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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
12-31-2010, 04:48 PM
Quote:
Originally Posted by Sekrit_Agent
Blah Blah Blah
My only response to you if a parady of your own signature:

A famous philosopher once said, "What a man covets most but can never have, he passionately hates."
I wonder how many STF haters are still in high school?

I was going to ignore this post as more STF whining, but since you're being rude to others, had to respond...

On topic:
Quote:
Originally Posted by Captain_Oops View Post
FIX THE ELITES

Quote:
Originally Posted by Captain_Oops View Post
FIX THE HOLDS - 30 seconds? really what moron thought this would be "FUN"?
Stay back from the borg, stop trying to melee them

Quote:
Originally Posted by Captain_Oops View Post
FIX THE TRANSFORMERS - Frustrating the hell out of the casual players is a really good method to kill subscriptions, and interest from the lifers (of which I am one). The purist loves the hard challenge but isn't that why elite and advanced were created?
I do think the third group is pointless and just there for annoyance... generally if you can get past the second, you can get past the third. That aside, it really isnt that hard of a concept. Kill the workers. Push them back. Turn on all the transformers at a decent pace. Anyone can do it, so long as they are willing to put a minimal amount of effort in.

Quote:
Originally Posted by Captain_Oops View Post
FIX THE RESPAWNS - Because nothing says "FUN" like running for a solid 3 minutes if you have to respawn and wipe. You've known about this from the begining of the STF's
Only thing wrong here is that stupid bug where you get transported way, way back if you die toward the end of the mission, instead of at the second checkpoint. Think its just a problem with calculating the closest spawn point instead of checking the pathing to the closest one (or why not just send people to the most recent...). Do agree with you here...

Quote:
Originally Posted by Captain_Oops View Post
FIX the BOSS - enough threads about bugs on this one.
Some bugs, still easy to beat. One person melees close range, others distract the borg. Fairly simple and hard to screw up, even with random bugs.

Quote:
Originally Posted by Captain_Oops View Post
Now usually there is a reply posted about how if you were as awesome as "me" then you wouldn't need any of these fixes. And to those people, great and how many times do you go and fight the crystal entity a day? Another example of stupidity.... unless of course they finally fixed it.
I do it whenever a group of friends and I get together, take over an instance, and fill it up with people what are competant. Same with STFs. Run with people that listen, and it's easy. Run it with people that dont pay attention, dont read, dont listen, and you're going to get frustrated.

Quote:
Originally Posted by Captain_Oops View Post
If the focus is fun and getting more people to stick around and enjoy the game and bring their friends please cryptic don't frustrate the majority of casual gamers with retarded gameplay. You've done some great things and it keeps me personally coming back because I enjoy the fun part of the game.
I do agree with you, it should be made fun for everyone. I heard there was talk of making single player versions of all the STFs. I assume it wouldnt give assimilated borg set and higher tiered gear as reward, but at least it will let others have fun and experiance the story line. I am all for something like that (lets call it easy mode ) But if you are trying to make STFs overall easier, then I have to say no. They are frustrating to do in PUGS. Easy to do with a group of good, competant people. So stop pugging if you care so much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
12-31-2010, 04:59 PM
Gozer is back and at some point is slated to re-visit the STF's to polish them up and fix bugs. There is also another STF called " Into the Hive" which is yet not active but something he will be working on as well. We just need to give them time to make the changes.

Quote:
I have run the Cure before the loot set came out and after. I have definitely noticed a change. We have had people that had gone through before very rarely dropping from team because they were bugged. I have noticed an increase in that. I have as well noticed that the transformers are a bit wonky...There is a particular setup that I favor...and it works...well, most of the time...lol. The problem I am seeing is toward the end. The three nodes before the boss, when you take down the generator, now that has been increased in difficulty. Rarely have I come across the ability to take it down without almost...or a party wipe (now I am not an STF noob..I have been doing these with veteran players too...lol). We are adapting to that part (how borgish of us...lol).
Right, Left, Center- All the help I will give here.
Boss fight- Weapon from the Devidian missions- great for hitting shields and Boss at same time for 4 teammates sitting way back

