Lt. Commander
Join Date: Dec 2007
Posts: 120
I had a mission where it would have been nice to make my objects move. For an example, a Comet that does not move isn't really a comet.

At the end of some dialog, I wanted the "bad guy" to beam away while leaving you (the mission player) stranded on a planet. But I could not because I could not get the "bad guy" to beam away once the dialog was complete. So he ends up just standing there.

Also, I wanted to do something with the Nexus in my mission, unfortunately, this was not happening. I ended up having to change my complete story line to accommodate the Foundry's limitation. Foundry needs much for familiar Anomalies added to the arts, it would help a ton at letting us be creative. Only problem I have with Foundry at the moment is objects being stationary and the lack of anomalous objects.


Just my two cents for feedback, in case the Devs are ever looking for a way to improve the system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-05-2010, 03:03 PM
Fixed main post. Very bad description of the beam away after dialog request.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:47 PM.