Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-12-2010, 04:00 PM
Quote:
Originally Posted by RedPhoenix32 View Post
Im not talking powers, cause I know those turn the table. Im talking tech, previous canon, and how its been twisted in terms of what cryptic has done. It doesnt match what'sbeen done in the past.
Yep, it's shockingly unfair to the feds, and makes a mockery of the treaty that forbids them from producing cloaked ships like the defiant and gal-x!

Quote:
Originally Posted by RedPhoenix32 View Post
That and I think a fleet full of CANNON ABLE ships vs. a fleet full of one specific ship cannon able ships is a little stupid.
Errr...
1) I think the gal-x? and 3 different escorts can mount dual cannons...
2) The varanus and marauder cannot mount dual cannons, the voquov can mount cannons - but good luck with that... the neg'var rarely seems to mount cannons. Which leaves 2 bops, a raptor, a dps cruiser and maybe a carrier as common dual-cannon users...

Is that a huge difference?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-12-2010, 04:02 PM
Quote:
Originally Posted by RedPhoenix32 View Post
Im not talking powers, cause I know those turn the table. Im talking tech, previous canon, and how its been twisted in terms of what cryptic has done. It doesnt match what'sbeen done in the past.

That and I think a fleet full of CANNON ABLE ships vs. a fleet full of one specific ship cannon able ships is a little stupid.
jees if this game were to go by CANON the klingons would just show up & explode is that what you really want ?

this is a game .. i feel its a sad joke the devs played by making all klingon ships be able to equip cannons
& it does nothing but fuel fed`s that have never played a kling in to thinking that they are OP just because they can do one thing the bulk of fed ships cant.

You want OP how about for the first 8 months of the game the klingons had no viable sci ship other than a bop which had neither the hull nor the shields of a fed ship.
Then when the klings finaly get a sci ship its the same layout as the only one that noone in there right minds uses for pvp fed side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-12-2010, 04:25 PM
THIS:
Quote:
Originally Posted by BobTheYak
To the OP: I suggest you roll a Klingon before you start complaining. Be sure to let us know how much you enjoyed flying a cruiser with cannons. This should be a riot.

The only thing truly advantageous thing the klingons have is the universal BOs on the birds of prey, however this is countered by the fact that birds are squishier and have weapon arcs mostly limited to the fore. It would be nice if feds could have ships with universal slots to add some variety, but then again they have plenty of variety with 3 different escort layouts, 5 different cruiser layouts, and 4 different science layouts. Klingons have 3 different cruisers, 3 different escorts, 2 carriers and a sci support ship. Feds: 12 Klings: 9

As you can see our birds are more flexible so we could run all those extra vessel combos you have, but Feds would still hold distinct hull advantages.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-12-2010, 04:59 PM
LOL

Perhaps they need to add a new section at ESD called "Top Gun"

They can load nothing but PvP tutorial missions.

Simple PvE style missions that teach evasion... weapon arcs... and perhaps how to use a few staple skills.

As funny as these posts are... its getting old. Cryptic please please make some tutorials and give the feds a couple emblems for completing the training runs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-12-2010, 08:03 PM
Quote:
They have been given the Fed's photonic technology, which is nowhere near cannon.
Huh?

Quote:
Quote:
Originally Posted by RedPhoenix32 View Post
Im not talking powers, cause I know those turn the table. Im talking tech, previous canon, and how its been twisted in terms of what cryptic has done. It doesnt match what'sbeen done in the past.
Have not the feds recieved all that has been given them in canon? Borg persoanl shielding, Ablative Armor, Hull Seperation, Claoking Defiants, Tachyon sweeping Nebulas, Claoking-phaser lance firing Galaxys, Numerous Races and traits and countless little babbles from the genre to feed your fandom?
What could we KDF possibly posses so unbalancing that does not fit both our charatcer of species and idealogy of society? Even if your could slanderously say , "here is such a thing", what tool in the federation arsenal could you not find to put your mind to use and to scounter it?

