Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 A word about retrofited ships
12-30-2010, 05:34 AM
Is it just me or these ships look....eeerrrrr....a bit useless compared to their predecessors?
Let's look at one by one:

Escort retrofit:
It's an advanced escort with cloak. And not even a battle cloak, so it's useless in a fight.....because escorts are for fighting, right?

Cruiser retrofit:
Saucer separation is nice, yes....but.....you gain mobility and speed and loose crew and hull...hmmm.....let me think.....what can I do with the new speed and mobility? I still can't fire cannon weapons, so....what's the point?

Advanced cruiser retrofit:
Beeing able to jump from sector to sector in a second is great....but no advantage in combat or in anything else, for that matter.

As for the science retrofit, I don't use it, so I don't know.
I submit that the Galaxy X is still the best ship around. I can use cannons, I can have last longing shileds and hull, and with some consoles to increase the turn rate, you can battle almost like an escort.

I'd like your thoughts on this, please.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
12-30-2010, 05:37 AM
obvious troll is obvious
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
12-30-2010, 05:45 AM
Quote:
Originally Posted by sharkball View Post
obvious troll is obvious
And no answer to my post. Can you at least state your opinion on the subject without writing hate-answers?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
12-30-2010, 05:57 AM
Don't try and fly the refit ships like the other tier 5 ships. They each require slightly different tactics. The defiant, for instance, has a much better turn rate than the other escorts and it also has a cloak. It is a fantastic ship for killing your target, cloaking and moving on to the next.

The cruiser refit - why not try Eject Warp Plasma? When you have an escort's maneuverability it then becomes quite a lot easier to trap people in your green cloud of doom. You also get a pet that does a little bit more DPS and you can turn your ship, so you have different shields facing an attacker.

As for the Intrepid refit, well that ship has a good turn rate, so why not load it up with dual beam banks, torpedoes and tachyon beam. There are lots of different load outs to try. Remember, you are essentially invincible with the super ablative armor and you can still fire torpedoes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
12-30-2010, 05:57 AM
At the risk of troll-feeding...
Quote:
Originally Posted by Captain_Atomic
Escort retrofit:
It's an advanced escort with cloak. And not even a battle cloak, so it's useless in a fight.....because escorts are for fighting, right?
The cloak is useless... except for the 5-second, 15%(?) increase in damage on decloaking and the ability to preload buffs, which makes for a devastating opening volley.

Quote:
Originally Posted by Captain_Atomic
Cruiser retrofit:
Saucer separation is nice, yes....but.....you gain mobility and speed and loose crew and hull...hmmm.....let me think.....what can I do with the new speed and mobility? I still can't fire cannon weapons, so....what's the point?
Speed = defense. Mobility = dual beam banks, torpedoes and taking hits on undamaged shields. Crew = who cares, really. Hull = valid point, if you lose shields.

Quote:
Originally Posted by Captain_Atomic
Advanced cruiser retrofit:
Beeing able to jump from sector to sector in a second is great....but no advantage in combat or in anything else, for that matter.
Lt.Com. tac slot = BO3, T:HY3 amongst other things. Also an extra tac console.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
12-30-2010, 05:59 AM
Oh it wasn't hateful at all... it's just that you are so dismissive of ships that are quite effective in PVP as to lead me to believe you are either (a) really really new to the game or (b) trolling... but, if you must have an answer as to why these refit ships are so great, I'll give you info on one:

The advanced cruiser retrofit (Excelsior-R) is unique because it's the only Fed cruiser that gets a T3 tactical slot, allowing it to use skills no other Fed cruiser can, such as Attack Pattern: Omega, chaining Cannon: Rapid Fire 2 and 1, or BO III... it also has the highest base turn rate of the T5 Fed cruisers (besides the saucerless-section of the galaxy-R)... if you're wonder why it's so great based on the transwarp drive, then you're doing it wrong.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
12-30-2010, 06:04 AM
Quote:
Escort retrofit:
It's an advanced escort with cloak. And not even a battle cloak, so it's useless in a fight.....because escorts are for fighting, right?
Worse than that.
The advanced escort has 3 science consoles and 2 science BO positions. The fleet escort has 3 engineer consoles and 2 engineer BO positions.
The tactical escort retrofit only has 2 science/2 engineer consoles and Bo positions, so despite having the same basic ship stats (turn rate aside) it's giving up a console and a bridge officer spot for a cloak - and as you said the cloak cant even be used in battle.

Quote:

Cruiser retrofit:
Saucer separation is nice, yes....but.....you gain mobility and speed and loose crew and hull...hmmm.....let me think.....what can I do with the new speed and mobility? I still can't fire cannon weapons, so....what's the point?
I dunno, this bit is debatable. I fly escorts and I still use beam weapons, cannons really arent all that good IMO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
12-30-2010, 06:08 AM
Quote:
Originally Posted by Telbasta
Worse than that.
The advanced escort has 3 science consoles and 2 science BO positions. The fleet escort has 3 engineer consoles and 2 engineer BO positions.
The tactical escort retrofit only has 2 science/2 engineer consoles and Bo positions, so despite having the same basic ship stats (turn rate aside) it's giving up a console and a bridge officer spot for a cloak - and as you said the cloak cant even be used in battle.



I dunno, this bit is debatable. I fly escorts and I still use beam weapons, cannons really arent all that good IMO.
The tac escort gains an ensign tac slot. The turn rate and cloak are actually HUGE factors. Other escorts find it hard to keep defiants in their 45 degree arc.

Also, if you don't use cannons you should probably try. They are incredibly useful. Try 2x DHC, 1x DBB and one torp. Aft try 2x Turrets, 1x something else. You can't go wrong with that sort of build.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
12-30-2010, 06:14 AM
Escort retrofit: Cloak allows you to go in and do a surprise attack in PvP or to explore a map undetected in PvE (I have never flown one, but reminds me of the early BoP with standard cloak)

Cruiser retrofit: Saucer separation gives you almost the same movement stats as an escort, I can run at constant 125 power to weapons without the use of any skills, I have a second ship (saucer) that also deals damage to the target and that can tank some of the enemy ships if it's more than one. Sure I can't use canons, but it allows me to quickly change from broadsiding with 7 beams to fire a high yield and then back to broadsiding again. (Note I only PvE)

Advanced cruiser retrofit: Higher turn rate than the other cruisers helps in battle, it also have an extra console slot and different BO layout (I may be mistaken regarding the BO layout) compared to the cruiser retrofit. I have this ship, but not taken it out for a test drive yet.

Science retrofit: I haven't played allot with this ship yet so I won't comment on it.

Galaxy X: The slow turn rate even with RPS consoles makes it hard to keep the cannons locked on target. I don't know how you can call it "almost like an escort" when it handles like a supertanker (slow and awful turn rate).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
12-30-2010, 06:24 AM
Quote:
Also, if you don't use cannons you should probably try. They are incredibly useful. Try 2x DHC, 1x DBB and one torp. Aft try 2x Turrets, 1x something else. You can't go wrong with that sort of build.
I used to use cannons, now I use dual beam banks forward and beam arrays backward, and I do far better with them. I find the combination of Beam fire at will and Beam overload far more useful than cannon rapid fire/scatter volley, and I'm consistently doing more damage because I have higher energy capacity with the beams than with cannons+turrets.

Plus, beams look better =P
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