Go Back   Star Trek Online > Feedback > Klingon Gameplay
Login

Reply
 
Thread Tools Display Modes
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 111
01-12-2011, 08:42 AM
Quote:
Originally Posted by Axterix
Tractor beam comes in handy in this situation as well. If you'd tractored that 4th one, you'd probably have had enough time to disable it.



I don't have this problem, probably due to how I run the mission.

I full impulse to within 10k of the front 3 freighters. Then I start shooting at one of those, the right most one. Once the first escort shows up, I engage it and pop photonic fleet. After that escort is dead, my fleet will play with the rear three freighters. By the time I've looted that right most freighter, killed the second escort, and looted the other 2 freighters, the photonic fleet has maybe stopped 1 freighter, but that's it. And since none of those rear 3 freighters have been looted and fleet dps is low, if the fleet can attack them, they'll just stop them, not kill them.

Of course, that requires you to be able to stop the front 3 + 1 escort by yourself.
Hmmm, I'll have to try both those methods...it might be worthwile to try the repulsor skill too. Use to push all three frieghters away from the warp out point.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 112
01-12-2011, 03:32 PM
Quote:
Originally Posted by cocoa-jin View Post
Hmmm, I'll have to try both those methods...it might be worthwile to try the repulsor skill too. Use to push all three frieghters away from the warp out point.
To use that well, you've got to be in front of them, which costs you time both in positioning and due to lowered DPS. For it to be effective, it'd need to be faster than traveling the least distance possible (approach from the rear to within 5-10k) using high DPS weapons (DC, DHC), which happen to have a limited firing arc.

So not sure how effective that would be. If I were to try something like that, I'd probably combo it with EWP. Zip through the 2nd group of freighters using Deuturium Burn or Evasive Maneuvers while using EWP. EWP's snare should buy time for proper positioning. And then push 'em back.

Though whether that would be more or equally effective compared to using those engineering BOff power slots for DEM, I couldn't tell you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Do not get me wrong, I love the Eriksson System mission part of the Bravo Sortie. I do it quite often. It is a great challenge to try to do it in a cruiser. As for Emergency Power to Engines, I really do not see getting a skill that I will only use for one mission. I have used engine batteries, red matter, you name it. Most of the times I can not complete the mission in my cruiser, but that is fine. It makes it even more enjoyable when I do. As for the Red Alert, I feel that waiting the 10 or 20 seconds for it to end is a little bit too much. I mean you destroy the ship, the captain says "Cancel red alert", and bam, it is over. I do not think you should have to wait that long for it to end. However that is a discussion for another thread on another day. I do think they need to either extend the timer so people have more time to get the freighters, or have it so that if you are able to get 2 of the first 6 freighters, then you will be able to complete the optional objectives by getting the last 2 freighters in the force field. Maybe make it so that if you do it that way, you would only get 3 emblems for completing the "Path of the Warrior" instead of 5 emblems. As for me, I will keep on doing it the hard way until I get it done. Then I will start all over again.


Kirk: We volunteered?
Spock: There is an old Vulcan proverb, "Only Nixon could go to China".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 114
01-12-2011, 06:09 PM
Quote:
Originally Posted by booker9172 View Post
I do think they need to either extend the timer so people have more time to get the freighters, or have it so that if you are able to get 2 of the first 6 freighters, then you will be able to complete the optional objectives by getting the last 2 freighters in the force field.
The latter is how it is supposed to work. The fix for it just hasn't made it to live yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 115
01-12-2011, 07:16 PM
Well at Lt. Com 3 with a cruiser + engineering captain Eriksson seemed easy enough.

Got 5 of the first 6 first time out and that's with my K'tinga, using 1 DHC, 1 DC, 2 DBB, and 2 turrets in back. All common Mk VI, available from the vendor in the shipyard. Only offensive powers used were Fire At Will I, C:RF I, and EPS Power Transfer I (for extra weapon power).

Strat was simple. Cloaked and went swung to the east, using full impulse, then turned and attacked the escort+2 freighters that flee north, using EPS Power Transfer for its power transfer rate buff. Looted those 2 freighters, then used Evasive Maneuvers followed by engine battery to go after the group that flees east. Again, escort first, then the freighters. And then cloaked and rushed after the west group, knocked out one freighter, then the other warped out and I killed the escort, followed by looting of the freighter. Avoided aggro with the center two escorts the entire time.

So in T3, seems pretty easy to do with a cruiser. Be interesting to see how it is in T4 and T5, if it gets harder.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 116
01-13-2011, 12:28 AM
Quote:
Originally Posted by Axterix
The latter is how it is supposed to work. The fix for it just hasn't made it to live yet.
It is in the release note for today's patch!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 117
01-13-2011, 02:50 AM
Quote:
Originally Posted by MustrumRidcully View Post
It is in the release note for today's patch!
Too bad...

Any kind of challenge is gone from these missions now, now theyre just free emblems like every other mission
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 118
01-13-2011, 06:33 AM
Quote:
Originally Posted by MelineAaele View Post
Too bad...

Any kind of challenge is gone from these missions now, now theyre just free emblems like every other mission
Wonderful:p

Did they "over-fix" the missions and make them too easy?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 119
01-13-2011, 08:36 AM
Quote:
Originally Posted by MelineAaele View Post
Too bad...

Any kind of challenge is gone from these missions now, now theyre just free emblems like every other mission
I m more than fine with that.You know what ? I realy hate missions of this repetitive kind .Like deferi ,like B tran and of course Pi canis.If i had a choice i would never do them again.For me they are no fun and definitely no challenge competing with the machine.All i want is PvP...pvp and pvp again.Hell...hangin out in Kerrat for hours is by far more enjoyable than doing these stupid missions...But thats just me
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 120
01-13-2011, 02:25 PM
Quote:
Originally Posted by Cryptic_Gozer

I've fixed the missions internally, the fixes should be headed out to Holodeck shortly. Keep an eye on the patch notes.
Quote:
Fixed issue with Failure condtiion on the KDF Eriksson Mission.
Canīt see any changes into the Errikson System Mission
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:23 PM.