Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 STF: The Cure - Tips
01-02-2011, 09:09 AM
Here's the Pro-Tips for The Cure...

I wrote this post for my fleet's forum...so please excuse any notes regarding our organization, the gear/strats still apply...

1. Bring Rifle weapons with knockback, between 30-33 DPS. When waiting for the ttransformers to link Worker Drones will spawn, 2-3 at a time per transformer. It is absolutely crucial to keep them off the transformers or you will cause a reset and will have to start over. Due to the combat that is involved this means you waste between 10-20 min per reset. If you need a good knockdown rifle there are several good ones for purchase and the badge vendors with Omega Fleet and at K-7. You can also craft a pretty good one. For the crafted one you will need 3 Antithoron Particle Traces and 30 Technical Schematics. You want a rifle because it has a hit range of 30 meters, this is longer than any other weapon and is crucial to keep from aggroing other Borg.

2. Tactical Officers: Bring your grenade kits!! This is crucial due to the reason given in #1. It does not matter if you are not trained for that kit. The simple aoe knockdown and holds are what matter, regardless of how long it holds. It's the interrupt that counts. Don't use your Security Team when you are working on connecting the transformers, they will only aggro the spawned Borg with the nodes, causing a wipe and reset.

3. Science Officers: Bring your healer kits! Self explanatory. Any kits you have with enemy debuffs and holds are also very helpful.

4. Engineers: Bring your Equipment Technician Kit and your Bunker Kit. The Tech Kit is very valuable through most of the run as you can give shield heals and the Equipment Diagnostics ability can remove Borg roots and bleeds. At the end boss you may want to swap out to your Bunker kit for aggro control on the Borg that spawn with the front node. Halfway through the end fight the front node with a bunch of Borg will respawn. As an engineer you may be required to grab aggro on them all and bring them back down the road out of range of the boss. If so, start dropping your bunker devices back an forth on opposite sides of the road. This will draw in the Borg (they like to smash things). Don't engage after you have made sure you got aggro off those attacking the boss. Just keeping dropping turrets. You should have 1-2 others backing you up by picking off Borg to kill while you play red rover. Do NOT use the bunker kit or drones in any area where you are working on the transformers, this will only aggro the spawned Borg with the nodes, causing your group to wipe and start over.

5. Bring Cryo Grenades. You can get a stack of 20 from the Cold Call mission. You can only have 1 stack in your inventory at a time. These grenades will really make your STF run much much easier. They work great if popped on the Transformers to stop the Worker Drones, they also do very well against the end ground boss. Bring them to use them, don't feel bad about going through a stack of them on one STF run. They really cut down on your time to get through it.

6. Get a Bat'leth. If you don't have one, you can purchase one at Omega Fleet for 35 Marks of Valor. It is listed under the Antiproton ground weapons. Don't forget you can trade in Emblems at Omega Fleet for Marks. Again, it doesn't matter if you are not a tactical officer or trained for it. It's all about kinetic damage...I'm an engineer and it works great. Here's why...Elite and Heavy Tactical Drones have very high resistance to energy damage, but not quite as well against kinetic. The Bat'leth does 40 DPS and it hits straight to health, ignoring shields. You beat the crap of those tough drones in no time. Lesson: Keep your knockdown weapon in your primary weapon slot and Bat'leth in your backup slot for quick switching. You should have a nice little rotate weapon button on HUD by your ability bar.

7. Bring your "Synchronic Proton Distortion Rifle Prototype" from the Devidian missions. This rifle is a must for the end ground boss. The rifles special ability is a chain damage beam. The end boss throws up cover shields around himself. If you can't target him, target his shield and you will hit anyway. When the ability is on cool-down, pop a cryo grenade!

8. You can bring your Ophidian Cane, it doesn't do much in terms of damage but if you are getting overwhelmed by a group of Borg it can crowd control for a second so the team can get its bearings. Be aware that most Elite and Heavy Tactical Drones will not lift into the air.

9. Hypos, Hypos, Hypos. Bring about 100 each of Large Hypos, Shield Batteries, and Power Cells. You will be fighting alone a lot in this mission, so be prepared to heal yourself. At the end boss fight this is crucial. If at any time your health or shields are close to half way down, use a hypo or battery so you don't get one-shot to death. Use the Power Cells at the end boss to increase your burst damage against the boss. You can't get solid hits often, so when you do make them count.