Quote:
That and I think a fleet full of CANNON ABLE ships vs. a fleet full of one specific ship cannon able ships is a little stupid.
SO pulling ship designs that never made it to the silver screen or TV but do exist in other canonical sources such as liscensed RPG's, DvD's, Games and what nots - do not? DO you really expect the other factions to stay restricted to the few vessels shown for them due to thier being the vilians versus the plethora of canon vessel used by the hero's of the federation? In the hundreds of years since Archer do you honestly think the non-human races have been idel in thier technologies?
Cryptic should have every right to build up the flesh of the factions from sources outside the "pure" canon of just the movies and TV shows if they expect to reflect an modern version to fit their timeline.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-12-2010, 09:01 PM
Klingons are too powerful..........they shoot back!!!!!!!!!!!!!!!!! Nerf please
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-12-2010, 10:05 PM
I sympathise with you OP, but this is not going to change especially when we have GMs and devs advocating the following as balanced:

1) klingons have carriers which can pet spam the crap out of Arenas and C and H...zerg and hold as i like to call it when I play klink side *face palm* (but obviously this is balance and dont quesiton it cuz you are just labelled as a bad pilot) + the carriers do nice DPS + they suppory quite well and quite a bit of hull on them after the shields drop.

2) BOP ...mini raider that can tank with the best of our front-line cruisers and carry better shield heals than any of our cruisers can (TSS3/EPTS3/RSP3), ofcourse out turn any of them as well *double face palm*

NOTE: Yes i saw the video Zorena posted above, his shields were down and he took a tric mine or tric torp like a pro after staying in combact for a good amount of time...but that is expected. 23k+ dmg while other ships are wooping on you as well admist of combat, yeah that tric is gonna rip you apart. Even then registering a hit like that does not come around every corner.

3) Orion Patrol cruiser aka Fed Star cruiser but just better with pets and more crew
3a) Negh'var class cruiser with the same hull and shields as the galaxy retrofit but of course better turn rate (6 deg vs 9 deg base turn rate)

4) Frigate pets really? Cuz the fact that we have to kill a swarm of 26k hp BOP pets with shields was not cool enough haha

5) Klink Mine Spam + Pet spam + sci photonic ship spam coupled with Fed sci photonic spam + fed mines = Game client lag and targetting nightmare

If you use Tab to target with all this spam, good luck. And Trying to find the target your team-mates are calling on in all of this mess its just WTH..Babylon 5 aint got nothing on this..LOLZ

6) The more carriers you have the better your team becomes + numbers game FTW. Spam those pets all doing 5-6k avg on fed hulls.. cuz 5 vs 40 is just so balanced in some peoples books! ..LOL.

7) Our so called "Dreadnought" can be ousted by a BOP
(Gal-LOL-xy X) as i have heard some klinks refer to it as.

All i am saying is seriously fail to see the above as balanced or to be advocated as balance.

Canon? This is a game you cant really argue canon here but i do agree that the above is getting a little bit out of hand. Also i find it quite a double standard that some klinks argue.. oh but we have to have our "uniqueness" when they have had no complaints in recieving the Star Cruiser nicely giftwrapped with pets.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-13-2010, 12:23 AM
Klinks can be squished under a Fed shoe, but it's a rare occurrence. My own observation on the matter is Klink & Fed ships are mostly equal with some minor differences (except for mounting cannons). Fine and dandy.

Problem is, Klinks are given inherent (or unavailable to Feddies) capabilities like;
1.Cloak
2.Battle Cloak
3.Carriers
4.Fighters
5.A ship full of universal BOs

These can be had without using up the Klink's regular skill slots. On the other hand, the Feds must use skill slots to "counter" these inherent Klink abilities. Therein lies the imbalance.

I'm afraid that's the cold, hard, truth.

I will end by saying that the average Fed player is awful, and needs to team-up and practice,practice,practice.

Cheers!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-13-2010, 12:46 AM
Quote:
Originally Posted by Nerubian_Assasin1
I sympathise with you OP, but this is not going to change especially when we have GMs and devs advocating the following as balanced:

1) klingons have carriers which can pet spam the crap out of Arenas and C and H...zerg and hold as i like to call it when I play klink side *face palm* (but obviously this is balance and dont quesiton it cuz you are just labelled as a bad pilot) + the carriers do nice DPS + they suppory quite well and quite a bit of hull on them after the shields drop.

2) BOP ...mini raider that can tank with the best of our front-line cruisers and carry better shield heals than any of our cruisers can (TSS3/EPTS3/RSP3), ofcourse out turn any of them as well *double face palm*

NOTE: Yes i saw the video Zorena posted above, his shields were down and he took a tric mine or tric torp like a pro after staying in combact for a good amount of time...but that is expected. 23k+ dmg while other ships are wooping on you as well admist of combat, yeah that tric is gonna rip you apart. Even then registering a hit like that does not come around every corner.

