Lt. Commander
Join Date: Dec 2007
Posts: 120
How do I set their actions, and such? Can I make one follow the player and fight, like LT Paris in that one mission? Can I make one turn hostile?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-05-2010, 02:26 PM
Seriously? Nobody knows?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-05-2010, 02:35 PM
to my knowledge, this isn't possible yet
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-05-2010, 05:48 PM
This is not yet possible. One of our (and 'my' in particular) future goals is to vastly increase the options you have to control the Behaviors of your NPCs - enemies, friendlies, and contacts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-05-2010, 06:05 PM
This wil help with making missions more diverse a whole lot more interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-05-2010, 06:09 PM
Yeah cause it's really lame to make a group of Cardassians fight while wearing starfleet skins in my Fed v Fed mission only to see the Cardie faction logo in their info and to have to go back and edit each costume and name to match the appropriate mob (Lt. Capt. etc) in the missions...

Seriously, lemme select NPC Group and Enemy/Friendly?Neutral and just have that actually work. As it stands I don't have that choice for same faction missions like Fed v Fed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-05-2010, 07:17 PM
how about for a single npc? i don't mind skinning a group if that what i gotta do. but i can't make an enemy boss?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-05-2010, 07:22 PM
Quote:
Originally Posted by AStarSearcher
This is not yet possible. One of our (and 'my' in particular) future goals is to vastly increase the options you have to control the Behaviors of your NPCs - enemies, friendlies, and contacts.
Hooray! Will this apply to single NPCs as well as groups? A don't envisage writing a great many missions which require big groups of NPCs. At least not to begin with.

Edit: Duh, I guess so since you said "contacts" as well

/forehead_slap

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-05-2010, 07:43 PM
Quote:
Originally Posted by AStarSearcher
This is not yet possible. One of our (and 'my' in particular) future goals is to vastly increase the options you have to control the Behaviors of your NPCs - enemies, friendlies, and contacts.
This, and branching dialogue, are vital to the success of the Foundry.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-06-2010, 11:05 AM
Quote:
Originally Posted by Lysander_X View Post
This, and branching dialogue, are vital to the success of the Foundry.
Second the Branching Dialog request!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:56 AM.