Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-07-2010, 12:02 PM
First off, genetic manipulations has been outlawed by the Federation. Even in times of war, Starfleet tries to stick to its guns and only makes a rare exception. Bashir showed no signs of what I'll call the "Khan syndrome" and he was accepted as stable (although not without his quirks) and left to play doctor. There was a mission early-on in STO where you have to track down a dude that was illegally augmenting Gorn and you had to apprehend him. No compromise. There is little reason to see an Augment species in the game as it would royally unbalance it if implemented as it should be based on canon material. Even Androids and Holograms are pushing it, but those make more sense to see.

In short, if you want an Augment Human, either roll a Human or Alien and roleplay it out...If you want to play an Augment Klingon, ask for the smooth forehead option. In fact, I'd love to see a TOS Klingon setup option.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-07-2010, 05:58 PM
Quote:
Originally Posted by Jack_Armstrong View Post
First off, genetic manipulations has been outlawed by the Federation. Even in times of war, Starfleet tries to stick to its guns and only makes a rare exception. Bashir showed no signs of what I'll call the "Khan syndrome" and he was accepted as stable (although not without his quirks) and left to play doctor. There was a mission early-on in STO where you have to track down a dude that was illegally augmenting Gorn and you had to apprehend him. No compromise. There is little reason to see an Augment species in the game as it would royally unbalance it if implemented as it should be based on canon material. Even Androids and Holograms are pushing it, but those make more sense to see.

In short, if you want an Augment Human, either roll a Human or Alien and roleplay it out...If you want to play an Augment Klingon, ask for the smooth forehead option. In fact, I'd love to see a TOS Klingon setup option.
Yeah, my character is basically an augment (actually more of a subspecies but still) and I use an alien. I think that having an Augment as a species might not be a good idea, maybe as an ability (with obvious drawbacks) would be cool. Androids and Holograms aren't pushing it, as many Holograms have been shown to become sentient (The Doctor being the most noticeable) and Data might have allowed some lab (Like Dastrom) to do a scan of his internals. After 30 years, Androids might be a lot easier to create. Maybe not as developed as Mr. Data, but still a possibility.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-07-2010, 06:19 PM
25th Human Augment Traits:

Enhanced Strength
+15.5% Melee Damage
Resilient
+5% Physical and Energy Resistance
Aggressive
+5% All Damage bonus strength
+5% Threat Generation
(Optional Traits)
Enhanced Agility
+5% Dodge and Parry
Enhanced Hearing
+15% Stealth Sight

Khan Human Augment Traits:

Enhanced Strength
+20% Melee Damage
Enhanced Aggressive
+10% All Damage bonus strength
+10% Threat Generation
Enhanced Agility
+10% Dodge and Parry
(Optional Traits)
Enhanced Resilient
+15% Physical and Energy Resistance
Enhanced Hearing
+20% Stealth Sight
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14 Mirrior Universe
12-07-2010, 07:06 PM
Seeing they are still around in the STO timeline anything can go.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-07-2010, 08:39 PM
Everyone is this thread is universally opposed to this Idea of Augments in the Federation, except for the TS, whose not really listening to anybody.

Bottom line: There is no good reason to but augments in, and several to keep them out. There's about one person in these forums that likes this idea, and Cryptic isn't about adding something for a single persons desires. (Or we would have had a new Tier 1 Cruiser: The Saladin Class!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-07-2010, 09:16 PM
The Federation accepts all Species,gender, and all creeds;but why not Human Augment they are not the same Augments from Khan's time these Human Augments don't have the same ability as Khan's Augments they far weak the Klingon have the Gorn who are more stronger then this new Human Augment that's is why they should be put in the game as part of the Federation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-07-2010, 11:12 PM
Because they are technically not a species... They were build.

Also you keep ignoring the fact that augmentation is illegal in the Federation as indicated by the above mentioned mission, as well as possibly a upcoming STF mission.

Just becasue you think it is a good idea, dosen't mean that it is. Following your idea, would throw out at least one of the early missions out the windows, established canon, as well as pretty much all soft canon.

It is a bad idea. That simple.
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