Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-23-2010, 09:11 AM
Quote:
Originally Posted by MajorFury View Post
The most effective anti healer strategy I could think of would be a time machine to take the game back to a time when you had to have a modicum of skill to be an effective healer. The biggest change in the game that I have noticed since my return, 5-6 month break, is the healing and resistances are stupid. By simply boosting the survivability through the roof they managed to increase the margin of error for the majority of players who are honestly mediocre at best. These changes in game mechanics combined with quality players leads to battles that can take half a day to complete.

Burst damage has been nerfed and healing along with resistances buffed big time. Every terrible player gravitates toward Cruisers right now because there are so many crutches offered them they can fill their Captain Kirk invincibility complex. Then Cryptic releases the Borg/Aegis sets which at least look to increase survivability even more? I know when last I played people everywhere (at least the bad players) wanted the game "slowed" down and a more "strategic" feel to combat. I think this has been somewhat achieved but the way they went about doing it is bad if you ask me.

Blackjack
/threadwin
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-23-2010, 09:34 AM
Quote:
Originally Posted by MajorFury View Post
The most effective anti healer strategy I could think of would be a time machine to take the game back to a time when you had to have a modicum of skill to be an effective healer. The biggest change in the game that I have noticed since my return, 5-6 month break, is the healing and resistances are stupid. By simply boosting the survivability through the roof they managed to increase the margin of error for the majority of players who are honestly mediocre at best. These changes in game mechanics combined with quality players leads to battles that can take half a day to complete.

Burst damage has been nerfed and healing along with resistances buffed big time. Every terrible player gravitates toward Cruisers right now because there are so many crutches offered them they can fill their Captain Kirk invincibility complex. Then Cryptic releases the Borg/Aegis sets which at least look to increase survivability even more? I know when last I played people everywhere (at least the bad players) wanted the game "slowed" down and a more "strategic" feel to combat. I think this has been somewhat achieved but the way they went about doing it is bad if you ask me.

Blackjack
It was quite a culture shock fro me too when i left end of march beginning April and returned a couple of months ago. On the other side of the coin i do understand why the devs, and the majority average player did not like seeing one bop/raptor uncloaking and wiping the whole group in a few seconds.

Pugging used to be a favorate past time of mine but it is an exercise in frustration when you get 5 fed crusiers and the kdf 4 players are not breaking 100k because they are clueless even in carriers an no one has any ability to break the resistant stacking cos every player is a Tac captain. Nowadays i will pug but i would rather be in a group with at least one or two other players i trust. Thankfully more often than not this for me is the case.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-23-2010, 09:55 AM
Quote:
Originally Posted by MelineAaele View Post
/threadwin
Amen to that.

Having returned for a few days to the game, I'm reminded immediatly why I left. I prefer one on one fights with another player, not having to gank him so you can finally crack their shields. At this point even the supposed glass cannons can take concentrated fire.

I've tried some extreme builds, just to get the DPS from a cruiser - 3 dual beam banks, 1 quantum torp, 4 turrets, EP2W3, BO1, HY3, APB1 - one on one I still couldn't crack an escorts shields.

So I've given up and gone for a purely defensive healer build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-23-2010, 12:05 PM
Quote:
Originally Posted by MajorFury View Post
Then Cryptic releases the Borg/Aegis sets which at least look to increase survivability even more?
Fear not Nerf is watching..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-23-2010, 01:20 PM
Quote:
Originally Posted by Roach View Post
lol- Would saying, " to beating them in thier sleep before they sign in" be too much.
Honestly TSI works so well together I can't think of any "legal" way of winning.:p
That doesn't mean one should stop trying though.
-coughs can be subverted with shiney objects to go in without shields coughs-
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-23-2010, 01:57 PM
While the idea behind the build is solid, like other people have said, off healing accounts for a heck of a lot of healing.

Last cap and hold match I played in my fleet escort I got over 700k healing score and was the top healer in the match (which is silly). Granted, most of that was probably from healing myself, especially with a few uses of miracle worker, but I was definitely tossing my heals around liberally on anyone, once the KDF started to ignore me.

So the point is, isolating one ship from the group can be useful, but its not going to cause the healing to dry up against a good team.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-23-2010, 02:18 PM
Quote:
Originally Posted by Foxrocks
While the idea behind the build is solid, like other people have said, off healing accounts for a heck of a lot of healing.

Last cap and hold match I played in my fleet escort I got over 700k healing score and was the top healer in the match (which is silly). Granted, most of that was probably from healing myself, especially with a few uses of miracle worker, but I was definitely tossing my heals around liberally on anyone, once the KDF started to ignore me.

So the point is, isolating one ship from the group can be useful, but its not going to cause the healing to dry up against a good team.
they fixed the healing numbers. any heal you toss counts only for you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-25-2010, 10:00 AM
PvP in any mmo, and especially STO, is rock-paper-scissors (lizard-spock). Having one "build" that does a specific thing, and executing it flawlessly, will probably wipe even the best group the first time you run into them. As soon as they respawn, you should expect all of your awesome combos to stop working. The "Best" (TSI included) aren't the best because they have found an OP combination of abilities, they're the best because they adapt quickly and effectively.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-25-2010, 10:30 AM
Quote:
Originally Posted by MustrumRidcully View Post
"Anti-Cruisers Online" build.
The world needs more of those.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-25-2010, 12:31 PM
The only way I've come across even coming close to an Anti-Healer build is to beat them at their own game; heal harder than they do. But that never works :p
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