I'm working on my very first Foundry mission, and have been reading lots of great advice and watching tutorials that have been very helpful in getting me started, but I've hit a snag.
I'm sure this is Foundry 101 stuff, but I seriously can't figure it out. Here's the situation in the mission. The player has his first objective, a relatively simple task of scanning a satellite to see if has been damaged. He must then move along to his next objective of aiding a stranded vessel.
What I'd like to do is this. When he scans the satellite, he finds that it's fine, and doesn't need repair. I'd like a bridge officer to pop up and inform him of this, and then tell him of receiving a distress call from a nearby vessel, thereby giving him a second objective in the map. I can't for the life of me figure out how to do this. Is it a popup window? I don't see the option for that to work.
Any advice is greatly appreciated, and the dumbed-down version won't be offensive at all... I'm learning how to use this for the first time, so I'll need it to be put in simple terms.
It's just a simple matter of adding a dialog after the first objective on the storyboard followed by the second objective. The only reason to use a map dialog is if you were trying to do something outside of the normal story flow.