Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-22-2010, 11:59 AM
Yes Klinks are quite the chatty ones when we PuG.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-22-2010, 01:13 PM
Quote:
Originally Posted by Mondian View Post
Jesus, learn some punctuation, please.
I did use punctation, not much but its in there what you are looking for is more space between things sorry if the way i type on a MMO forum (which is entirely unformal) makes your inability to read worse
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-22-2010, 01:56 PM
Quote:
Originally Posted by tunespacer
I did use punctation, not much but its in there what you are looking for is more space between things sorry if the way i type on a MMO forum (which is entirely unformal) makes your inability to read worse
Actually, it's commonly accepted that "walls of text" are harder to read for anyone, and thus frowned upon.

That said, I actually read through all that stuff and feel I should point out a few things:

Feds do have a ship type the KDF doesn't have access to: the science ship, although this admittedly gets negated in Tier 5. Still, PvP experiences in the lower tiers aren't that different. If we move into T5, though, things get even more distinctive with the large number of variant classes that Starfleet has access to, such as Assault and Star Cruisers. When we make a grand total of the different ships, the Federation trumps the Klingon ship count by a noticeable margin.

The one advantage I can see is the ability of a cloaked approach, which has been mentioned already. It should not be forgotten, however, that this only works at the start of the battle. When everybody in the Fed team manages to survive the first couple seconds, the KDF is actually at a disadvantage, for the BoP's you seem to fear (and rightfully so! ) do blow up real easy. Also, the focus clearly shifts away from all-cloaked to non-cloaked attacks as we see carriers, fleet support vessels, siege raiders and patrol cruisers enter T5 PvP.

All I can add to that is: Play more, and TeamPlay more. I'm doing PvP on both my Fed (where I can confirm the co-op issues pointed out earlier) as well as my KDF characters, and I see an overall 50:50 quota on both sides, with the occasional "bad days" and "good days" in-between.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-22-2010, 02:27 PM
Quote:
Originally Posted by xth3xr34p3rx View Post
in gen majority use voice chat; ventrillo, teamspeak, mumble etc and when puggin it can sometimes be a hassle to get a new person on the servers esp in pvp situations so they only talk with those already there and just those work together.

imo a smart player team will not need chat if they use thier eyes to moniter team health location and status and adapt to the situations. only critical info needs to be spoken really.
A lot of people hate using voice in game, myself included. It dimishes roleplay and why do I want to hear some 12 year old belching, farting, talking in a high pitched voice, arguing with someone on the phone while their mic is left on, etc.? Thanks but no thanks. I wish people would stop being so lazy and use text chat more. I understand voice chat has benefits for speed, but honestly it's not all it's cracked up to be. Further voice chat is additional overhead and on people's computers who can already not afford to lose further performance just to play the game, it adds yet more complexity and resource drain (regardless of how minimal). I also agree that in a lot of situations chat isn't really necessary if people pay attention and do what needs to be done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-22-2010, 07:33 PM
Quote:
Originally Posted by Mondian View Post
Jesus, learn some punctuation, please.
So did you have anything relevant to add to the contents, or were you just looking for something to post?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-23-2010, 12:04 AM
Quote:
Originally Posted by Valias
Actually, it's commonly accepted that "walls of text" are harder to read for anyone, and thus frowned upon.

That said, I actually read through all that stuff and feel I should point out a few things:

Feds do have a ship type the KDF doesn't have access to: the science ship, although this admittedly gets negated in Tier 5. Still, PvP experiences in the lower tiers aren't that different. If we move into T5, though, things get even more distinctive with the large number of variant classes that Starfleet has access to, such as Assault and Star Cruisers. When we make a grand total of the different ships, the Federation trumps the Klingon ship count by a noticeable margin.

The one advantage I can see is the ability of a cloaked approach, which has been mentioned already. It should not be forgotten, however, that this only works at the start of the battle. When everybody in the Fed team manages to survive the first couple seconds, the KDF is actually at a disadvantage, for the BoP's you seem to fear (and rightfully so! ) do blow up real easy. Also, the focus clearly shifts away from all-cloaked to non-cloaked attacks as we see carriers, fleet support vessels, siege raiders and patrol cruisers enter T5 PvP.


