Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
12-13-2010, 07:24 AM
Quote:
Originally Posted by Roach View Post
Funny I see other players, NPC's and myself do 25k+ dammage with Tricobalt torpedoes all the time in combat. It takes timing and/or luck to pull off but it will destroy a BoP with one-shot, and anybody can do it. I dare say that even with a good Tricobalt hit, I still couldn't take down a Cruiser unless I got a really good critical hit.

The day after it was released everybody said that the Galaxy-X was way underpowered. Its not the KDF 's fault that nothing was done to fix that.


Most of your complaints don't deal with balanc issues. It is filled with complaints on pets spam, targeting issues and the vague references to your belief in the OPness of the BoP and carrier.



And its is a surprise that the cloak can be an advantage in combat why?
Star Treks fans are surprised by the Klingon having cloaking on thier vessels why?
This is not the movies or shows and the villians are no longer restrained in thier capabilities by a script, so yes the feds will not have the "easy Hero" victories anymore. They are going to have to earn them.





Funny I always see BoPs having to two and sometimes three man team up to destroy a cruiser in combat. Only the most inept cruiser pilot gets taken down by a BoP in seconds in pvp as the game has been balanced to make it too hard to solo such a kill outside of PvE, which has frigate killing Borg cubes (wow that canon!)
And the truth shall set ye free........Arrrrrggg
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
12-13-2010, 07:31 AM
Quote:
Originally Posted by castogere View Post
And the truth shall set ye free........Arrrrrggg
Arrgggg Krafting!! (slams back more bloodwine)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
12-13-2010, 07:34 AM
Quote:
Originally Posted by Nerubian_Assasin1
NOTE: Yes i saw the video Zorena posted above, his shields were down and he took a tric mine or tric torp like a pro after staying in combact for a good amount of time...but that is expected. 23k+ dmg while other ships are wooping on you as well admist of combat, yeah that tric is gonna rip you apart. Even then registering a hit like that does not come around every corner.
it was a beam overload.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
12-13-2010, 07:51 AM
Quote:
Originally Posted by Zorena
it was a beam overload.
SO not everycorner just everytime the power is ready for use.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
12-13-2010, 07:55 AM
Quote:
Originally Posted by Nerubian_Assasin1
NOTE: Yes i saw the video Zorena posted above, his shields were down and he took a tric mine or tric torp like a pro after staying in combact for a good amount of time...but that is expected. 23k+ dmg while other ships are wooping on you as well admist of combat, yeah that tric is gonna rip you apart. Even then registering a hit like that does not come around every corner.
LoL, his shields dropped when his hull hit zero. If we watched the same video that little BoP got popped with plenty of shields. Beam Overload isn't tricky to use and just like Tric Mine/Torp spam it isn't limited to one faction or another.

Also, that right there is a perfect example of when the 8k hull penalty a BoP has versus a Defiant-R has a tremendous impact.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
12-13-2010, 08:06 AM
Quote:
Originally Posted by SteveHale View Post
LoL, his shields dropped when his hull hit zero. If we watched the same video that little BoP got popped with plenty of shields. Beam Overload isn't tricky to use and just like Tric Mine/Torp spam it isn't limited to one faction or another.

Also, that right there is a perfect example of when the 8k hull penalty a BoP has versus a Defiant-R has a tremendous impact.
Okay the bop should actually have 31khp but I was too lazy to respec so i had mine with 24k.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
12-13-2010, 08:11 AM
Quote:
Originally Posted by Zorena
Okay the bop should actually have 31khp but I was too lazy to respec so i had mine with 24k.
The most I've pushed out of mine was 29K as a Tactical player. How did you get 31k, if you don't mind me asking?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
12-13-2010, 08:28 AM
LoL. Full points into the BoP skil set gets it up to around 31k. My Defiant with a full Escort skill set is 39,001.

Of course, that's yet another trade off that these ships all have to make. Do you put more points into making your ship more sturdy? Do you want to have stronger bridge officer skills? Better defense or offense?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
12-13-2010, 08:31 AM
The only thing too strong about Klingons is their breath...that alone would make a targ cringe
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
12-13-2010, 08:40 AM
I don't pug FvK anymore. Klingons are overpowered. I will agree. However, I say this: get a good Fed team together, and you'll be able to handle them (except Lore, I have trouble with them, but that's mostly because they like to spam tricobalt mines (another issue that needs to be fixed) like crazy on their carriers). The main issue with facing Klingons is that Feds are never organized. Those that can heal, don't heal. Klingons decloak in groups (which I absolutely hate. "Oh, there's 8 of us and 1 of them. Let's attack.") and are able to kill off Feds quickly even when healers are present because NO ONE HEALS! Klingons seem more organized, but they aren't. They just have the advantage of being able to attack whenever they want. I've played through 2 LGs and Klingons aren't organized. You still have idiots that like to attack before everyone is ready, that like to separate from the group, and that like to try to get so close to a science ship just for a good attack (a bad idea).

A team of Klingons and a team of Feds went at it in a C&H a few days ago. They were both pug teams, no premades. We decloaked on the Feds, killed a few of them, then we all went on different targets. We disorganized, and we were annihilated. I've got a pretty good tanking BoP, and I turned around after about a minute to see 5 Feds targeting me with no other Klingons around. There was no way I could survive.

I will say that 5 carrier teams are extremely difficult because facing them is completely different from facing 5 other ships. If you aren't set for facing carriers, then you will lose, but if you can pull together a strategy for them (like having a secondary set of BOs just for carriers), you might have a chance. Then again, strategies for carriers rarely work against other ships. That's why carriers seem so OP. They are just different, and they must be treated as such. when you face 3 or more carriers, put on a Scramble Sensors, Gravity Well, Photonic Shockwave, Charged Particle Burst, Torpedo Spread, Cannon Scatter Volley, or Beam Fire-at-Will. They aren't guaranteed to work, but you have a shot. Oh, and get ready for plenty of mines and science abilities, because carriers like those too.

I played a match against a few carriers while in my healer Star Cruiser. I can say that I was able to 1v1 a Kar'fi and crush it into the ground with my healer. The only offensive ability I have on that ship is Torpedo High Yield (and Nadion Inversion and EPS Power Transfer). One or two carriers is a nuisance, three or more carriers is a threat.

Just a quick question: do Fer'jai (sp?) frigates (the Kar'fi ones) drop tricobalt mines? I think I've seen them do it, but if so, then they are really powerful then, maybe overpowered. But the tricobalt mine is a topic for another rant.
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