Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A suggestion for new torpedos
12-10-2010, 04:04 AM
Devs could we please finally get a non heavy tricobalt torpedo launcher? I believe that quantums are 110% of photon damage and travel at higher speed trade off no special effect. Cant we get a tri cobalt regular torpedo thats like 120% photon damage but travel same speed as a photon with no special effect that balances the table, give it the same cooldown as quantoms.

You could make them slightly better as the point cost to skill into them is massive by comparison. Right now torps are kind of lack luster vs directed energy weapons. Transphasics are a joke, plasma are rarely used, chroniton are mostly used as mines over torps *ya i know people use the torps too*. Photon and quantoms are very widely used because they offer the best damage AND best skill point investment.

Even with HYT3, 4 quantum torpedos are average regular hits of 5kish each only rack up 20k dmg and that IF they hit bare hull no shields. BO3 from a phaser array or DBB can go over that easy with a noncrit 28k vs shield / hull. A good BO3 crit can 1 shot an escort for 40-70k dmg. To do 40+k dmg with torpedos you need to crit 4 times which isnt likely.

Id like to see a regular torpedo launcher that when used with HYT it doesnt do a heavy like plasma. Id love to see a string of 4 of those flying in. And a regular mine launcher would be awesome as well. Then you could have the heavy torp and mine launchers with regular counterparts for variety.

And before anyone says a reg would make heavy ones useless not everyone wants to run with hyt so people would still use them. It would also be nice if we got gravimetric torpedos and mines like the borg are supposed to use. It would make them feel much more borgish.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-10-2010, 04:13 AM
So you want it to be faster than a quantum....do more damage than a quantum.....but have the same cooldown?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-10-2010, 04:21 AM
I guess he wants it as fast as quantums, stronger then quantums and the cooldown as much longer to quantums as much the quantums cd is longer then the photons one.

Although i do not thing that this is unreasonable.... i simply dont thing it is necessarry in any way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-10-2010, 04:50 AM
IMO not really necessary.

Some small tweaks to the normal Torpedos would be fine
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-10-2010, 05:01 AM
Before we add new torpedoes, we need to fix Plasma and Transphasic Torpedoes (and possibly Chronition, too, though at least the snare doesn't suck.)
Lt. Commander
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Posts: 120
# 6
12-10-2010, 05:11 AM
Transphasics should at least be between Quatums and Photons in regards to damage they inflict on an exposed hull (though they shouldn't be the uber-weapons they were in "Endgame" (VOY)).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-10-2010, 05:20 AM
Quote:
Originally Posted by Archanubis
Transphasics should at least be between Quatums and Photons in regards to damage they inflict on an exposed hull (though they shouldn't be the uber-weapons they were in "Endgame" (VOY)).
I suppose one of the biggest problems of Transphasics is that are supposed to be more useful against shielded opponents, but have a low cooldown. If you are already using a weapon with a low cooldown, it's a lot more likely you will time its use for best effect - when the enemies shields are already down. See Quantum Torpedoes and Tri-Cobalts as example for that.

So, if the idea of Transphasics better bleedthrough, they would have to reduce the cooldown (and potentially DPS) to make it useful. If they are not married to the idea of bleedthrough thing, the Transphasics might be another way to inflict more damage, but then it's pretty boring and similar to Quantums and Tri-Cobalts.

A low cooldown might work if they were completely ignoring shields (so it doesn't matter when you fire them), or if they also deal more damage against shields.
Lt. Commander
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Posts: 120
# 8
12-10-2010, 05:34 AM
A non-heavy version of the Tricobaly Torpedo sounds interesting.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-10-2010, 05:43 AM
Especialy since Tricobalts are actually in Trek ancient weapons. Nothing of those newfangled ueberness like in the game.
They are pre photon even.
Lt. Commander
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Posts: 120
# 10
12-10-2010, 09:23 PM
if you had read i said as fast as PHOTON not quantum with higher dmg then quantom as an off set but longer cooldown then photon so end result ends balanced and leaves all torpedos with a place to be used. Also gravimetric torpedos need to be added to the borg, seems odd that they use plasma torpedos in the game.

Speed - same as photon
damage - 120% of photon
cooldown - same as quantum or slightly higher.
effect - none

gravimetrics could be similar but do more damage to shields then other torpedos since borg annilate shields but try not to destroy ships so they can assimilate.
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