White Knight- Prefered 3 tac, 1 Eng, 1 Sci. You need Dps in this mission to kill borg and nodes faster. Eng- Domes only last seconds and is useless to have more then person and giving up dps. Sci- specd for healing and used to breaking combat to help teammates. Disagree with Bat'leths after watching a 43minute run Cure video. Yes, someone did it and put it on youtube. Full Auto assualt gives great damage but none of the aggro. Split beams for their exploit after exposing with the Full Auto. Tip, node groups count but patrols dont, skip some. Tac kits- fire team, squad leader, grenade satchel. At the tansformers, use grenade satchel to spam the trasnformer with plasma and everything else. The workers will not approach it and you can keep the plasma on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
12-31-2010, 05:01 PM
Quote:
Originally Posted by Sardoc
I do agree with you, it should be made fun for everyone. I heard there was talk of making single player versions of all the STFs. I assume it wouldnt give assimilated borg set and higher tiered gear as reward, but at least it will let others have fun and experiance the story line. I am all for something like that (lets call it easy mode ) But if you are trying to make STFs overall easier, then I have to say no. They are frustrating to do in PUGS. Easy to do with a group of good, competant people. So stop pugging if you care so much.
Can I ask where you heard this solo STF information? I've never heard anything nor my fleet.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
12-31-2010, 05:36 PM
hmm ok i like challening missions too i really was upset after the beta and cryptic nerved this wonderful nebula mission (cant remember the name) so the nebula dont do any damage.

But i also did infected and cure, and infected was challening but not frustrating, cure was not challening it was simply frustrating, some people always forget 1 or 2 things.

1. Not all people who pay and play this game wanna first go to some sort of university to learn all tricks and exploits to do a STF , many people only wanna team up and do a STF and that should be possible too.

2. Not all people wanna go to a universtiy for the actual best working build some people make a character build that fits to their personal playing style or that fits good for the RP aspect of their character.

Also normally a mission should be designed to be playable and challening, but thats something cryptic really need to learn, cause most missions in STO are 1. totally overpowered enemys or 2. totally underpowered enemys, balacning is something cryptic really need to learn, for me it sometimes looks like the devs creating a mission trying it with the dev chars with god mode and all powers and if they see they can beat it its ok for life server but they most of the time forget that the normal player dont have any GM powers.

Sure in WOW i killed the lich king alone but only with a GM char, with a player char i had no chance alone.

And thats the problem in many missions, sure the cure is a good story but the endboss sorrry thats simpyl crazy and more like
"ok we dont have any good working KI in groudn combat so we must make the NPC cheating like hell so people cannot see our not working KI"

As far as i remember correclty in STartrke normally all known races are nearly at the same level in technology, but not in STO , sure its another time its war , but thats still somethign that wont work, or can someon eplease explain me why the hell as example a klingon swordmaster get my personal shields down with 1 attack and also reduce my lifepoints, and at the other side my 4 BOs and me dont get his shields down with the first attack, same with breen, borg, cardassian, romulans and all other races, and thats somethign that dont work. Sure it should not be to easy but it cant be that our NPC enemys have much more powerful weapons and much more powerful shields and possible much more powerful armor.

The cure woudl be a challenge also if the enemys got nearly the same shields, weapons and armor as the player has. Ok borg shoudl be harder sure but uhmm can someone explain me why the hell we have holding powers? Cant remember that a borg in the entire STartrek universe ever used some sort of ranged holding attack, sure they have assimilating powers but thats not really a hold.

At moment after our fleet beat infected and cure we dont do kithomer cause we all dont wanna do such a 5 hours or more STf anymore until ground combat is really fixed and possibly the STF are patched . We still hope that enemys are getting same weapons level and same shield level as the player have or players getting more powerful groudn weapons, cause it dont make fun to fire 20 shots only t get the shields of 1 enemy down and on the other side you needed to use buffs, hypos shield rechargers and hope you dont die until you get the enemyss shields down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
12-31-2010, 06:38 PM
I was a member of the 43 minute Cure Team and I can tell you that we did not plan for or attempt to set a record... We started with Infected and just kept rolling non-stop through the Cure and KA without a break, no teamspeak or vent and no big planning session.

All three of these were recorded and posted here in the forums & on U-Tube. KA was finished in 1:06. Infected ran 0:31 That is 2 hours and 20 minutes to do all three.


