Lt. Commander
Join Date: Dec 2007
Posts: 120
Bug ticket 7469

Title says it all. When on Foundry-made ground missions, mobs and players are able to shoot through walls.

The map was QoNos great hall.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-04-2010, 01:07 PM
I have noticed that on my first mission too.

Place of the mission was the habitat ring of Deep Space Nine. Both mobs and myself was able to shoot through the many walls the map have.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-04-2010, 04:18 PM
I had an NPC shoot at me from inside a building wall. Like a noob, I didn't bug report it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-04-2010, 05:06 PM
Bit of a game breaker really, isn't it? I know there's another thread talking about the same issue but I couldn't find it when I searched, so figured I'd open this one.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-04-2010, 06:19 PM
I just noticed and submitted a bug report for this same issue. I believe it was on the Ghost Ship interior map. It also caused my NPC BOffs to shoot through walls and not follow me properly, get stuck on corners, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-05-2010, 05:23 AM
I'm getting the same thing on the War Games interior map. Combined with the screwy pathing, I'd guess it's something with the parameters of the maps not being fully defined in terms of what you can and can't move or shoot through.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7 Got this.
12-05-2010, 11:40 AM
Ran into this one myself. I was just tab kiling and found out you can do it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-08-2010, 10:17 AM
Noticed it, too.

Also, my security team officers kept getting stuck as they were trying to run through the bulkheads. Several times I had to go back and get them.

Conversely, the NPC groups kept trying to do it too, so it was easy to kill some of them :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-08-2010, 10:30 AM
NPC's dont recognise the maps properly and shoot through walls etc on nearly ALL maps.

The players map is also bugged, mini map and man map , it often show black or a interior room map lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-09-2010, 10:11 AM
A couple things to note.
1. When you're in Preview Mode, pathing hasn't been generated yet. This may cause strange behavior with AI knowing what's in their line of sight.
2. If you put NPCs inside a building on an exterior map, they're going to fire out at any enemies within range. This is not something on our fix list; they can see you through the inside walls, which is supposed to happen.
3. There are certain walls that are one-way. Hop into Preview and view it from the enemy NPC's side. If it's one-way, then enemies will be able to see / shoot you through it. (You can counter this by dropping another version of the one-way wall and rotating it by 180 degrees.)

If enemies fire at you through walls that are solid from both sides, then please make sure to mention which map it's on, what wall piece is being used, etc.

Thanks!
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