many fed teams just suck.
i know Polarise Hull used to have issues, and occasional do lately.
however, 9 out of 10 times, Pol Hull will work against tractor bems of all shapes and sizes, and even MULTIPLE tractor beams.
there are also a lot of shrewed captains who tractor WITH shockwave, or target engines or a chroniton torpedo combo!
many times this will cause a polarize hull or an evasive to fail... it sucks but it happens!
even to the best of us!
but i frequently use polarize hull against 2-3 tractor beams and shock everyone when i go full engines to get some distance, turn around and go full guns and cut imuple power and shoot the trics, and then blast the tric launchers! (players)
the trick is timing, since polarize shares cooldown with hazard.
this is an advantage AND a disadvantage!
because hazard and Pol. Hull share the same science systems, you can boost BOTH of their effectiveness with the same skills and consols!!!
this is much more important then you think!
Pol. Hull just doesnt break tractor, it also adds 15-30% (30-50 reist points) of hull resistence during its 15 second duration!
then later when you use hazard, hazards effects are GREATLY effected by skills and consols!
**NOTE: pol hull is one of the few skills usable while cloaked**
the PROBLEM is that when you activate one, you cannot stack the other.
they share a 15 second cool down, so you can use them BACK to BACK, but not at the same time.
HOWEVER, typically if someone has a tractor, and a combo that uses tractor, they will try to smack it to ya AS SOON AS POSSIBLE!
so be ready to Polarize first, then hazard second!
this takes some training as most people have the urge to Hazard around 80-90% hull.
but remmeber Pol Hul is going to cut hull damage considerable, and when used in combination with other shield or hull buff, Pol Hull can help keep you alive without healing!!!
NOTE: pol hull + brace-for-impact can cut torpedo damage by more ten half!
if you get blasted by a crit for a crap ton of damage and need to Hazard to heal... DONT STICK AROUND!
someone might have tractor waiting for you when they see you hazard.
remember tractor has a range of only 5km.
if you get nailed really hard, RUN FIRST, then hazard!
then you dont have to worry about a tractor or a Pol Hull.
Engine Batteries are a great combo with Evasive manuevers, when used in quick succession, the two can get even the slowest ship out of trouble FAST.
also, one of my motos, "Dont use evasive to get into fights, always use evasive to get OUT OF fights"
it all just takes a little experience, experimentation, and intuition!
as for photonic shockwave:
shockwave is only useful when you have a primary "knock out punch" ready to go.
if you cant deal enough damage to kill or cripple an enemy in 3 seconds, shockwave isnt for you!
BUT, shockwave also kill mines (such as tricobalts) AND also breaks tractor beams within 3km.
so even if you cant get a shockwave attack to work offensively...
you can still use it DEFENSIVELY!!!
if you hear a klingon uncloaking behind you... there is a good chance he/she is REALLY close.
as soon as you hear the uncloak hit your shockwave first and STUN THEM!!!
then as they are stunned you can increase engine speed and get to a safer distance and return fire!
as stated before shockwave nails mines, large torpedos, and fighters really well!!!
that, plus breaking close ranged tractors, make shockwave a good consideration for defense, not just offense!
tractor beam REPULSOR is cool for pushing objects away from you.... including ships who are locking you up with a tractor!
if you can hit repulsor and fly away from teh trctor beam armed ship, you can usually get to 5+km and therefore break the tractor hold!
i havent used repulsors in a while so i forget if the repulsor will daamge or push back large torps or mines... you amy want to check on that!
I know everyone has a right to enjoy this game the way he or she wants but you people who are down on pvp are missing something. I get that pvp is intimidating and even joyless at times but blowing up real people is much more rewarding than blowing up all of those npc s. Hope to see you out there. (Because I could use some real sucky players to practice up on.)