Triggers are a way to make the game play react to the player’s actions
Show pop-up dialogs in response to a trigger
Spawn encounters in response to a trigger
Play music or sound effects in response to a trigger
Set a trigger on entering a volume
Set a trigger on killing an encounter
Set a trigger on interacting with an object
Set a trigger on talking with a contact
Hopefully the functionality of the triggers will improve over time to do more advanced things such as:
Add/Remove Objects On-The-Fly
Add (based on x,y,z co-ordinates) or remove objects on the map in response to a trigger on-the-fly (not limited to just one object, maybe multiple objects (grouped) at the same time or with an optional delay.
Design a map with an hidden object and have it become visible when a trigger is activated. Even better, the ability to add an optional effect (i.e. transporter beam effect) to the object as its becomes hidden/visible.
Multiple Effects With Time Delay
Activate multiple special effects in sequence with a configurable (optional) time delay in response to a trigger. (such as electrical sparks, followed by fire, then followed by smoke).
Control Basic NPC Behaviour
NPCs walk/run/sprint to one of the set waypoints depending on the trigger. (i.e. they flee or fight).
The ability to make NPCs do the Chicken dance at the push of a button (or more story relevant emotes ).
Could we also get the ability to load a saved costume from our end like we can at the tailor so if we want to say have our character meet their past self or an altered version of an alien generated character to represent another member of their race?
I agree. Copying parts of our missions (maps, costumes, contacts) is vital.
Also exporting/importing should be something that should be fairly easy to implement. i mean, the main game already has the option to import costumes through these little jpg-files. Why not use these same files to import costumes into the foundry?
Also, I really hope there will be an option to export my whole mission to a (encrypted?) file on my farddrive so I will be able to import it on holodeck once the foundry is released there.
It would be a waste to see my missions - which I (and others) worked HOURS an it - just disappear.
Otherwise I LOVE the foundry - especially all the things coming...