Now, can you tell me how this was done with "Broken" STF's? You can go watch the videos for yourself and find out. No big giant secret. I did not need a nursemaid to tell me what to do or when, or a Developer to make them any easier...

We just got it done... no fancy tutorials or anything else... a little practice and common sense is all you need... but We have given You much more... A Shinning Example of How it Can Be Done.

I would suggest that if you are having troubles that it is your own fault and that if you want to improve your game that there are plenty of resources here in the forums to help you educate yourself.

If you choose not to help yourself to the many, many threads of Tips and Tricks & Videos that Many players have kindly offered to help you become a better player, that is your choice.

Insisting that developers keep looking into these missions because you "think" they are broken is a waste of precious resources and is counter-productive.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
12-31-2010, 06:44 PM
Quote:
Originally Posted by Napoleon_BlownApart
I was a member of the 43 minute Cure Team and I can tell you that we did not plan for or attempt to set a record... We started with Infected and just kept rolling non-stop through the Cure and KA without a break, no teamspeak or vent and no big planning session.

All three of these were recorded and posted here in the forums & on U-Tube. KA was finished in 1:06. Infected ran 0:31 That is 2 hours and 20 minutes to do all three.


Now, can you tell me how this was done with "Broken" STF's? You can go watch the videos for yourself and find out. No big giant secret. I did not need a nursemaid to tell me what to do or when, or a Developer to make them any easier...

We just got it done... no fancy tutorials or anything else... a little practice and common sense is all you need... but We have given You much more... A Shinning Example of How it Can Be Done.

I would suggest that if you are having troubles that it is your own fault and that if you want to improve your game that there are plenty of resources here in the forums to help you educate yourself.

If you choose not to help yourself to the many, many threads of Tips and Tricks & Videos that Many players have kindly offered to help you become a better player, that is your choice.

Insisting that developers keep looking into these missions because you "think" they are broken is a waste of precious resources and is counter-productive.
Love the video. Watched the entire cure video so far. I assume your using full auto assualt with split beams? I also noticed some weapon changes around the transformers and kit changes. Do certain weapons have shorter cool downs on their secondary attack? Per say a faster sniper recharge or so....Fire team and Squad leader I saw plus a grenade satchel. My only big qestion for cure, where did the rest of the team position around the 4th gate since we cant see them?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
12-31-2010, 07:30 PM
Quote:
Originally Posted by Sekrit_Agent
Now that you have made everyone aware that you have absolutely nothing constructive to offer and will only spew insults to those of us that do have constructive feedback, I can put you on ignore and know I'm not missing anything.



This whole post is more of the same as the other guy. You don't know anyone to be insulting folks as lazy or babies so you got reported too. Vent and TS3 as required for completing STFs makes no sense. PUGs should be able to do these as they can do Infected and Terradome. I don't mind working for it, I don't mind strategizing for it, I don't mind reasonable amounts of trial and error. But making a puzzle where the only way to get through it is to find someone who already knows the solution does not make a game that new players wish to play any more than they have to, let alone repeat. STFs are basically a necessary evil that few people actually enjoy, even the experienced folks.
Go ahead mate, You're welcome to throw as many reports at me as you wish. Really please do because at the end of the day it just shows how immature you really are.. refusing to view another players views or logic which doesnt support yours at all. Also having Vent and TS3 required for completeing STF's mean no sense? In the time it takes you to co-ordernate with someone through typing oh look at that... Either you or they have died. Vent and TS3 is quicker and more efficient along with effective ways to keep organised and get it done quickly and almost instantly.

Also STF's arent MENT to be Enjoyable how many more times do people need to say that? Also if your a "New Player" at the rank of Vice Admiral (In which barely anyone does STF's under the VA rank except a small few) then it doesnt hurt to get involved with fleets and such to help you not be so NEW at STF's.

You're trying to win a discussion with only your logic and you refuse to see the logic of others. I've lost count how many times we've died during a PUG team because 1. Nobody communicates or barely even reads team chat. 2. There mainly designed ( From my point of view) one of the small few things a fleet can actually DO together. 3. Experience means nothing... A first time run of the Cure if you're using TS3 or Vent for even a first time player of the cure without any experienced players you can complete the puzzle in 1-3 tries because you can co-ordernate alot easier and quicker increasing your respond times AGAINST any beam in enermy's.

