Lt. Commander
Join Date: Dec 2007
Posts: 120
I tried playing ugc with a teammate tonight, and it was a nightmare. Despite sidekicking and what not, we were continually put into different instances of interior maps. We couldn't switch instances to play together. Please fix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-12-2010, 05:52 AM
i encountered that too. kinda finished my experimentation with the foundry until it's fixed. i can't proceed with my mission without team-testing it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-12-2010, 07:24 AM
The feedback from the Feature Episodes thread should be some indication of whether foundry missions are going to be team-friendly.

The majority have voted, and prefer to play alone.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-12-2010, 11:16 AM
Quote:
Originally Posted by HeathenStorm View Post
The feedback from the Feature Episodes thread should be some indication of whether foundry missions are going to be team-friendly.

The majority have voted, and prefer to play alone.
That may be true, but the least that they could do is fix is where those who want to play on a team can play as a team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-13-2010, 09:46 AM
Quote:
Originally Posted by HeathenStorm View Post
The feedback from the Feature Episodes thread should be some indication of whether foundry missions are going to be team-friendly.

The majority have voted, and prefer to play alone.
this relates to the bug report how?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-15-2010, 07:56 AM
i would really like some kind of dev recognition of this problem as a bug/known issue. and a possible timeframe when/if to expect a fix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-15-2010, 05:42 PM
Seriously, it's really a damaging experiance when you're in a UGC with five people, and the interior portions split you up but the mission still spawns in your instance the number and level of enemies for five people.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-16-2010, 01:13 PM
This affects away team members as well. I have been beaming down solo on my own mission since foundry first released
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-19-2010, 07:30 AM
Quote:
Originally Posted by SP3CTREnyc
This affects away team members as well. I have been beaming down solo on my own mission since foundry first released
there is a fix to the redshirt problem
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:28 PM.