Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Learn to Use Team Chat
12-18-2010, 11:42 PM
After playing both Feds and Klingons, I've seen now why Klingons supposedly always have the upper hand - they team up, communicate, and they know exactly what they're going to do and when they're going to do it when SHTF. This NEVER happens with the Feds. We just sit there, cower within the hulls of our cruisers, and the escorts we need so much to dish out damage run amok and get destroyed. Instead of all these calls to dumb down klingon ships and characters, why not better the strategy and work together instead of just sitting in one spot and doing our own thing. The Klinks can't do anything to the feds that the feds can't do to them. If they wan't to focus fire, return the favor or come together to keep the one getting attacked alive. Cryptic has done a good job of making sure both factions are balanced and has its own distinct advantages and disadvantages to make for fair gameplay. If you don't like teamwork, just do PVE and do replay missions til you get bored. I may be wrong about this, but from what I have seen, the word team isn't in the ship computer systems on federation starships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-19-2010, 12:14 AM
While this is a rather old truth by now, you are of cause right.

But it won't happen... In the end you have to realized that FED players (i mean the core player) don't care for constant battle, but are more interested in exploration and mind games.
But some of thoose don't realize that, so they head into PvP expecting the enemy to be as easy as elite PvE, so they can head off on their own (unlike your statement, I honestly belive that ALL types of fed players scatter the second their ship spawns... not just escorts).

There are very few Hardcore FED PvP players, and thoose there are rarely have a proper active fleet to join up with.

While your intentions are good, I am affraid that you will find mostly death ears. This is the way it is, and it will remain that way for a long time to come.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-19-2010, 01:48 AM
Don't PUG, join a Fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-19-2010, 05:48 AM
in gen majority use voice chat; ventrillo, teamspeak, mumble etc and when puggin it can sometimes be a hassle to get a new person on the servers esp in pvp situations so they only talk with those already there and just those work together.

imo a smart player team will not need chat if they use thier eyes to moniter team health location and status and adapt to the situations. only critical info needs to be spoken really.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-19-2010, 05:54 AM
Like xTH3xR34P3Rx said. If you watch a PvP video on YouTube, the ones where they have VOIP enabled, there is very little talk. Most of the time they watch for who everyone else fires at while they keep an eye on their teams condition monitors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-19-2010, 06:11 AM
It's quite simple. Those who wanted to play a Star Trek MMO rolled Feds and never looked back. Those who just want to PVP in any game on the market rolled Klingons and are somehow surprised that the Federation is off playing the Star Trek game that they wanted to play.

The programmers all-but ruled out the need for any sort of cohesive team play by insisting that AI team mates be a staple of the game. Those Fed players who are old enough to remember Star Trek TOS in it's original TV outing have, for the most part, probably never played an MMO before, and they think the way STO works is the MMO standard.

MMOs are a new medium to these people, a medium they're only interested in now because this one is Star Trek-related. They have no concept of teaming up with groups of players to achieve victory, either in PVE or PVP, so they don't.

These are Star Trek fans, not MMORPG fans, and they're happy to be off doing their own thing with their AI away team and scalable encounter difficulty. Leave them to it. You'll never change their outlook on the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-19-2010, 03:51 PM
This response only really applies to PuGs - actual teams are another matter.

When you're talking about FvK, the klinks use the initial time to scout the enemy whilst cloaked, create a target list and set up. But that's usually as far as comms go for klink PuGs, apart from the occasional "disengage and rally up" call when things go bad.

The feds don;t really have this option against a cloaking foe, so the only thing they can do is ball up, and just see who's shooting who. No real need for comms, and in a furball, i've found you can't type effectively and fight at the same time.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-20-2010, 12:51 AM
actually from my experience i have seen (in space) klinks do have an advantage over fed while on ground the advantage is gone from playing both ground and space matches klinks seem to often have the upper hand in space matches but when on away teams it seems the advantage is gone and it plays out very even a lot of the time so by that factor it says that fed players are capable of teaming and can do so (some dont and thats when you get those matches where you have like 2 kills and klinks just owned with 15 (or 30 if ground)) but same happens the other way around to with fed beating out klinks by a lot (albiet not as often but thats that team work thing we have been talking about) but even when teams are evenly matched klinks do have a slight upper hand at the higher lvls and it is do to 1 word. That word is VERSATILITY.

here is what i mean fed ships come in 3 shapes and sizes escort, sci vessel and cruiser klink ships come in 5 raptor(escort), support vessel(sci vessel), battle cruiser (cruiser) , BoP, and carrier as you can see klinks have a direct awnser to all 3 types of ships that the federation have but to top it off they have the high damadge fast moving and extremely versitile BoP ( i have seen these darn things equiped with excesive engineer or sci officers and it makes them not only hard hitting (because of there weapon load out more then there skils) but also very hard to kill and of course the ever complained about carrier which has access to abilities similar to the sci vessel with the movement speed and toughness of a cruiser and well the famous (or infamous) pet ships.

am i saying these ships are OP........ no on there own they are just as good as any other ship they have there strenghts and weaknesses where the OP comes from is the combination possibilties there are so many more types of ships that the klingons get access to (not to mention they are not locked of any versions of these ships if they dont want to spend money on the C-store) and since you have more people in a pvp match then just one more combinations means more tactics a klink team can preform and with a ship like the BoP where you really dont know what to expect it makes it harder for feds to fight and at the same time they are not limited access to federation like ships ( I say like cus they arent exactly the same nor do i think they should be fed is fed and klink is klink) now am i saying that feds should have a BoP esc ship .... no am i saying they should have a carrier ...... no all i am saying is if klinks have ship types that feds dont get access to feds should have ship types klinks dont get access to this would make space combat as balanced as ground and ground is balanced cus no one has acess to any thing the other group doesnt have access to (save for klinks getting batleths but that is so minute and hardly ever if not never has an effect on the battle)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-20-2010, 02:00 AM
Quote:
This response only really applies to PuGs - actual teams are another matter.

When you're talking about FvK, the klinks use the initial time to scout the enemy whilst cloaked, create a target list and set up. But that's usually as far as comms go for klink PuGs, apart from the occasional "disengage and rally up" call when things go bad.

The feds don;t really have this option against a cloaking foe, so the only thing they can do is ball up, and just see who's shooting who. No real need for comms, and in a furball, i've found you can't type effectively and fight at the same time.
Even on the Fed side, you can do basic stuff in the beginning:
Establish who's doing what. You know your enemies are probably going to focus fire on the Escorts.
Escorts should ask for support, and Cruisers should offer them.
Science Captains can tell what they are going to do- provide healing, shield drain, stuns, scramble, gravity well.
Who will be calling targets?

It can be quite easy to do that if you set up a keybind to tell your team membmers focus fire $target.
Typing during combat is usually impossible unless it's an easy fight, but some simple keybinds are easy to use, and can really change things in a hectic match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-22-2010, 08:19 AM
Quote:
Originally Posted by tunespacer
WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS WORDS
Jesus, learn some punctuation, please.
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