Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
12-29-2010, 09:19 PM
Quote:
Originally Posted by Darren_Kitlor
My Top Three: :p
1) Exploration Overhaul: More persistent zones and optional territory control (either directly through PvP or indirectly through PvE progression through a nebula).

2) PvP. Adding PvP support to the Foundry is great way to start (hopefully, we can spice things up beyond mere kill 15 players or "stay in one place the longest with players"). A few more open pvp systems - like Ker'rat but bug-free would nice. Add in a dash of snix's promised tournaments on the weekends, some territory control, and starbase raids and you've got a winner. Labeling the KDF as a PvP faction when there wasn't much PvP to begin with precipitated a lot of these issues.

3) Foundry: Ultimately, Cryptic handing over some of their magic powers to us benefits everyone. The Foundry means there will be more content (and generally well-designed, non-exploitable content too). However, Foundry oisn't live yet and it really does need this time to add features like branching dialogue, more triggers, custom skies, and PvP.
1. No, just NO! If you want territorial control, play Eve. I personally don't want to see fleets owning all the best exploration sites with tier 6 data samples and ganking anyone who tries to enter to farm some data samples for their research.

2. A real neutral zone would suffice. One where any faction can enter and do battle but without the number and level limitations. A slight adjustment on rewards to give you a negative if you gank someone >10 levels lower in an unprovoked attack. If Klingons lose considerable honour for it and similar for Starfleet, it may prevent the high levels ganking lowbies just for giggles.

3. I'll reserve judgement on this until it's released. It might be a good idea but unless some really good designers get on it, I can see a lot of really crappy missions appearing. I know there are some really good modders around but sadly, they are often few and far between.

I agree with the OP, the bugs MUST be fixed first, that is a priority. Get the game running properly and THEN add to it. Don't add even more bugs to an already bugged up game before looking at fixing the bugs.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
12-29-2010, 09:19 PM
Quote:
Originally Posted by Simeet View Post
1. Social Community Areas
Hello, why is DS9 and areas like Risa and Earth Spacedock so barren and empty. These should be active social zones. It must have something to do with the zoning instances of the Cryptic engine. Why is Risa so barren and desert like? Shouldn't there be like a bar or something?
I think its the lack of community interaction, most of the interaction happens in the Zone chat and you don't have a localized place to talk, just people spread out of 10+ instances.

Quote:
2. Bugs
Severe bugs ruin the flow of the game. Needs to be fixed or dramatically reduced.
All MMO's have bugs, they are dealt with asap

Quote:
3. Ground Combat
I know this is coming for a revamp, but please make it quick. This is killing the game and preventing it from growing and surviving. Probably the most critical issue.
I think killing the game is a bit harsh, it definitely need improving because it needs more variety, but I wouldn't quit over the ground game.

Quote:
4. Exploration Revamp
They said this is coming too, but please make it quick. Exploration needs to be rewarding and fun, not the way it is now
Agreed, and it isn't really exploring if you keep finding the same bad guys or the same situations on every planet. I constantly feel like im going where everyone has gone before (and I don't mean other players wise)

Quote:
5. Ship Interiors
As of now, ship interiors are merely a placeholder. It needs to come alive with missions and boarding parties attacks...functionality...customizations..intracta bility...new interior sets...bridge control..etc.
Yeah I dunno at this point, they would have to do something completely different to anything else in game for me to want to do this.

Quote:
6. New Content
New playable races, new areas to explore, new ships, new weapons, new missions, more end-game content
Since launch we have had quite a bit, so this is pretty much a given.

Quote:
7. Starfleet Academy
This is a must and I was shocked this is missing from Earth.
I would of preferred to do the Tutorial/ Trial there and then used Starfleet Headquarters as the Federation Hub, but unless they fix the Community areas as stated above, then its just another pointless area.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
12-30-2010, 02:03 AM
Quote:
Originally Posted by MavrykDH View Post
I think its the lack of community interaction, most of the interaction happens in the Zone chat and you don't have a localized place to talk, just people spread out of 10+ instances.
I think the bars should all be similar to Quarks Bar on DS9. You load when you enter but it should be kept as a single instance. Anyone on the station would be able to meet up with everyone else in the bar that way. If you want to socialise, the bar would be the place to do it, otherwise you are in seperate instances.

That would also save a lot of people jumping about in instances trying to find others. Meet in the bar, team up and stay in the same instance when you leave.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
12-30-2010, 02:56 AM
And perhaps if people used local chat and not Zone, then we would see a more communal experience.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
12-30-2010, 03:38 AM
Quote:
Originally Posted by MavrykDH View Post
Ground Combat
I think killing the game is a bit harsh, it definitely need improving because it needs more variety, but I wouldn't quit over the ground game.
It's almost there for me. I've literally been in the position, tonight in fact, where I've been deciding whether to do one more patrol mission and have said to myself "better not, might be a ground combat one" and so I've signed off.

That is of course just my opinion of ground combat, but it's close to a dealbreaker for me. I'll be very interested to see what happens with it in Season 4.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
12-30-2010, 03:48 AM
I would say the Chief Executives office and bring in a proper gaming person and not a businessman. Bring in someone that can connect to the players, a Trekkie, someone that will take the C-Store and throw it away and start adding more good content for the declining players instead of charging them for it in the store with no other means to get hold of it.

Treat the players with a bit respect and they may stay until the game is worth actually playing. Treat them as cash cows and they will leave, thats a fact as they are leaving.

Mine just got cancelled as did my Son and my m8. Three subs down the drain simply because we all refuse to fund this type of company with our hard earned cash.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
12-30-2010, 03:50 AM
Quote:
Originally Posted by Darren_Kitlor
My Top Three: :p
1) Exploration Overhaul: More persistent zones and optional territory control (either directly through PvP or indirectly through PvE progression through a nebula).

