Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-21-2010, 02:28 PM
Quote:
Originally Posted by Cormoran View Post
Mercenaries? i got dibs on Boba Fett!
Now that you mention it, I guess Breen would be the perfect mercenaries. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-21-2010, 02:29 PM
Would there be nearly as much controversy with the idea of a Ferengi mercenary for GPL?

And they wouldn't be IN Starfleet or the KDF, per se.

More like an Exchange Officer... with an Exchange Rate Markup.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-21-2010, 02:38 PM
Quote:
Originally Posted by Valias
*shivers*

As people who bothered to read my previous rants on this subject may already guess, I dislike the idea of completely removing the style barrier between the factions.

Matter of opinion, of course. I know many Starfleet Captains can't wait for the opportunity to fill their entire ship with Orion chicks, the setting be damned. I for one prefer uniqueness, however, and this happens to include racial allegiances, clothing limitations and ship/equipment restrictions. The FDC BO's are already just plain wrong, but I see no need to continue further down this path of playing against the background fluff.

PS: Orions actually have a really big dislike for the Federation for messing with their idea of "trade" for centuries. And Nausicaans in Starfleet ... ehhh if you're going that far you can straightly call them mercenaries, for there's no point in trying to even pretend that Starfleet Command still has any regulations on what its captains do.

Customized paint jobs, bridge bunnies, Terran Empire uniforms, replica museum ships, plasma guns ... and now mercenaries. Well, I guess you could say that it's a lost cause anyways.
As much as I've railed against things in canon that I thought were silly, this idea is...well, not a great one. I have to agree with Valias.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-21-2010, 02:44 PM
Wait, how come no one in this thread has mentioned a third faction as the better option? A mercenary faction would be the solution to all our ills!

Quote:
Originally Posted by Valias
Oh, the "escaped slavegirl"? Just goes to show how little the creators of said movie knew about Orions. Or Star Trek in general.
To be fair, if you ignore Enterprise, you wouldn't get anything about the "slave" girls being in charge.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-21-2010, 02:47 PM
Quote:
Originally Posted by Leviathan99
Would there be nearly as much controversy with the idea of a Ferengi mercenary for GPL?
For the KDF? In fact, yes, Ferengi and Pakleds for KDF were recently discussed over there.

We (as I'm sure I'm speaking for more people than myself now) do not need -any- more races in the Klingon Empire, and we do not want any KDF species for Starfleet. Factions are and feel unique only as long as they retain as many defining aspects as possible, including species. Whilst I like the idea of mercenaries or exchange officers from a gameplay mechanic PoV, I disapprove of it as just another way to break the limitations set in place by the setting.

It is completely irrelevant what kind of currency is used to attain them - at the end of the day the truth is that everyone and his mum will have a ship full of Orions or Breen or whatever. As already said some people will find that "cool" and "exotic" (despite the fact that they'd be far from alone with such a spectacular idea), but others will simply feel it to be way too removed from the setting.

There are more worthwhile things to do with developer resources. Instead of getting even more species who will fly the same Klingon ships and wear the same Klingon clothes, why not flesh out the existing ones a little more with additional ships for T1-4 to bring the KDF up to Starfleet numbers? Or how about some species-specific content such as repeatable daily smuggling mission just for Orions, a daily pirate raid just for Nausicaans, a daily riot suppression mission just for Klingons and a daily "ancestral lands" reclamation mission just for Gorn?
Species should be so much more than just a skin for your avatar and a couple extra options in the power selection.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-21-2010, 03:14 PM
Quote:
Originally Posted by Felderburg View Post
Wait, how come no one in this thread has mentioned a third faction as the better option? A mercenary faction would be the solution to all our ills!
Yep, I keep pointing that one out. Did it in the KDF-Ferengi-thread, too. A neutral mini-faction just for crafting, trading and smuggling would be more than enough!

Tier 1: Freelancer (example ship: Peregrine-class Courier)
Tier 2: Freetrader (example ship: Antares-class Transport)
Tier 3: Entrepreneur (example ship: D'Kora-class Marauder)

Only 3 tiers of ranks/ships, PvP would be possible on Tiers 2 and 3 where they could pop up on either side of one of the "real" factions. This would have the added benefit of allowing faster matches on these tiers. They can join a group of any allegiance and help out in KDF/Starfleet missions but cannot start them on their own, and they would get a special "mercenary" currency (latinum?) instead of items and merit/honor.

