Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
12-23-2010, 06:32 PM
Can you give us any details on the new Crew system for ships? You've mentioned before that crew would play a part in crafting, but since Cruisers and Carriers have more crew than Escorts/Raiders and Science ships, would this give them an advantage in crafting?

Can you give us any details on the coming exploration clusters revamp?

Will we ever revisit the Undine/Iconian Arc? If so, would these missions be featured episodes available to all ranks or episodes only available to Vice Admirals that have already progressed through the arc?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
12-23-2010, 06:35 PM
Are there any plans to add some flexibility to the cruiser or escort vessels on the fed side? at admiral level i mean. Such as adding a universal boff slot (even instead of the fifth slot). far too often i've felt like i've been restricted to choosing a ship based on the slots it has rather than the actual design of the ship itself (which would be what i want).

for instance, i wanted to buy a prometheus, but realised that two science slots was a turn off.

i'm lvl 51, and love the game to bits. i guess i'd just like to feel like i had a bit more control over what ship/role i was playing.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
12-23-2010, 06:39 PM
1.Could we see the ship pets do more than just fly behind us ie be able to fight in combat along side the owner?
2. With the ship yards out side the space doc can we see them being used as when u get a new ship it starts inside one and when u come back to space dock u doc to get your repairs to your ship instead of seeing the guy in the shipyard?
3. Do you see having the shuttles being driving from a first person view and seeing the full scale of the ships?
if that could be done i would buy a runabout .
4. Last how about when your crew is hurt u go to your sick bay and get healed not stoping by starbase for every bump on the head?
Guys are doing a great job keep up the good work.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
12-23-2010, 06:54 PM
What ideas for additional uniforms/costumes do you have for the future? Is craftable clothing or stat'd clothing a possibility?

Any plans to let us place KDF exchange officers in Federation outfits (not just the convert-to-captain ones, but kept as bridge officers)?

What else is planned for crafting in the future? Additional craftable items, new particles, etc.?

If the game goes F2P eventually, do you think the referral program would still be used, or would it be shut down? Any changes to it you see if the game goes F2P?

Can you give us some specifics as to where you want to take the game in Season 4 (even if just some ideas)?

More titles and accolades please. We want the "Doctor" title, not just medic.

Many have requested player-chooseable transporter effects. See http://forums.startrekonline.com/sho...d.php?t=173966 - is this something you'll consider?

Many of us are looking forward to playable holograms, androids, etc. What other playable species are being considered for the future at this point?

Is more fleet and personal bank space being planned?

What further plans are there for expanding ship interiors and making them interactable (bridge controsl, etc.)?

Will more of the pre-order bonus items be heading to the C-Store? (Rifle, dish, etc.)

I know some of this has had dev posts, but a lot of players don't see those and do read Ask Cryptic, and we could always use an update or more specifics.

I would also like to take this opportunity to say thank you to the STO team for all their hard work. We do appreciate it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
12-23-2010, 06:59 PM
Here we go again...

- How goes it with the Borg STFs, Terradome, and the Hive? Any status updates?
- Will the coming ground combat changes include new personal kits?
- Are the devs, at the moment, aware of any unbalances in PvP that they plan on addressing
- Can we expect any quick fix to the borg protodrone madness we got in season 3?

Thank you!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
12-23-2010, 07:01 PM
I remember a while back about something with season 1 having Shuttlecraft missions, but they were pulled back for tech issues. Will we ever see these missions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
12-23-2010, 07:07 PM
Quote:
Originally Posted by Fewzz View Post

I actually think this one is important now. With the Foundry coming to the Holodeck will we see the SP that is needed to gain a level raise at all? Some feel it is a too quick to level up and with Foundry missions i believe now could be the time to actually raise the SP needed to go up a level/rank, thus rectifying the all too quick leveling in STO.


I respect your opinion but somewhat disagree, because those of us with numerous characters have a hard enough time redoing all the quests on them, we don't need to make the grind any more mind numbing than it is the second or third time through.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
12-23-2010, 07:08 PM
Quote:
Originally Posted by maximus92 View Post
With the Borg and Aegis sets changing the appearance of our ships, are there plans to have ship items already in game add further customization of the look of our ships? For example say the different armor consoles changing how the outer hull looks.
That's a pretty neat idea in my opinion. I have the Aegis on my main character and it's sweet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
12-23-2010, 07:12 PM
Will be able to allow our Bridge Officers to wear "Off Duty" uniforms? For example the Mercenary outfit set?

Also, are there any plans to allow us to customize the Photonic Bridge Officer earned from the referral program?

Is there any possibility of talking with Doug Drexler and getting his permission to use the NX-Refit in-game?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
12-23-2010, 07:45 PM
Dstahl said months ago, during the Death Penalty discussions, that NPCs camping our spawn point in Deep Space Encounters was going to be fixed. So my questions is when will this be fixed?

Star Cluster explore missions still have a lot of problems. BOs disappearing into the ground, Borg covertly supplying rebel factions with weapons or searching for artifacts from their 'Third Dynasty', Dual Pistol wielders insta-wiping whole teams, etc. When will these problems get fixed?

When will the developers realize that Tellarites are not space dwarves? This picture here shows them being only slightly shorter than Captain Kirk, and this one here shows a Tellarite that's actually taller than Captain Kirk. According to IMDB, William Shatner is 1.77 meters or 5' 9 1/2" tall. This means that the Tellarite in that last picture would have to be at least 5' 10", a height that is impossible for Tellarites in STO.

Also, since Season 3 went live there's a bug that causes Tellarite BOs to shrink uncontrollably if you try to edit their costume. When is this going to be fixed?

Yes I know that that is two questions about Tellarites, but it's not like Cryptic is going to answer my questions anyway. In these Ask Cryptic things they always skip over and ignore the hard questions that they don't want to answer.

Anyways, Merry Christmas and Happy New Years everyone!
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:29 AM.