Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Best Ground Weapons by Class
11-19-2010, 10:32 AM
I'm curious if there is such a thing as "best ground weapon by class" in your opinion...


Best weapon for Tactical Officers - Sniper Rifle

Best weapon for Science Officers - Arc Wave

Best Weapon for Engineering Officers - Split Beam

???

Is there consensus and one weapon stands out by class - or is it all purely speculative?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
11-19-2010, 10:35 AM
personally i think it has more to do with play style.

i like dual pistols and sniper rifles (not really sniping from 30m...)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
11-19-2010, 10:36 AM
In my opinion, the split beam is the best ground weapon for all class.
You shouldn't have your entire party with it though
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
11-19-2010, 10:38 AM
I also use dual pistols as my expose weapon and most of the time I use a splitbeam for exploit.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
11-19-2010, 10:38 AM
Quote:
Originally Posted by dstahl View Post
I'm curious if there is such a thing as "best ground weapon by class" in your opinion...


Best weapon for Tactical Officers - Sniper Rifle

Best weapon for Science Officers - Arc Wave

Best Weapon for Engineering Officers - Split Beam

???

Is there consensus and one weapon stands out by class - or is it all purely speculative?
Is this a prelude to a set of class-specific skills to boost characters using these weapons? If so, I approve! If we're going to make class a bigger factor in ground combat though, it might be cool to have it determine the balance between proc strength and raw damage. Science characters should have a much higher chance of getting a secondary effect with lower damage, tacticals should be the reverse and engineers should be balanced.

To answer your question; Definitely see the Sniper as being a tactical officer focused weapon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
11-19-2010, 10:39 AM
My main is tactical, and I love using Bat'leths. Now, if I could just find some more variety in melee or something over an MKVI, I would be set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
11-19-2010, 10:40 AM
Quote:
Originally Posted by dstahl View Post
Best weapon for Tactical Officers - Sniper Rifle or Split Beam (Tacticals can get the most effect from exploit damage)

Best weapon for Science Officers - Dual Pistols (Good damage, and the AOE has a short enough range that the player has to stay close enough to be able to heal everyone)

Best Weapon for Engineering Officers - Any AOE Expose (Engineers are walking expose machines anyway)
There's my thoughts on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
11-19-2010, 10:43 AM
funny.. i would think a dev would know this..

all normal weapons (ie not weekly reward) are boosted by tac captain power. therefore eng and sci captain using the same weapon will have the same dps, and so i dont think there is such a thing as the best.

most we can say is. sci captain have more aoe expose and may "like" aoe exploit (ie split beam), which is not what the DEV OP says...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
11-19-2010, 10:44 AM
dual pistols are generally the best expose weapons for any class, with pulse wave coming in second in my experience.

as for exploit wepons, i would say the proton rifle, sniper rifle or split beam.

I don't think any class greatly favours any weapon type; it's more dependent on the player behind the character; class has little to do with it, though tactical officers are probably the best at using melee weapons. I would be using the same wepons whether i was using tac, eng or sci.
Lt. Commander
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Posts: 120
# 10
11-19-2010, 10:44 AM
tactical - Sniper rifle. "Put all your buffs in one bag!"

Engineer - anything goes. I generally prefer assault weapons

Sci healer - compression pistol. Avoid getting too much aggro
Sci CC - split beam/autotargeting. Exploit your AoE exposes.

my 2c
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