Although their ships and ranks only go up to Tier 3, the ships can be upgraded with equipment up to Tier 5. This means that "neutral" captains can still help out KDF and Starfleet officers on Tiers 4 and 5, but their pimped-up ships won't be as efficient as the military-grade vessels of the big factions.

In addition to this, they would receive bonuses to crafting and receive special "transport run" missions into the exploration clusters of both factions, including the possibility of having to break through a blockade (smuggling) where survival is more important than blowing up the enemy patrol ships.

... whew, just off the top of my ridges. I could probably go on for hours with ideas concerning this.

Quote:
Originally Posted by Felderburg View Post
To be fair, if you ignore Enterprise, you wouldn't get anything about the "slave" girls being in charge.
That's true. I suppose I'm a bit stuck in my admittedly elitist attitude that a roleplayer should read up on the character he wants to play.

Or was that in reaction to the cluelessness of the JJverse writers? There were more things wrong with it than just the Orion... But I suppose they could simply pull the "lol reboot" joker and claim that their Orions work differently. After all, that was one of their major reasons for the whole alternate timeline idea: "F...k canon."

[edit] sorry for double-post >_>
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-21-2010, 03:21 PM
Quote:
Originally Posted by Felderburg View Post
Wait, how come no one in this thread has mentioned a third faction as the better option? A mercenary faction would be the solution to all our ills!
While I don't disagree how common is a "mercenary" faction in Star Trek?

Star Trek really isn't Star Wars: full of roguish freighter pilots who fall into adventures purely by accident. The main thrust of Star Trek is the Federation and how it interacts with the other species in the Alpha and Beta Quadrants. Thadiun Okona is the exception to the ST rule not the norm.

The further we push away from the ST norm the more we just end up looking like a generic SF game, or worse, looking like SWTOR.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-21-2010, 03:31 PM
Quote:
Originally Posted by Cosmic_One View Post
The further we push away from the ST norm the more we just end up looking like a generic SF game, or worse, looking like SWTOR.
That's a very real danger I am sensing as well, but I'd rather have such characters in a proper faction of their own rather than "pollute" the KDF and Starfleet with their concepts - this isn't good for them, and it isn't good for us.

And in their defense, we probably have to keep in mind that the Trek shows were very focused on a single Federation starship. Other than for a very few episodes (such as the brilliant "Soldiers of the Empire") we got to see very little of what life elsewhere is like - and to be fair, there were way more freighter captains and mercenaries in ST than just Annoying Okona. Sisko's girlfriend, for one. Other examples include such colorful characters as Captain Arctus Baran or DaiMon Bok. If you look closely, you'll find a lot of options for such characters, especially outside the core of Federation space.

By the way, sfdebris did a hilarious review of The Outrageous Okona. Give it a watch here!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-21-2010, 03:50 PM
Quote:
Originally Posted by Valias
And in their defense, we probably have to keep in mind that the Trek shows were very focused on a single Federation starship.
And the question I would ask is why, after 726 episodes and 11 movies, should the game not also be focused on that? There are plenty of other generic SF games out there that can let me play a mercenary, or miner, or merchant, or whatever. Why genericise ST when I just go and play Eve or AO or SWG? Honestly it just seems like everyone is just trying to take the Trek out of Star Trek.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-21-2010, 03:53 PM
Quote:
Originally Posted by Valias
That's a very real danger I am sensing as well, but I'd rather have such characters in a proper faction of their own rather than "pollute" the KDF and Starfleet with their concepts - this isn't good for them, and it isn't good for us.

And in their defense, we probably have to keep in mind that the Trek shows were very focused on a single Federation starship. Other than for a very few episodes (such as the brilliant "Soldiers of the Empire") we got to see very little of what life elsewhere is like - and to be fair, there were way more freighter captains and mercenaries in ST than just Annoying Okona. Sisko's girlfriend, for one. Other examples include such colorful characters as Captain Arctus Baran or DaiMon Bok. If you look closely, you'll find a lot of options for such characters, especially outside the core of Federation space.

By the way, sfdebris did a hilarious review of The Outrageous Okona. Give it a watch here!
It's funny because I thought making the Klingon Empire less of a Klingons-only club, through whatever means, was a huge improvement this game made.
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