3) Orion Patrol cruiser aka Fed Star cruiser but just better with pets and more crew
3a) Negh'var class cruiser with the same hull and shields as the galaxy retrofit but of course better turn rate (6 deg vs 9 deg base turn rate)

4) Frigate pets really? Cuz the fact that we have to kill a swarm of 26k hp BOP pets with shields was not cool enough haha

5) Klink Mine Spam + Pet spam + sci photonic ship spam coupled with Fed sci photonic spam + fed mines = Game client lag and targetting nightmare

If you use Tab to target with all this spam, good luck. And Trying to find the target your team-mates are calling on in all of this mess its just WTH..Babylon 5 aint got nothing on this..LOLZ

6) The more carriers you have the better your team becomes + numbers game FTW. Spam those pets all doing 5-6k avg on fed hulls.. cuz 5 vs 40 is just so balanced in some peoples books! ..LOL.

7) Our so called "Dreadnought" can be ousted by a BOP
(Gal-LOL-xy X) as i have heard some klinks refer to it as.

All i am saying is seriously fail to see the above as balanced or to be advocated as balance.

Canon? This is a game you cant really argue canon here but i do agree that the above is getting a little bit out of hand. Also i find it quite a double standard that some klinks argue.. oh but we have to have our "uniqueness" when they have had no complaints in recieving the Star Cruiser nicely giftwrapped with pets.
First, even if you put those tank skills on your BoP you are still going to die from bleed-through dps. Add a couple more skills for hull healing like engineering team & aux to sif to counteract that along with a sci team to clear snb, and hazard emitters or maybe a tractor beam. Now you have a ship with 2 ensign & 2 lt. universal slots, you make those tactical slots and you're running 2 HYT I and 2 rapid fire/scatter volley. Now you have half the hp of a cruiser, maybe twice the damage of a cruiser, but you are going to be in limbo between pumping out enough damage to be useful & being tanky enough to hold enemy aggro.

Next, the Negh'var is no comparison to the Galaxy. It has less hull than a galaxy, and better turning. It's like the Bismarck battle cruiser compared to a Yamato Battleship. The Bismarck Is quicker and more advanced, but the Yamato has more armor & guns. Although this comparison is a bit weird when you detach the saucer because the galaxy is now the Bismarck and the Negh'var is the Yamato. Furthermore, don't count the Gal-X out yet, I remember pre-ramming nerf there was a great Gal-X alpha strike combo using Beam target shields, HYT1, Phaser Lance, and Ramming Speed that routinely destroyed Negh'vars and Carriers in 3 seconds.

I have trouble with lag occasionally due to mines/warp plasma, but I expect it, which is why I turn off particle effects & turn down textures. There are always those people who will try to lag others out, in a match klingon or otherwise. I'm sorry if you have lag issues, I do too. My favorite lag tactic I haven't seen in awhile is spamming strings of foreign language characters in local to give you speech bubble lag. If you are having trouble getting on target with your team then bind a key to type /target so that then all you gotta do is type the called name, in fact I think /target has a string compare function so all you need is to type the first 3ish letters of a name to target it.

Lastly if you have let them break out 40 BoPs you should get ***** because that means you have been tanking 5 carriers for 8 minutes without killing ANY of them or their birds. All the other pets are squishy enough for an Aux battery & TRB to kill. Furthermore, if you broke contact so their birds would roos and photonics disappear, you could kite them away and put them in the kill box. As for the Orion cruiser pets those die easily in warp plasma, scatter volleys, Beam FAWs, gravity wells, Tractor Repulsor Beams, photonic shockwaves, mines, or tractor beams. If that's not enough they have a 3 or 4 minute cool down can't remember which, but needless to say it's one of the longest cool downs in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-13-2010, 05:37 AM
So, this is the first new klingons are OP thread i've seen in like 3 days, have you looked around the forums at all OP?
If Klinks are OP, Roll one,I'll be happy to watch your New Toon in action as you wipe the playing field with your OPness.Try the BoP out. Try out cannons in your cruiser.IN a month, if you still think klingons are OP,I want some of what your're smoking.
in the Chat field Type /played.
how many hours have you played? I've played more than 50 Days, more than 1/2 of that PVP, so figure roughly, 600 hours of Pew Pew against other people. & I just got my 200 day reward, most of the good klingon BoP pilots have their 300 day reward.
Experienced pilots should beat you.
Anyway, thanks for the Whine, Fedrage is always appreciated.
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