10. Tribbles: You should have Tribble of Borg. If not get either at least a 2% damage buff tribble or 2.5% damage resistance tribble. The are easy to breed and we sometimes have some in the fleet bank. Our forum has a good post with chart on what food to breed them. Need help, just ask me

11. Armor and Shields. You should not walk into The Cure without Mark X, preferably Mark XI, Very Rare quality of both these items. Whether to go kinetic or energy resist is up to you, the Borg deliver a good mix of both. I prefer to take energy resistances but I do carry sets of both. Again, visit your badge vendors at K7 and Omega Fleet or ask us to help craft a piece.

12. Always target Infected Borg first. In this mission these are the Borg that spawn in more Drones. Since Tactical Borg are the hardest to kill, save them for last, this way you reduce the amount of incoming fire as fast as possible. Whoever the tactical aggro on should just break out their Bat'leth until help arrives, in melee the damage should be minimal from them as long as you don't get flanked.

13. Don't get flanked. Keep moving. If you let the Borg flank you can get dropped with one hit, especially by a tactical drone at range. It's best to stay together and fight in a retreating motion, keeping all Borg in front of you. If you get too far away from the spawn point of what you are fighting they could reset. If you feel you are getting too far form the original point of attack, run as a group through the mob and start leading them back the other way. This is where the engineer tech kit is handy to remove the root/holds on anyone who gets snagged.

14. Another note....at the end boss everyone will be spaced out 30m apart around the boss, this is because the boss causes a damage feeback that will chain off of all allies when one of you attack him. For this reason do NOT use Drones or Security Teams at all. Only use turrets when far away from the boss and fighting the Borg drones. Engineer Turrets will need to be 60-70 meters from the boss, this is because if you or an ally are at the 20-30m mark from the boss and the turret is within 30m behind you somewhere you will still eat the feedback pulse. The feeback pulse is powerful enough to take all your shields or health in one hit.

15. Basic strat for the Transformers is to spread out with 1-2 people on each one. Use the terrain as cover from line of sight from the Borg that spawn with the nodes. As a marker try to stay over 25 meters from the Transformer to also avoid aggro. Snipe from those positions and lob grenades at the Worker Drones. It will take a bit to find all the sweet spots unless you have someone to show you around at each gate.

16. Basic strat for the end boss is kill the first node and group of Borg. Your 2 heaviest hitters go all the way around left and right by the big trees, use them as cover and do not aggro the back group of borg with the node. These 2 stay on the boss and alternate firing during the entire fight. only do 1-2 shots, boss will face whoever has aggro, bounce back and forth to keep him in center. Other 3 get shots in where they can. Other 3 will be spread out , one center of road, one by rock on right, one at revine/hill on left. Move in/out of range to get hits in. When cover shields start going up use your proton rifles and target shield to still do damage. Engineer should be one in middle of road, when Borg node respawns get aggro on all fast and run way back down road. Dance with drones and use turret strat from above. Other 2 players on your right and left team up to pick off drones until cleaned up. 2 by trees keep on boss...lack of damage on boss will cause reset. Once drones are dead get back on dps to boss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2 Please fix The Cure
01-02-2011, 09:24 AM
Cryptic, you can see from my above post what we go through, this run still takes us about 4 hours due to bugs, wipes, and people not knowing what to do. Really bad runs have taken 6 hours. With an experienced crew it can be cut down to 3-4 hours.

Please please please please add a respawn points at every gate after the Transformers. If they are supposed to be there, please fix it.

There also seems to be a bug with people being out of synch in the combat log. This can happen if someone beamed down late or got disconnected from game. The bug can cause infinite Borg respawns after an area has been cleared or automatic aggro on one person when around the Terminal areas. Our only work around so far for this has been to drop group and start over.

Thank you, thank you, thank you for the set items, this makes the time doing the STF missions at least worth it. One purple for the entire team after hours of headache just wasn't worth it. So thank you!

Please add some worthy mission success loot to Terradome to make it worth doing.

The STF's are are still pretty long, especially The Cure. The Cure could stand losing 1 section of the valley and gate to reduce time, it's too repetitive and just makes people get bored/frustrated. All said, it would be nice to have any STF take no more than 2 hours.

Infected these days is much better, we have that STF down to 1.5 to 2 hours, even with new players in the group. I'll say more about KA later.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
01-02-2011, 10:10 AM
Thank you! You're saying exactly what's on my mind, and your hints are quite detailed and helpful, the best that have been posted here on this forum.

I have something to add:

Bring a combination of High Density Beam Rifle and Sniper RIfle. Use the high density beam rifle to push away worker drones going after nodes, and as it recharges, switch to Sniper Rifle so you can single out one of the worker drones and kill them faster. Works great with my Tac and his kits (sometimes I can even one shot kill the worker drones!) The faster you kill worker drones, the faster you can switch your focus to something else.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
01-02-2011, 11:09 AM
Amen! I hope Gozer is listening to this thread!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
01-02-2011, 12:14 PM
I can't understand how you have all this strategy and still take 4 hours... that would be unacceptable to me.. it almost never takes half that time for myself and our regular group, 43 minutes being my personal best. We have never used voice chat and have rarely ever talked specific strategies other than "who's on first ect."

