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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
12-29-2010, 03:52 AM
Hmm.. I can do this solo with a Guramba, barely.. Half the time I disable the transports, and a string of torps run in and do 10-15k damage a piece, blowing my resources up.

That said.. The whole system might be paying out too much..

I did 2x2 sorties yesterday (ie: did each mission twice) and walked away with

302 samples
13 Emblems
6 Traces

And it took me roughly an hour.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
12-29-2010, 05:24 AM
I fail the Eriksson mission everytime because the moment a freighter warps out the mission fails.
Since the objective is to disable and loot 4 freighters ,it shouldnt matter what happens with the rest as long as i can manage to loot 4.This is not the case though.When a freighter warps out ,even if there are enough to still meet the objective the mission fails
Same thing with the Attack Transport mission.
Maybe i m missing something .Please someone tell me how to proceed with this mission ..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
12-29-2010, 05:55 AM
Quote:
Originally Posted by MelineAaele View Post
That said.. The whole system might be paying out too much...
Shht!

Well, you could argue that this is "compensation" for KDF players only now being able to start collecting anomalies. It's a pain in the firm Klingon butt to collect all the resources needed for crafting when you're a General but have to start from the bottom up in terms of R&D.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
12-29-2010, 05:56 AM
Quote:
Originally Posted by Pantheras View Post
I fail the Eriksson mission everytime because the moment a freighter warps out the mission fails.
Since the objective is to disable and loot 4 freighters ,it shouldnt matter what happens with the rest as long as i can manage to loot 4.This is not the case though.When a freighter warps out ,even if there are enough to still meet the objective the mission fails
Same thing with the Attack Transport mission.
Maybe i m missing something .Please someone tell me how to proceed with this mission ..
You need to be fast, therefore a Raptor/Guramba/BOP is better.

1: Be sure not to agro the patrols (the ships circling the base), decloak and kill the escort.
2: Disable both freighters and loot them.
3: Battery-evasive to the next two frieghters (be sure not to draw agro from the patrol)
4: Decloak/kill escort
5: Disable both freighters and loot them

Homefree

The main reason I fail from time to time, is because I simply do too much damage.. A freighter will get disabled, and I immediately switch target.. Only to see 2 Torps and a bunch of cannonshots hitting bare hull, blowing it up.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
12-30-2010, 07:54 PM
Quote:
Originally Posted by Cryptic_Gozer
No....

You are missing the point... The two in the shield bubble are supposed to be counting... however there is a bug that is counting something twice with the 6 transports at the beginning of the mission. You should only "have" to loot 2 of the first 6, and then pick up the last 2 by disabling and looting the 2 that are in the bubble.

As long as you get at least 2 of the first set of transports, the optional objective should not be failing.

I have this fixed internally... I'm not certian it has made it to Holodeck....
Gozer, thank you for all that you have done. We appreciate it. However, the changes you mentioned have not made it to the Holodeck yet. I can easily get 2 of the freighters in the Eriksson mission, sometimes even 3. But never 4. When I get 2 of the first 4, as soon as at least 1 of them leaves, its objective failed. No matter what. So hopefully soon, the full changes that you made will be out on the Holodeck. Until then, I will be cursing this mission everytime I do it. Again, thank you for your hard work; and Happy New Year!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
12-30-2010, 08:12 PM
Also Gozer, I've filed some bug reports about this problem in the Transport raid. After I disable a freighter, when I scan them for their cargo, half the time I will not be able to collect it. The scan will complete, the items will come up on the screen and then when I press Take Items, they just vanish and I get nothing. I have lost a bunch of data samples and a few rare particle traces because of this problem.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
12-30-2010, 08:22 PM
Easiest way to fix these Freighter missions is to have us damage them to the point that they need parts to repair themselves. That way once they are dead in the water they stay that way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
12-31-2010, 12:51 AM
Quote:
Originally Posted by Thlaylie View Post
Easiest way to fix these Freighter missions is to have us damage them to the point that they need parts to repair themselves. That way once they are dead in the water they stay that way.

Aren't these missions supposed to be fun and winnable?
They are winnable, and it isnt very hard to do it.. The only reason I ocassionly fail one of these, is if some quantums crit on their bare hull when disabled.

Why do people insist that fun = easy/boring
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
12-31-2010, 01:48 AM
What exactly are you doing ?

Give me the details so I can win!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
12-31-2010, 11:16 AM
Well, based on blowing up the freighters, I'd say Mel is a tactical captain, which makes it easier than being a science captain. And that's better than being an engineer. And, of course, flies a tactical ship.

Myself, I can barely pull it off as a sci captain in a guramba with all rare Mk XII consoles and green Mk XII and purple Mk XI weapons, with 135 attack power. Since I don't use siege mode to try and get the optional objective, I could slightly increase my performance by swapping out my two DBBs for some extra DC/DHCs. But since I can do it with what I have, I don't bother.

Mel's list is pretty much what I do, minus the decloaking, of course.

Quote:
1: Be sure not to agro the patrols (the ships circling the base), decloak and kill the escort.
2: Disable both freighters and loot them.
3: Battery-evasive to the next two frieghters (be sure not to draw agro from the patrol)
4: Decloak/kill escort
5: Disable both freighters and loot them
The main difference if that for #1, I don't care about aggro'ing the patrols, I use Photonic Fleet and let it play with any extras while I blow up that first escort and go on to step 2. And for step 3, I use APA and evasive, possibly a deuterium surplus. And it is close, very close.

For step 2, I go for the ones that are heading right. For the second group, I go for the ones that are fleeing directly away from where you came into the system, not the ones fleeing left. Shorter distance, pythagorean theorem and all.

It is all about speed. You need to quickly loot the first freighters, then scoot and loot another pair of two.

Once the bug gets fixed on live, they'll be easy, since you'll only have to get 2 of the first 6 and can then fulfill the requirements with the 2 in the shield bubble.

Of course, there's always a second way to go:
1. Ask for another klingon to work with you to get the optional.
2. Have the lower level invite the higher level and match level.
3. One goes after the freighters fleeing left, the other after right.
4. Blow up the escorts.
5. Disable freighters and loot.
6. First one done tries to get the two fleeing directly away from spawn point.
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