Also calling somebody Lazy isn't an insult. I could of said much worse but its a known fact, You seem to be set on what you think "Should happen" and you're refusing to view the logic of everyone else even the experienced STF runners, i have nothing against helping people through STF's but the problem is nobody wants helping, they dont pay attention to team chat, they dont pay attention to what needs to be done they think they can do what they want and expect everything completed for them.

Oh btw... If you think the Cure is bad wait till you hit Khitomer Accords... Good luck trying to do that with a PUG team without any form of quick and easy communicated. My Statement still stands though you refuse to accept anyone elses logic which doesnt agree with your own and you are welcome to report my posts as much as you wish.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
12-31-2010, 07:58 PM
Yes they need to fix the bugs no argument there.

No they do not need to nerf the STFs so everyone can complete them easily. There are tons of missions you can replay if you just want to roll through something with no regard for teamwork, tactics, strategy etc. There are 4, only 4! missions (STFs) that are a challenge in the whole game. Leave them at the current difficulty for those who like the them. If they are only for 10% of the playerbase, guess what STFs account for less than 10% of the content in the game. Sounds fair to me. Don't like em, don't do them. I don't like PvP much, so I don't do it, and I don't cry because I of it. There is plenty of other stuff to do . If it's not enough for you find a new game. Don't try and ruin what others find fun in the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
12-31-2010, 08:14 PM
I run Squad leader kit and alternate between plasma and AP split beams... the cool down on the split beams lends itself to a very nice rhythm for combat with the target optics and photon grenades... this is key for me because it has a cadence to it and sets the tone for battle...

Rally cry is essential for buffing and healing the entire team and security escorts and fabricated turrets and such. You have to remember that when you deal out lots of damage it paints a big target on your back so be ready... I have never carried shield charges but use a lot of Weapon batteries, but not so many as of late...

I used to carry a pair of sniper rifles for the Cure doing the non-aggro method but that really is not my style... I really did not care for it... but I could usually hold the first transformer by myself. In my opinion the sniper rifle sucks... I can shoot 2 or 3 workers with split beams and knock them around with photon grenades and kill both workers in the time a sniper rifle takes to kill 1, but that's my opinion.

Now I usually hold transformer # 2 and try to turn so that a stray split beam does not aggro anything other then the workers. This usually gets nasty but security teams and tact. initiative and more security teams help a lot...

Rifle butts are effective somewhat when things get desperate. The key is once the gate is down you need to just get moving out of the area ASAP... don't hang around to bother killing everything... and NEVER Leave a Man Behind to have to Respawn.

If someone does accidently respawn for one reason or another they can run up along the sides of the "canyons" to avoid any aggro of the multiples of borg groups hanging around... but this is poor team work at best and unnecessary.

As far as I know... Cutter Slade (The Most Brilliant Player I've EVER SEEN) was handling Transformer 4 with the sci T'Azure... this Trans must be activated ASAP and only attack workers... let Security Redshirts distract the spawned borg and get down and dirty with the rifle butts and grenade satchels.

Also if you put plasma grenades on the trans and have a knockback shield it will go off quite regularly if you stand in the fire... and keep the trans clear of everything. I've seen some of his work and he changes kits and weapons frequently for the situation and has inspired me to be a better player...

As far as positioning goes at Trans 4 you should P.M. him and ask because I've never been up there to actually see what he is doing or where he's at but I can assure you it is not the "Non-Aggro" method for sure. He's in Germany so He's generally not around in the U.S. evenings.

Generally I have to look for a message saying shield down and then I run quickly... keep jumping to try and get more distance before you get "rooted". Usually by the time I see the message I'm already really in deep trouble with one or 2 Elite Borg that have strayed into my split beams and I'm pretty desperate & figure the encounter has somehow gone south, but the shield is down and we run to the next group.

I hope you find this helpful and appreciate that some people remember those great times I had with the best Players I've ever seen and had the pleasure of teaming with.

Good luck
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
12-31-2010, 08:36 PM
Right, Left, Center- All the help I will give here.
Boss fight- Weapon from the Devidian missions- great for hitting shields and Boss at same time for 4 teammates sitting way back

Are you sure that gun is effective? I believe it was nerfed...How has that played in since the nerf in cure?
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