2) PvP. Adding PvP support to the Foundry is great way to start (hopefully, we can spice things up beyond mere kill 15 players or "stay in one place the longest with players"). A few more open pvp systems - like Ker'rat but bug-free would nice. Add in a dash of snix's promised tournaments on the weekends, some territory control, and starbase raids and you've got a winner. Labeling the KDF as a PvP faction when there wasn't much PvP to begin with precipitated a lot of these issues.

3) Foundry: Ultimately, Cryptic handing over some of their magic powers to us benefits everyone. The Foundry means there will be more content (and generally well-designed, non-exploitable content too). However, Foundry oisn't live yet and it really does need this time to add features like branching dialogue, more triggers, custom skies, and PvP.
My number one wish is also exploration Revamp. Over ground combat overhaul. For reasons very similar to your Voyage home proposal. I feel turning one of the many exploration areas into something similar to that would be amazing. I want some exploration content. I want to discover new things.

A few things I'd like to see in the exploration areas are:


Cosmetic:

1. Make them look more alien. I looooove the new look of sector space. nice and dark like space should be. However, the exploration areas should be very alien to us. Places that when you enter you think. "DANG! Lets go take a look." I'd never wana change sector space as it is now. But these areas should be given a fair amount of artistic license. Take a look at interstellar nurseries and the Orion Nebula. Don't you wana fly into one and take a look around? That's what I think each exploration sector should feel like.

2. When they figure out the tech which allows them to drop the walls it would be so awesome if flying into these areas was like how it is now flying through the Badlands from sector space. T'ong kinda does it now but you still get the loading screen.

3. They are already doing this which is nice. but make the systems look like systems and anomalies look like anomalies

4. make the areas larger. I don't know if this is possible with the engine. but would be kinda neat to raise the roof and lower the floor of the maps to make the double in hight.

Content:

1. Discovery accolade mini game. Something simple to do while we run quests. Things like allowing us to scan planets/stars/other various spacial phenomena so we can discover all the classes of these. As well as diplomacy accolades for each sector for gaining high standing rep with factions from each area.

2. A Voyage Home scenario similar to Darren Kitlor's in his signature.

3. New first contact Alien faction reputation grinds involving dailies. Reaching a certain standing opens up trade with that species. We can then purchase new equipment and Schematics for new craftable recipes.

4. Have one major dilemma for each exploration area. A story about each location in the form of a long quest
chain. Maybe one sector has a race who is being terrorized by some unknown species or another sector has a star about to go super nova so you need to help them recolonize but the only habitable planet is populated buy a less then cooperative race. whatever just something interesting and new for each sector.

5. Nuke some and rewrite others for every single quest currently in the exploration areas. Most the quest there now are dull. I drives me crazy that every time I detect an energy signal on the planet and beam down to scan the same exact thing as I did 10 minutes ago my crew acts like its the first time they've seen this situation. at least add some dialog changes that occur after you've done a certain quest once. Like "captain we are picking up a similar energy signal as we did is XXX system." and then try to figure out why this plant live is also on this planet. Did id migrate here with interstellar spores? was it bright here but other space travelers? ect.

6. Foundry will be amazing for these sectors.

7. Open up all exploration sectors to KDF.




Anyway. thats some of my ideas. I am not saying "DO ALL THIS TOMORROW DANGIT!!!" haha I am not even saying "Do all of this". just throwing out some ideas and maybe one might peak someones interest.

I will say this. If they did add all of that. I'd pay extra for that patch!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
12-30-2010, 04:06 AM
How bout these big'uns are addressed before anything else (after bugs, of course).

More factions
More missions for the Klingon faction.

Seriously, I didnt realize how bad they had it until i created a Klingon character only a few days ago (played federation for nearly 2 months). It's a veritable ghost town when it comes to officers offering missions... not to mention that actualy Klingon territory is a single sector block... The federation had _at least_ 3.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
12-30-2010, 04:10 AM
Quote:
Originally Posted by count23 View Post
How bout these big'uns are addressed before anything else (after bugs, of course).

More factions
More missions for the Klingon faction.

Seriously, I didnt realize how bad they had it until i created a Klingon character only a few days ago (played federation for nearly 2 months). It's a veritable ghost town when it comes to officers offering missions... not to mention that actualy Klingon territory is a single sector block... The federation had _at least_ 3.
Personally I'd put more factions way down on the list. Fix the Klingon faction, fix the game, then worry about adding yet another half-baked faction I reckon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
12-30-2010, 04:51 AM
In my opinion the major problem of STO is the lack of long term motivation to have an active account (now, since optics of the sector space have been improved ). Weekly missions are already adressing this and the basic lack of the content for the KDF side as well. The foundry is probably supposed to improve this further.

More depth to the character progression (ideally not in a grindy way) and a more dynamic environment influencable by actions of player characters (there are many proposals regarding exploration and PvP influencing the environment) would improve the long term motivation to have an active active as well.

A less basic research and crafting system with advancable skills affecting the efficiency of player characters would help as well in my opinion as long as there is a point to craft items.

The capability to try a different specialisation for an existing character improves the long term motivation as well, but it is limited by the way how retrain tokens are obtained.

A more complex skill and attribute system for ground environment would not harm as well. For instance by being able to progress your character in areas currently restricted to other clases by investing skill points into corresponding skills with a more complex setup of ground equipment (e. g. by splitting armour into interchangeable components and introduction of helmets, worn targeting devices, backpacks, etc).

EDIT: I also think that it would be better to separate character progression in space related areas from the character progression in ground related areas with different types of expirience points used for advancement of space related and ground related skills, since specializing in ground combat limits your profficiency in space and vice versa resulting in orientation towards a certain type of content while limiting capabilities of dealing with other types of content.
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