> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
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Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
A couple things to note.
1. When you're in Preview Mode, pathing hasn't been generated yet. This may cause strange behavior with AI knowing what's in their line of sight.
2. If you put NPCs inside a building on an exterior map, they're going to fire out at any enemies within range. This is not something on our fix list; they can see you through the inside walls, which is supposed to happen.
3. There are certain walls that are one-way. Hop into Preview and view it from the enemy NPC's side. If it's one-way, then enemies will be able to see / shoot you through it. (You can counter this by dropping another version of the one-way wall and rotating it by 180 degrees.)
If enemies fire at you through walls that are solid from both sides, then please make sure to mention which map it's on, what wall piece is being used, etc.
Thanks!
I noticed this when I was playing The.Grand.Nagus' mission on Tribble specifically. He used the Azura map and the Romulans on the map were shooting through the walls of the first side chamber and through the walls along the hallway at me and my BOff's. Since this was a published mission I have to say that its not restricted to preview mode.
A couple things to note.
1. When you're in Preview Mode, pathing hasn't been generated yet. This may cause strange behavior with AI knowing what's in their line of sight.
Except we've been encountering this in published missions as well. The pathing appears to be virtually identical (i.e. non-existent). I would suspect this is tied into the issue that's causing the NPC wander/idle/etc. animations to not get set up either, but obviously I could be wrong on that.