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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I didn't see them in the roadmap, but is there any way we will be able to customize enemy stats (For the purposes of making a scene where you take out an important character with 1 shot), or add more functionality to the costume creator (Say, if I wanted to make my costume-created chars. shorter)?
...is there any way we will be able to customize enemy stats (For the purposes of making a scene where you take out an important character with 1 shot)
As far as I know, this isn't possible and perhaps will never be possible, especially since it's could be highly exploitable.
Quote:
Originally Posted by spartan844
...add more functionality to the costume creator (Say, if I wanted to make my costume-created chars. shorter)?
I think this feature however, is just a matter of time.
Couldn't they just avoid the exploitable nature by removing skill point and item drop chances from NPCs customized this way?
Perhaps they could, but if Foundry missions grant an end-of-mission XP/loot reward, removing skill point and item drop chances from NPCs customized this way may still leave some exploits uncovered.
This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.
This isn't exploitable if you only make it possible to increase stats from a base value allowing people to increase the challenge for various mobs if say they want to make an STF style mission
This is definitely something which could be exploited, and there for likely won't make it in. That said, more tools to customize NPCs may well show up later on down the road.
Thanks,
Stormshade
Well, how about an option to simply add special powers to NPCs, rather than take away. So, provided they are must-kill enemies, you can know exactly what the players are fighting.
(For example, a group of Borg infected bops, all of them with beam overload 3 and tractor beam, could be an interesting mini-boss - and the code would KNOW you're fighting X bops at least, and that they're of at least X difficulty)
Overall, I just want more mob flexibility than we currently have, it just seems extremely limited.
After a certain point in the lifespan of the foundry, I could see missions getting stale due to this inflexibility and the market just getting flooded with missions that while the stories may be different, the overall feel will start to grow stale and mundane after awhile.
At any rate, love the foundry, It will make a great addition to this game, but I do have some concerns about how long the foundry will exactly keep people busy for the long term without more flexibility when it comes to customizability of mobs / NPCs.