I think you are probably wasting time fighting the borg after the shield barriers drop.. this is totally un-necessary... once the shield is down Run, Forest, Run and NEVER leave a man behind to respawn.

And what about Infected in 1.5 - 2 hours? that's ridiculus... we Average 40-45 minutes and never over 1 hour... Not sure what you have going on, but I would suggest that your times could be cut in half with some modifications to your strategy and tactics.

I do, However find your tips to be helpful and appreciate everything you have posted except for the freaking bold text... if you want us to actually read it... please fix this..
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
01-02-2011, 12:37 PM
just run them on RA, that makes them doable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
01-02-2011, 01:33 PM
Thanks for a helpful post. I've beaten it but I won't EVER play it again while it's like this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
01-02-2011, 01:44 PM
+1

Great post - I've completed it a couple of times now and still learned things from you, thank you.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9 time
01-02-2011, 03:51 PM
I agree, with the above strats our time should be better. Most of our runs tho have been by 1-2 experienced players to take through people who have never even set foot in the STF. So there's quite a learning curve but the strats are solid and work. From here its only about increasing our speed. As I mentioned above a big time waster is losing people (mostly due to disconnects), the occasional bug, or wipe because people are still learning the mechanics. Often its too much time standing around or killing useless drones due to transformer snafu. That's all stuff we're working on, we try to get everyone who makes an effort up to speed in our fleet. Mostly I just wanted to post this because I've seen plenty of threads talking about troubles finishing it. I'm happy if anyone finds it helpful.Just a note, I never do an STF unless I have a new player who needs a piece of set gear and I only ran them once before to say I had been. If it's not fun, really why do it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
01-02-2011, 04:30 PM
Quote:
Originally Posted by Steelthorn
I agree, with the above strats our time should be better. Most of our runs tho have been by 1-2 experienced players to take through people who have never even set foot in the STF. So there's quite a learning curve but the strats are solid and work. From here its only about increasing our speed. As I mentioned above a big time waster is losing people (mostly due to disconnects), the occasional bug, or wipe because people are still learning the mechanics. Often its too much time standing around or killing useless drones due to transformer snafu. That's all stuff we're working on, we try to get everyone who makes an effort up to speed in our fleet. Mostly I just wanted to post this because I've seen plenty of threads talking about troubles finishing it. I'm happy if anyone finds it helpful.Just a note, I never do an STF unless I have a new player who needs a piece of set gear and I only ran them once before to say I had been. If it's not fun, really why do it?
My fleet finds them fun and the only challenging thing (if you consider this challenging) in the game. We run this no more then 1 hour 30 minutes at tops. If we aren't in an STF, either someone is farming, playing PvP or is leveling a new character. Otherwise at VA, there isnt much else to do. We sometimes have a back up list for 4 people incase a spot opens up on the first team. If enough, we will all enter at once on 2 teams and see who finishes first.

My own tips and hints - full auto assualt antiproton, is not an aggro weapon but hits multiple targets and powerful. In combo i would use a split beam to hit the same borg I just shot with the other one. At transformers I'd switch to a sniper rifle and the full auto for its knock back. I only ever use large hypos. Never have I used a shield charge, maybe occasionally a power cell. the borg tribble, the cane and maybe the pattern enhancers hoping for a sword master or phantasm to spawn (yes, I said hoping it would spawn another bad guy " the enemy of my enemy is my friend") If you need good shields, get the regen x 3 at BGO. 861% recharge times 3 is quite good to get them back up. AS napoleon stated, do not fight every single group. Once the shield is down run on out of aggro and continue the mission. You DO NOT need to wipe the respawns around transformers.

We do VA and RA, don't notice a huge difference if any really. We can run an infected VA as fast as a infected RA. I had pug'ed with one group recently and on VA it took 5 tries to get the gate down. Yet, I go with my fleet and we put that gate down the first attempt at the gate, kill the tactical and clean the last little bit up. People are un willing to listen, the group i went with the person would not listen to better tactics and was only about saving himself. Terradome is buggy and not worth your time to try anyway. We don't even attempt it. Only other reason some of us don't post more info on the forums is some of the missions wont be changed or nerfed somehow. Example cure, people posted about wall climbing the entire mission, so then the dev's made it a requirement for you to actually kill X amount of borg. We don't feel like having them change things.
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