Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 S3 and issues still exist.
12-11-2010, 11:09 PM
Whilst S3 was indeed a massive QoL improvement, groundwork for the Foundry (which I feel has a massive potential to change the game), and other things, it still has not fixed glaring, malignant issues with this game, and surprisingly introduced a couple of new ones.

Many of these problems have been either personally /bug-ed by me long before S2, and many more discussed on the forums. I'd have hoped that some of these have had the S3 treatment but sadly, this did not come to pass.

To start:

- Ground combat is still a mishmash, and not even close to being Trek, even with the changes that make some of it make sense.
- Ship balance is still too heavily tilted towards cruisers/escorts on the Fed side.
- Lack of clear focus to cruisers (can tank and heal?!).
- Lack of role definition for science ships.
- Klingon content still has major content gaps in certain level bands.
- Simply too much content Fed-wise, to the point that you could be VA and still have more than enough to do in Gamma Ori and the Dreferi/Breen episodes to do.
- Glaring problems in specific missions like "Cage of Fire" still having its notorious problem of killing off BOffs due to pathfinding problems, etc.

Obviously if I went in depth into each of these issues I would be digging up nearly a year of comments, discussions, and the like that are in these forums. I know you guys at Cryptic can only do so much with resources at hand, but considering S3's "focus" as more of a QoL update, I was expecting these very old nagglings to be fixed by now.

Sadly, they arent.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-11-2010, 11:16 PM
Quote:
Originally Posted by KazumaKat
- Simply too much content Fed-wise
This part made me lol. Hard.

Both sides have a severe lack of content compared to pretty much any other pay to play MMO you can name. Klingons are just more so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-11-2010, 11:25 PM
Quote:
- Ground combat is still a mishmash, and not even close to being Trek, even with the changes that make some of it make sense.
How is it not close to being Trek? I don't get that complaint.

Quote:
- Ship balance is still too heavily tilted towards cruisers/escorts on the Fed side.
Rightly so, I don't feel a tilt anyway.

Quote:
- Lack of clear focus to cruisers (can tank and heal?!).
Sure, why not?

Quote:
- Lack of role definition for science ships.
Really?

Quote:
- Klingon content still has major content gaps in certain level bands.
This is true

Quote:
- Simply too much content Fed-wise, to the point that you could be VA and still have more than enough to do in Gamma Ori and the Dreferi/Breen episodes to do.
LOL most agree there isn't enough content. Content is the primary complaint I see about STO, Fed and Klingon included. I don't know how you can complain about too much content. Surely, it would be better to have too much rather than too little?

Quote:
- Glaring problems in specific missions like "Cage of Fire" still having its notorious problem of killing off BOffs due to pathfinding problems, etc.
This one is true, I had this happen to me, my BO's ended up walking into the lava pits, I had to do the mission with just 2 BO's. The hirogen mission, the one where you fight on ground inside forcefield bubbles, is also bugged, the BO's never follow you through the transporters. Also, I've had hirogen somehow get out of the force field, yet I needed to kill them to proceed to the next bubble. I ended up having to drop the mission and start all over again. So there are some mission bugs that need fixing.

Quote:
Obviously if I went in depth into each of these issues I would be digging up nearly a year of comments, discussions, and the like that are in these forums.
Hey, your bringing it up now apparently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-11-2010, 11:35 PM
Quote:
Originally Posted by KazumaKat
- Ground combat is still a mishmash, and not even close to being Trek, even with the changes that make some of it make sense.
- Ship balance is still too heavily tilted towards cruisers/escorts on the Fed side.
- Lack of clear focus to cruisers (can tank and heal?!).
- Lack of role definition for science ships.
- Klingon content still has major content gaps in certain level bands.
- Simply too much content Fed-wise, to the point that you could be VA and still have more than enough to do in Gamma Ori and the Dreferi/Breen episodes to do.
- Glaring problems in specific missions like "Cage of Fire" still having its notorious problem of killing off BOffs due to pathfinding problems, etc.
.
-Ground combat was going to get a revamp for Season 3, but they had to push it back to season 4 due to more testing and tweaking.

-All classes and ships have different uses. Players come up with interesting and effective combinations and uses for their ships. Some tank, some heal, some dps. This is why you have fleets in the game: you have a bunch of players you can meet and then you set up your teams with the right combination for your STFs or PVP battles.

-Yes and no. It depends on the player. If hes good he'll know what to do. Same as any other class really.

-Although true, there is the Foundry and Weekly Series (series 3 is already on the way, and 4 is already being designed. Plus Tholians later on) = content for any lvl Klingon, regardless if its made by cryptic or not. its still content .

-This is actually a good thing. Lots of content = lots of options and stuff to do, even if you're already max lvl. Just fun stuff to do/more ways of getting unique or better loot.

-Remains to be seen if the ground combat revamp will also address pathfinding for both yourself and your npc away team. But again it was going to be part of season 3 but had to be pushed back.

check out their engineering reports regularly to see what they are working on .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-12-2010, 12:57 AM
Quote:
- Ground combat is still a mishmash, and not even close to being Trek, even with the changes that make some of it make sense.
Ground combat is being fixed leading into season 4. It's not being radically changed yet but the devs said to expect a lot more ground combat changes on Tribble in the coming weeks,
Quote:
- Ship balance is still too heavily tilted towards cruisers/escorts on the Fed side.
Science vessels are a orphan child needing a home. They're the weakest ships in the game - even with maxed Aux levels.
Quote:
- Klingon content still has major content gaps in certain level bands.
It does ahve a ways to go (getting two featured missions every ten levels is a bit of stretch).

however, between weekly series, new dailies, and the promise of more/better pvp - Klingons should have more to sink their teeth into.
Quote:
- Simply too much content Fed-wise, to the point that you could be VA and still have more than enough to do in Gamma Ori and the Dreferi/Breen episodes to do.
That's a good thing. STO is content-light as far as MMOs go.
Alternative leveling paths are generally what separate most good PvE MMOs from bad ones.
Quote:
- Glaring problems in specific missions like "Cage of Fire" still having its notorious problem of killing off BOffs due to pathfinding problems, etc.
This wasn't address and does need fixing. However, a huge number of updates in Season 3 were mission ones - this is awaiting better pathfinding, a bit trickier than fixing a mission bug.
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