Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-18-2010, 10:41 AM
Quote:
Originally Posted by Zehra
So auto navigation, which is an awesome feature, should be avoided so I'm not sucked into a
DSE? Meh, just make them option. I never want to do them ever again for any reason.
In Sirius Sector, while flying as a VA, no, auto-navigate as much as you want.
In Beta Ursae as a LT? Keep your eyes open and fly manually!



Quote:
Originally Posted by Zehra
And I might add that a 'killing zone' is not 'content'.
For you, perhaps.
There's plenty of others who think differently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-18-2010, 10:41 AM
Quote:
Originally Posted by Cosmic_One View Post
I think the point is the game requires players to pay attention when in Sector Space just as a real starship captain would. Too many people have this idea that Sector Space is nothing more then where you need to be between missions. Sector Space isn't where you're supposed to be clearing your inventory (a Starbase is) or letting your ship fly around in circles while you go and get some tea. It's an active part of the game just like everything else and needs to be treated as such. If you want to avoid the dangers of Sector Space you need to actively avoid them. Not auto-pilot avoid them.
So you're suggesting that in Sirius sector block I should be randomly attacked by huge groups of klingons? Uh, no. It doesn't make sense to have huge groups of klingons in federation space randomly, so close to Earth.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-18-2010, 10:42 AM
They are wandering monsters , like in every other game ever. Not like they are hard to avoid. If you were a star fleet officer and you came across a klingon force in your space , i would think you would at least want to go in and supply starfleet with some numbers.

you know , if you role play or something :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-18-2010, 10:43 AM
Quote:
Originally Posted by Xtorma View Post
They are wandering monsters , like in every other game ever. Not like they are hard to avoid. If you were a star fleet officer and you came across a klingon force in your space , i would think you would at least want to go in and supply starfleet with some numbers.

you know , if you role play or something :p
Yeah, but who roleplays?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-18-2010, 10:43 AM
Quote:
Originally Posted by Zehra
So you're suggesting that in Sirius sector block I should be randomly attacked by huge groups of klingons? Uh, no. It doesn't make sense to have huge groups of klingons in federation space randomly, so close to Earth.
Are you suggesting in a game whose premise is that the Federation is at war with the Klingons (a species with cloaking technology) that you shouldn't ever be attacked by them? Really? What would be the point of a war if you can't be attacked by those you're at war with?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-18-2010, 10:46 AM
Quote:
Originally Posted by Cosmic_One View Post
Are you suggesting in a game whose premise is that the Federation is at war with the Klingons (a species with cloaking technology) that you shouldn't ever be attacked by them? Really? What would be the point of a war if you can't be attacked by those you're at war with?
So close to Earth though? Really? I can see when I'm getting into Klingon territory having it.

Guess if you guys all love them then I must be wrong and they aren't annoying. I remember someone a while back saying that the 'fun' factor of the game should come before the 'realism' factor. Maybe I'm remembering that wrong though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-18-2010, 10:47 AM
Quote:
Originally Posted by Cosmic_One View Post
I think the point is the game requires players to pay attention when in Sector Space just as a real starship captain would. Too many people have this idea that Sector Space is nothing more then where you need to be between missions. Sector Space isn't where you're supposed to be clearing your inventory (a Starbase is) or letting your ship fly around in circles while you go and get some tea. It's an active part of the game just like everything else and needs to be treated as such. If you want to avoid the dangers of Sector Space you need to actively avoid them. Not auto-pilot avoid them.
Right. If it's intended as auto pilot or just a means of travel, they should consider just having us go to a shipboard instance (with streaking stars outside) and mini-games and then dump us into the sector block we were warping to.

I don't think it's supposed to be travel though. I think it's supposed to be the persistent game world, like the city exterior in Champions or City of heroes or the main continents in WoW. DSEs are supposed to be like the crocs that used to make travel at low levels between Darnassus and Stormwind into a chore and are supposed to heavily dissuade low levels from straying into high level zones.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-18-2010, 10:50 AM
Quote:
Originally Posted by Zehra
So close to Earth though? Really? I can see when I'm getting into Klingon territory having it.

Guess if you guys all love them then I must be wrong and they aren't annoying. I remember someone a while back saying that the 'fun' factor of the game should come before the 'realism' factor. Maybe I'm remembering that wrong though.
The implementation IS annoying. I don't think sector space should feel safe or like a place where you can AFK either.

But I think the solution to that is adding stuff to DO in sector space, like placing enemies and anomalies that you interact with directly in SS.

I think SS should have everything exploration clusters have now... plus enemies who you fight without entering a separate instance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-18-2010, 10:52 AM
Quote:
Originally Posted by Zehra
So close to Earth though? Really? I can see when I'm getting into Klingon territory having it.
You think the Klinks don't attack Federation areas while at war? There's a whole series of Klingon missions where they attack the shipyards at the planets in the Sol system.

You have an idea of the Federation space that isn't really accurate. The Feds don't own all the space in the blue areas. There are literally hundreds of species in the blue areas that have declined to join the Federation: such as the Orions. The Federation is really nothing more then a joined system of planets who control the rights of a certain distance around their individual star systems. All the areas in between are free to be traveled, just as the oceans are on earth once you get past the country controlled 12 mile limit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-18-2010, 11:02 AM
Quote:
Originally Posted by Cosmic_One View Post
You think the Klinks don't attack Federation areas while at war? There's a whole series of Klingon missions where they attack the shipyards at the planets in the Sol system.

You have an idea of the Federation space that isn't really accurate. The Feds don't own all the space in the blue areas. There are literally hundreds of species in the blue areas that have declined to join the Federation: such as the Orions. The Federation is really nothing more then a joined system of planets who control the rights of a certain distance around their individual star systems. All the areas in between are free to be traveled, just as the oceans are on earth once you get past the country controlled 12 mile limit.
Yeah.

One reason why the Fed space is so much bigger than Klingon or Romulan Space on most maps is that it represents areas where there is Federation travel or a Fed presence. But Feds don't really control space, which is one reason why traffic controllers and PvP turf wars seem weird to me.

Klingons control space. Romulans control space. The Federation just roams around wherever nobody will stop them from going and holds isolated pockets where bases and planets are. That's part of why you have traders like Cyrano Jones or Ferengi, even though Federation members live in a peaceful socialist state where people from member worlds don't have to work for basic necessities.
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