Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 L4 Maneuver request
12-21-2010, 05:35 AM
For those of you who do not know what an L4 Maneuver is, it is when a ship does a complete inverted 360. Example includes, one moment you are in front of an enemy vessel who has engaged your ship, the next moment you fly upwards and invert yourself until you are sitting upright again, placing you behind your enemy. This has been done on a few occasions in both Star Trek Next Generation and Star Trek Enterprise.

On the Star Trek Enterprise show, the maneuver seemed to be slightly taxing to the vessel, but at the same time, it was done in a thick nebula. In the Star Trek Next Generation Movie, it looked easy and not taxing. Regardless... I suggest the Devs add this maneuver to all ships and put it on a similar timer to that of Ramming Speed. Something that should be an automatic ability obtained at maybe Commander Ranks?

I personally think this would add a much needed strategy to space combat.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-21-2010, 05:39 AM
Or you could just perform the maneuver manually.

There are no special maneuvers in STO that involve using a captain or boff ability and that's for a good reason - this isn't "Let the game code fly your ship for you online".
Lt. Commander
Join Date: Dec 2007
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# 3
12-21-2010, 05:42 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Or you could just perform the maneuver manually.
With the restriction of a 60 degree ascention and descention angles, thats not possible, thank cbs for that, they demanded that cryptic not allow full 360 degree maneuvers because they didnt like the thought of ships flying upside down, which is odd cos Up is kinda relative in space, being three dimentional and all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-21-2010, 05:45 AM
Quote:
Originally Posted by Mad-Larkin
With the restriction of a 60 degree ascention and descention angles, thats not possible, thank cbs for that, they demanded that cryptic not allow full 360 degree maneuvers because they didnt like the thought of ships flying upside down, which is odd cos Up is kinda relative in space, being three dimentional and all.
Very true. But that doesn't mean a pre-programmed maneuver that you can hit a hotkey for is a good idea. Any player with a high turn rate ship (escorts) would use this particular maneuver as an i-win button all the time.

We do not need STO combat to be more like bridge commander. STO has its own unique combat style which works well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-21-2010, 05:49 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Very true. But that doesn't mean a pre-programmed maneuver that you can hit a hotkey for is a good idea. Any player with a high turn rate ship (escorts) would use this particular maneuver as an i-win button all the time.

We do not need STO combat to be more like bridge commander. STO has its own unique combat style which works well.

Not if it was the same for everyone.

As far as it being "Bridge Commander" ...this maneuver *is* cannon to Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-21-2010, 05:50 AM
Quote:
Originally Posted by Forgotten-Nemesis View Post
Very true. But that doesn't mean a pre-programmed maneuver that you can hit a hotkey for is a good idea. Any player with a high turn rate ship (escorts) will use this particular maneuver as an i-win button all the time.
oh i agree, dont get me wrong, i just want 360 degree maneuvres, i dont play escort classes cos its sometimes a too irritating lining up my cannons lol. but if i had a choice id like the "Crazy Ivan" maneuvre purely for fun, as shown on Andromeda tv series, as it looks funny as hell.

but dont ask for funny maneuvres, cbs are akin to totalitarian dictators when it comes to these things, its their way or no way, have great sympathy for cryptic in that regard lol
Lt. Commander
Join Date: Dec 2007
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# 7
12-21-2010, 05:50 AM
Not to mention that assuming a vertical vector to get behind your pursuer is only assumed in an environment with a "floor".

Pull the maneuver by going to Port or Starboard rather than up or down.
Lt. Commander
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# 8
12-21-2010, 05:53 AM
Quote:
Originally Posted by Katic View Post
Not to mention that assuming a vertical vector to get behind your pursuer is only assumed in an environment with a "floor".

Pull the maneuver by going to Port or Starboard rather than up or down.
Meh, for me, that would defeat the whole idea of the maneuver. If you want to look at it that way, you can always just come to a full stop, then reverse and watch your opponent fly right by you. I perform this maneuver to great success on quite a few occasions. Does not mean the Maneuver I am asking for should not be implemented.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-21-2010, 05:59 AM
Quote:
Originally Posted by Wraiven View Post
Meh, for me, that would defeat the whole idea of the maneuver. If you want to look at it that way, you can always just come to a full stop, then reverse and watch your opponent fly right by you. I perform this maneuver to great success on quite a few occasions. Does not mean the Maneuver I am asking for should not be implemented.
Other than the cool animation, what pressing reason is there for this as a button-operated maneuver rather than the in-game options we have now?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-21-2010, 06:04 AM
Quote:
Originally Posted by Katic View Post
Other than the cool animation, what pressing reason is there for this as a button-operated maneuver rather than the in-game options we have now?
Personally, I was considering it to be something of use such as it is with Evasive Maneuvers. A great ability to have that is on a medium timer, that has to be used wisely because once it is used up, it's gone until it recharges. I can see the L4 Maneuver being used much in the same way. Nice to have, but if it's used unwisely, it can be both wasted and not available when it's needed.

Also, since we can not pull this maneuver off manually, perhaps we can use it as a ship maneuver ability.
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