Lt. Commander
Join Date: Dec 2007
Posts: 120
The enemy ships I've put on my maps do not seem to be moving any more. They all have wander set to True and were working fine before the last patch (Dec 22) that fixed the ground character idle animations.

But now the ships I've placed on space maps don't wander. I haven't got any ground NPCs set to wander so I don't know if that's broken too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-27-2010, 11:27 AM
Are you checking this before or after publishing?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-27-2010, 01:44 PM
Quote:
Originally Posted by ZeroniusRex
Are you checking this before or after publishing?
After publishing. I had to manually republish my mission to see the fixes for the chat animations. Those are now working, but the ships no longer wander any more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-30-2010, 07:38 PM
Latest - I withdrew one of my missions completely while I added a new respawn point and then republished it again and tested the republished live version and the ships still do not wander.

So both of my live published missions do not have working wandering ships, whereas they worked fine before that patch that broke ship costumes and fixed the animations. Republishing has no effect.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-31-2010, 12:51 PM
Which of your missions is this, please?

It's working fine for me, but I am testing on a slightly newer build than y'all are testing on.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-31-2010, 12:59 PM
Quote:
Originally Posted by ZeroniusRex
Which of your missions is this, please?

It's working fine for me, but I am testing on a slightly newer build than y'all are testing on.
Both of the ones in my signature. They used to have moving ships but they don't move any more. I have seen other people posting that brand new missions they make seem to have wander working, but I have no intention of scrapping my existing stuff and re-making it so that it has working stuff.

I'm just hoping that it all works on a newer build. But I've gone into tribble on the current build, played through both of my missions and they both have static NPC ship groups, even though they have wander enabled and have been republished multiple times since the last patch.

Quote:
Originally Posted by ZeroniusRex
Note: You will need to manually republish your missions to see the fix for wander not working appropriately.
Quote:
Originally Posted by Allerka View Post
Did that. Still doesn't work. I think it's part of my mission, though. If I make a new mission and set up wander, it seems to work fine. I guess I'll have to re-do mine from scratch.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-01-2011, 03:21 PM
I can second this. I had wandering working in "The Longing", and then it suddenly broke (with the Dec 22 patch, I believe). This afflicts both ground and space enemy groups.

Regards,
Rachel
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-03-2011, 01:38 PM
Perhaps you could advise me on a related problem. I'm trying to pack a room full of starfleet crew who are wandering all over the place - sociallizing and partying. I set five mobs of starfleet ensigns in the room. Then, I set wander to true, wander weight all the way up and wander distance to max. Nobody moves anywhere, even after publish.

Is this something I'm doing wrong, that I can fix or is it something wrong with the Foundry that I cannot?

Many thanks in advance,


EB
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
01-04-2011, 11:39 AM
Ebeyer, that does sound like a bug. Have you tried fiddling with the values at all? Maybe set path nodes to 2?

What's the name of your mission?

Thanks!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-04-2011, 01:17 PM
same for me, this is happening with ships as well as ground npcs
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