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Join Date: Dec 2007
Posts: 142
# 11
12-06-2010, 03:01 PM
Quote:
Originally Posted by chooch99 View Post
Well hold on..to be fair he did this not pointing fingers..and it was his opinion. He did not Troll or belittle any particular author..i kinda gotta play Devil's advocate on this post and say he did not cross the line. walked it? maybe. But not crossed it.
Where did I say he was trolling?
Join Date: Dec 2007
Posts: 142
# 12
12-06-2010, 03:07 PM
You didn't i was just tossing the word in general out with not "respectful" but there's a difference so yeah..sorry
Join Date: Dec 2007
Posts: 142
# 13
01-29-2011, 06:13 AM
Quote:
Originally Posted by ebeyer View Post
You can make seriously injured mobs. Not sure about dead.

What you do is place a group of neutral or friendly NPCs in the area where the bodies are supposed to go. I usually use Fed. Ensigns, mostly out of habit. Then you set their costumes to be whatever they are supposed to look like - klingons, gorn, tellarites, etc etc. Then, in the middle/bottom window you should see an option to change their animation. I usually use Hurt #2- they lie still or move just a little bit.

You can use a variant of this method to place a single NPC in a custom costume and/or animation. On all of the actors in the group you placed except one, you specify Y coordinates -200 (arbitrary). That pushes them way below where you'll ever see them. Hacky and ugly, but it works.

EB

ebeyer,

For dead crew I used an animation called "Lie Flat - Front". All the bodies will be face down in exactly the same position, which isn't especially realistic, but they won't move.

You can filter "Lying" in the Action dropdown menu in the animation selection window to get all of the lying down animations, though I'm pretty sure Lie Flat Front is the only one that doesn't have any movement.

Warning: if you use neutral or allied mobs for your corpses, and enemies suddenly appear, your 'dead' mobs will suddenly stand up and attack!
Join Date: Dec 2007
Posts: 142
# 14
01-29-2011, 01:19 PM
Set the npc group spawn Y coordinate at about 100, when they hit the ground, they should be injured.... Probably only works well on exterior maps.

Also, only denoted enemy group spawns will attack neutral "bodies", i.e., Targ enemy group, and Borg... Klingons don't seem to care...nor orion, or gorn.

Just an Idea
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