> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Well hold on..to be fair he did this not pointing fingers..and it was his opinion. He did not Troll or belittle any particular author..i kinda gotta play Devil's advocate on this post and say he did not cross the line. walked it? maybe. But not crossed it.
You can make seriously injured mobs. Not sure about dead.
What you do is place a group of neutral or friendly NPCs in the area where the bodies are supposed to go. I usually use Fed. Ensigns, mostly out of habit. Then you set their costumes to be whatever they are supposed to look like - klingons, gorn, tellarites, etc etc. Then, in the middle/bottom window you should see an option to change their animation. I usually use Hurt #2- they lie still or move just a little bit.
You can use a variant of this method to place a single NPC in a custom costume and/or animation. On all of the actors in the group you placed except one, you specify Y coordinates -200 (arbitrary). That pushes them way below where you'll ever see them. Hacky and ugly, but it works.
For dead crew I used an animation called "Lie Flat - Front". All the bodies will be face down in exactly the same position, which isn't especially realistic, but they won't move.
You can filter "Lying" in the Action dropdown menu in the animation selection window to get all of the lying down animations, though I'm pretty sure Lie Flat Front is the only one that doesn't have any movement.
Warning: if you use neutral or allied mobs for your corpses, and enemies suddenly appear, your 'dead' mobs will suddenly stand up and attack!