All I can add to that is: Play more, and TeamPlay more. I'm doing PvP on both my Fed (where I can confirm the co-op issues pointed out earlier) as well as my KDF characters, and I see an overall 50:50 quota on both sides, with the occasional "bad days" and "good days" in-between.

very true and honostly i should kind of appologize about how fast i snapped off i wasnt thinking so much as just upset when i posted that second one about the wall of text. Just dont like it when some one pops off about an idea do to its format not its content.

Secondly i was not complaining about lower teirs they are even KDF has the BoP and feds have the sci vessel as you pointed out but in the later tiers you get the sci vessel (now it is renamed to the support vessel but its still the same basic ship) and the carrier and yes we do have a lot of varients but thats just it they are varients. Meaning they are still the same basic ship with a lot of the same exact uses and capabilities. The ships on the KDF are not this way less variants more different types and each different type is drastically different.


I have PvPed both ground and space on both and when i notice that ground seems to be 50/50 a lot more often then in space. actually for a long time i believed everything was balanced (and it is 1v1) and that it was just lack of team work on fed side until i saw fed working together just fine consistantly on ground matches and failing in space. As i said before i dont believe that any of the ships are OP they each have their ups and downs as they should but having that many different types of ships means there is a lot more variation to have to deal with instead of dealing with what the feds have where each ship type is varied ship is still pretty much part of that ship type and preforms very much like the rest of them of that same type.


PS. thank you CJAJ1330
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 Lazy? say what?
12-23-2010, 10:52 AM
Quote:
Originally Posted by Hindee
I wish people would stop being so lazy and use text chat more. I understand voice chat has benefits for speed, but honestly it's not all it's cracked up to be.
Pew pew...pause...TYPE, TYPE, TYPE.....RESPAWN in 15.....

Lazy has nothing to do with it because now I just killed you. Even minimal voice communication is much more efficient than text communication unless EVERYTHING you have to say is linked to a keybind. I have about 6 fleets vent info, 2 fleets by TS and others on Skype. I don't know about you, but my hands are otherwise busy alpha striking every 15 seconds.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-27-2010, 10:05 AM
Quote:
Originally Posted by genxcraig View Post
Pew pew...pause...TYPE, TYPE, TYPE.....RESPAWN in 15.....
.
mine is more like pew pew ..... targ...2223334 et the 53376 escorts 1111123 da......4455 it.
Keybinds help alot with team chat and should not be overlooked by those whom dislike voice chat capabilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-27-2010, 10:37 AM
Quote:
Originally Posted by Hindee
I wish people would stop being so lazy and use text chat more. I understand voice chat has benefits for speed, but honestly it's not all it's cracked up to be.
I do so hope you are trying to be facetious; because, yes, it is all that it's cracked up to be. There is a noticeable difference between a team with voice communications and one without (TSI excluded). The efficiency and coordination with which you are able to operate is VASTLY improved.

There are only two things that go into my chat window:

First, when I'm in a PuG: "I can call targets quickly. Please follow my targeting suggestions."

Second, a keybind that rotates through the following :
  • Ensign, set phasers to cowboy diplomacy and target $target
  • Now, I don't like $target. Dispense with them.
  • Target: $target.
  • Make your target: $target.
  • Ensign, set phasers to stunning! Target $target and give them a bad hairday.
  • I'm a doctor not a sharpshooter. Shoot $target.
And, I'm adding more as i think of them.

PvP is much, MUCH too fast to spend time typing. Not to be harsh, but you go right ahead; take the time to type out: "We need to focus on such-and-such." or "Everyone fire on this-guy." or "Roses are Red. Plasmas are blue. I'll get you, and your little dog too." or whatever you like.

In the time it takes you to finish that, my team (or any other voice coordinated team for that matter) will have finished you and a teammate. The next thing you'll be typing is "Hang on. I'm on my way back."

Don't be fooled. Voice communications make a huge difference in the results of the match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-27-2010, 02:52 PM
Quote:
Originally Posted by CJAJ1330
After playing both Feds and Klingons, I've seen now why Klingons supposedly always have the upper hand - they team up, communicate, and they know exactly what they're going to do and when they're going to do it when SHTF. This NEVER happens with the Feds. We just sit there, cower within the hulls of our cruisers, and the escorts we need so much to dish out damage run amok and get destroyed..
I am sorry, but that is just very over exaggerated.

I have played on the klingon side and witnessed exactly what you say is only prominent on the fed side. They are not that organized, they do not always communicate, and they do not always know 'exactly' what they are doing.
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