Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Five vs 20 PvP matchup
12-12-2010, 03:06 PM
Since I played a carrier before they got thier upgrade from useless to invulnerable I am in no way trying to flame or call foul on anyone who plays a Carrier. However, I am asking that something be done to bring some balance back vs a carrier or 3!

I just finished a Control Space PvP match up that actually turned out was 6v6 however, everywhere I looked all I saw was red! The sky was filled with fighters and BoP's not to mention mines! I actually had no problem takeing out a player BoP when they attacked as I tried to take down a carrier, but I could barely put a dent into a carrier as I was obliterated by all the minis pecking away at me!

To these 3 carriers credit they had very strong builds and knew what to do as a carrier captain to keep a large fleet in pregress and engaged. All three topped the damage chart and beat my damage by almost 200k. I was at 240k, 100k over any other fed player on the board.

Th problem that I have with this is that they didn't die once and at one point all 6 fed ships had targeted one carrier just to try and thin out the red and could only get the carrier to 80% I felt like we were fighting the CE! I was concerened as a carrier captain when I saw the improvements hit Tribble although I love it I hate it.

I don't really want to see fed carriers as the means of balancing this either, but the ships a carrier deploys are not a photonic fleet they deal damage and a lot of it! The carrier is a tank and can take a beating! So how does the federation stand a chance in a PvP matchup vs 3 of these ships?

I don't want to see carriers nerfed as I am a captain of one myself but I feel the need that they need a change to balance them and thier role in the KDF.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-12-2010, 04:07 PM
1)Eject warp plasma. Beam fire at will. Mines. cannon spread. Torpedo spread<----- take out fighters
2)Escorts come in and blow up the carrier.
3)Repeat for other carriers.

There's also gravity well to make the fighters bunch up, then you warp plasma them to slow them down and u blow them all to hell. Or photonic shockwave to blow them away and get a clear shot at the carriers. etc.

Its not impossible/rigged. Just requires more teamwork from the Fed side. You take out most of the fighters near one carrier so you have a clear view of it. Then you come in with escorts to deal damage. If it tries to heal you have a science ship do Subnucleonic Beam to neutralize its healing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-12-2010, 04:27 PM
I know where you're coming from, Trag.

Zorena even posted a video regarding the ridiculousness of the Klingon Vo'Quv and yet we have a statement from Stormshade that said that Cryptic doesn't view Klingon Carriers as overpowered.

Personally, I hope they decide to revisit the issue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-12-2010, 05:03 PM
Quote:
Originally Posted by Rikx View Post
1)Eject warp plasma. Beam fire at will. Mines. cannon spread. Torpedo spread<----- take out fighters
2)Escorts come in and blow up the carrier.
3)Repeat for other carriers.

There's also gravity well to make the fighters bunch up, then you warp plasma them to slow them down and u blow them all to hell. Or photonic shockwave to blow them away and get a clear shot at the carriers. etc.

Its not impossible/rigged. Just requires more teamwork from the Fed side. You take out most of the fighters near one carrier so you have a clear view of it. Then you come in with escorts to deal damage. If it tries to heal you have a science ship do Subnucleonic Beam to neutralize its healing.
So how do I magically get these abilities when I enter the match and see what I am up against...I am an escort and can take down a carrier 1v1 pretty handedly but challenge matches don't count towards anything.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-12-2010, 05:06 PM
Quote:
Originally Posted by Azurian View Post
I know where you're coming from, Trag.

Zorena even posted a video regarding the ridiculousness of the Klingon Vo'Quv and yet we have a statement from Stormshade that said that Cryptic doesn't view Klingon Carriers as overpowered.

Personally, I hope they decide to revisit the issue.
I play a carrier on my Sci Klingon Borg, I know what they are capable and I know what they were before. I do not want any current of new carrier captain to revisit those days. But when a carrier has a full compliment of fighters following it around it is a force to be recond with!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-13-2010, 01:04 AM
Quote:
Originally Posted by Tragamite View Post
So how do I magically get these abilities when I enter the match and see what I am up against....
thats a flaw in the PvP model. closed arenas dont allow for recon in order to strategize or disengage.

we need open PvP combat zones where we can come and go freely, recon the threats and make strategic choices accordingly. be it, call for help/reinforcements, break off and look for other opponents in another objective area, etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-13-2010, 06:11 PM
Quote:
Originally Posted by cocoa-jin View Post
thats a flaw in the PvP model. closed arenas dont allow for recon in order to strategize or disengage.

we need open PvP combat zones where we can come and go freely, recon the threats and make strategic choices accordingly. be it, call for help/reinforcements, break off and look for other opponents in another objective area, etc.
Agreed and another issue is the limit to 5 man teams and team chat. There needs to be afaction chat so I can coordinate with PvPers not in my team but still in the match.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-13-2010, 06:29 PM
Quote:
Originally Posted by cocoa-jin View Post
thats a flaw in the PvP model. closed arenas dont allow for recon in order to strategize or disengage.

we need open PvP combat zones where we can come and go freely, recon the threats and make strategic choices accordingly. be it, call for help/reinforcements, break off and look for other opponents in another objective area, etc.
Indeed, open arenas than canned hunts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-16-2010, 07:40 AM
So last night I was on the delivering end of this issue. My brother and I were playing our MGs and in a arena space battle we had 2 BoP and 3 carriers. As Klingons we didn't focus fire really on any ship and I didn't even apply my normal tactic of escort science cruiser I just shot at whatever auto selected. This included my own deployed when we were hit with scramble sensors. I'm set as a ship healer and felt I did a good job keeping everyone up.

I did 2k less healing then the top fed and was second healing and damage over all. I deployed fighters a BoPs. I don't have any torpedo systems just mines and I have one beam bank and 3 turrets. I'm debating changing the bank to array for the area covered.

I was actually ashamed of my damage score cause I'm set to be a healer. I also use regenerative shields but the players had a difficult time actually getting damage to my hull.

As a carrier captain myself I stand by my OP that a balance needs to be brought to carriers, at least the Vo'quv I haven't even seen other support vessels in PvP yet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-16-2010, 08:07 AM
Quote:
Originally Posted by Tragamite View Post
So last night I was on the delivering end of this issue. My brother and I were playing our MGs and in a arena space battle we had 2 BoP and 3 carriers. As Klingons we didn't focus fire really on any ship and I didn't even apply my normal tactic of escort science cruiser I just shot at whatever auto selected. This included my own deployed when we were hit with scramble sensors. I'm set as a ship healer and felt I did a good job keeping everyone up.

I did 2k less healing then the top fed and was second healing and damage over all. I deployed fighters a BoPs. I don't have any torpedo systems just mines and I have one beam bank and 3 turrets. I'm debating changing the bank to array for the area covered.

I was actually ashamed of my damage score cause I'm set to be a healer. I also use regenerative shields but the players had a difficult time actually getting damage to my hull.

As a carrier captain myself I stand by my OP that a balance needs to be brought to carriers, at least the Vo'quv I haven't even seen other support vessels in PvP yet.
The feds you fought probably were just auto targeting too and were probably not very organized. If they don't do teamwork and use the anti-carrier skills then they will lose always period. Just because playing with a certain weapon is easy does not make it invisible. For example in Modern Warfare 2 the dual wield g18 spam was very easy to use and got you lots of kills. But if you used a shotgun or a sniper you killed the guy using it just as easily. So there is always a counter; you just need to you use it properly and effectively.

I'm simply restating what Stormshade said in a post about PVP, so there wont be any pvp changes made any time soon since even they say you just need good teamwork and to use the proper skills.
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