Lt. Commander
Join Date: Dec 2007
Posts: 120
Hey everyone - so my current ship is a Defiant-type and it's equipped with dual cannons. However, there is something that I've noticed about cannons for a while that has bothered me - the animations look nothing like cannons weapons-fire in the shows.
Currently, cannons are relatively slow-firing, and have large, torpedo-looking energy bolts. These bolts even follow enemies when they turn! In the shows, cannons were rapid-fire, straight-shot weapons that really felt like they had power behind them. I really miss that feeliing of power I could feel from the shows. Has this been brought up to the devs? I think if these animations were "tweaked" a bit, cannons would have a much better "feel" to them! What do you all think?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-11-2010, 07:18 PM
you know, with the ground combat update it sounds like you can actually miss if you aren't aimed right. so it must be possible at some level to do that in this game. something like that would be nice for cannons, or even beams. currently a miss looks like a hit, but is just calculated as a miss. for beams, if the game calculates a miss it would be nice if you saw a shot fly past them. single cannons and turrets should act like that too. for dual cannons it might be nice if you could basically fire them strait forward whenever you wanted, target or not. if an enemy is with in the cannons firing arc, make it track the target the best it can, but that's it. no cannon shots following people. might need to buff the damage since a lot less cannon shots are going to hit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-11-2010, 07:43 PM
I like that idea. It would feel much more real to have near miss cannon shots fly by in space. It would also look good if you could evade enemy NPCs phaser arcs and have beams wizz past your hull.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-11-2010, 11:03 PM
I agree - we saw beams miss such small targets as the Defiant-class in DS9. Cannon misses, more rapid-fired-ness, less "my cannon shots are following the target," and beam misses would all contribute to a more fast-paced, "Star Trek-ish" experience. Thanks for the responses!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-11-2010, 11:59 PM
Quote:
Originally Posted by Jonbre View Post
I agree - we saw beams miss such small targets as the Defiant-class in DS9. Cannon misses, more rapid-fired-ness, less "my cannon shots are following the target," and beam misses would all contribute to a more fast-paced, "Star Trek-ish" experience. Thanks for the responses!
The question is: how do you present this without radically changing the entire balance of the game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-12-2010, 12:25 AM
Quote:
Originally Posted by Jonbre View Post
Hey everyone - so my current ship is a Defiant-type and it's equipped with dual cannons. However, there is something that I've noticed about cannons for a while that has bothered me - the animations look nothing like cannons weapons-fire in the shows.
Currently, cannons are relatively slow-firing, and have large, torpedo-looking energy bolts. These bolts even follow enemies when they turn! In the shows, cannons were rapid-fire, straight-shot weapons that really felt like they had power behind them. I really miss that feeliing of power I could feel from the shows. Has this been brought up to the devs? I think if these animations were "tweaked" a bit, cannons would have a much better "feel" to them! What do you all think?
I somehow agree. For example, i rarely use Dual heavy cannons, because i do not like the look and sound.

Changing sounds and fx would not be that hard i guess, but making weapons actually visibly miss a target would be a little more complicated for the Devs, but i supose it could be done and it would be cool.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-12-2010, 12:49 AM
I don't really agree. I think the Dual Cannons are the closest thing there is to the shows. It's almost exactly like what they had with the Defiant. I don't really feel like the Defiants cannons were slow firing either.

As far as the bolts turning after the enemies, that is a limitation of the game not being able to predict where they are going to be. If the bolts just missed then cannons would be a useless pile of crap compared to beams.

If you want cannons to miss, then beams have to miss too. In reality both can miss and actually do even in the game, but the animation is always a hit that is drawn between your ship and the enemy ship. I don't really see any realistic way to put missing based on your orientation into space because beams have a 250 degree arc which almost always has the enemy inside of it, and you don't manually aim the shots either. So you'd have to add manual aim to space, but with everything else you have to worry about, that wouldn't really improve the game, in my opinion.

I will agree that single cannons look extremely weak compared to their actual damage output. They look like they should do less damage than single beams when they actually do more. But Dual and Dual Heavy Cannons seem fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-12-2010, 01:01 AM
Am i missing something here? Weapons allready can miss, (Accuracy vs. Defense) despite the fact that they visually allways hit the target. World of ******** does this kind of good. If a fireball misses, it actually does not hit the target. But it seems, that the engines are calculating this in different ways maybe. So in WoW it sometimes happens, when its laggy, or enemys are moving really fast, that the damage and the animations are not synced properly, because it seems that damage is calculated in the moment you push a button.
And in STO, i have the impression, that damage is calculated not until a "projectile" hits a target.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-12-2010, 01:06 AM
I resented the cannons at first.

As a fighter sim fan I know how to lead my targets. Even learned how to do it without a reticule in WWI fighter sims. I used to lead my targets early in the game and only recently stopped doing it as it often put the target out of the dual heavy canon's arch of fire. I would kinda like that back. Otherwise I am cool with the cannons. i know that very few people would agree to the idea of actually leading their targets so I do not think this would change.

Given the third person point of view, how the camera tracks, and how hectic the pace of battle is in space I understand why cannon fire tracks to my target. Still if they ever gave us a proper first person view, for escorts, and a proper "radar" for situational awareness I would be far happier to actually fly my ship as I worked out my target deflection.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-12-2010, 03:04 AM
seeing phasers or cannons missing would give a nice canon feel
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 03:43 PM.