Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
01-03-2011, 01:51 PM
Quote:
Originally Posted by NemoSD
Did I say Bioware was in Toronto? Nope.

BTW, Bioware is split between Austin and Edmonton, with TOR and ME handled in Austin, DA in Edmonton.
You don't have to be based in the same cities to work together. You can either hold video conferences, or just go to the location you all decided to meet at.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
01-03-2011, 01:58 PM
Quote:
Originally Posted by spartan844
You don't have to be based in the same cities to work together. You can either hold video conferences, or just go to the location you all decided to meet at.
Not very practical. Believe me, I've seen and experienced the issues of working over distance first-hand. From botched internal communications to hour-long data transfers (instead of just using a physical copy or the intranet on-site) up to using patchfiles that are already outdated because someone on the other end forgot or didn't bother to send the new data because they're already working on the next update. And that's not even accounting for technical difficulties such as the occasional network failure or the whole hubbub with timezones and work hours.

You can outsource aspects of a game to subdivisions or other companies elsewhere, but you cannot share a good developer environment when you're not in the same location.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
01-03-2011, 02:26 PM
Quote:
Originally Posted by spartan844
You don't have to be based in the same cities to work together. You can either hold video conferences, or just go to the location you all decided to meet at.
Valias covered it all really... but yeah... sounds like good idea until you actually do it...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
01-03-2011, 03:26 PM
Seriously given the time and once TOR is out I am more than willing to bet we will see announcements that Mass Effect will get its own MMO. As it is the game universe is expansive and deep enough to comfortably support such a game, and something like STO's Bridge Officer system would more than likely work perfectly for your specialists.

As popular as ME 1 and 2 are, I would seriously be surprised if we didn't ever see a hint of it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
01-03-2011, 03:46 PM
Quote:
Originally Posted by President_Shinzon View Post
Seriously given the time and once TOR is out I am more than willing to bet we will see announcements that Mass Effect will get its own MMO. As it is the game universe is expansive and deep enough to comfortably support such a game, and something like STO's Bridge Officer system would more than likely work perfectly for your specialists.

As popular as ME 1 and 2 are, I would seriously be surprised if we didn't ever see a hint of it.
Thats like saying, "As popular as Halo 1,, 2, 3, ODST, and Reach are, I would be surprised if we didn't ever see a hint of it."

I don't think we will see a Halo or ME MMO... Bioware will not compete with itself, and by the time TOR is at its last leg, ME will be to old of a franchise.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
01-03-2011, 04:07 PM
Quote:
Originally Posted by NemoSD
Thats like saying, "As popular as Halo 1,, 2, 3, ODST, and Reach are, I would be surprised if we didn't ever see a hint of it."

I don't think we will see a Halo or ME MMO... Bioware will not compete with itself, and by the time TOR is at its last leg, ME will be to old of a franchise.
There WAS a Halo MMO that was being framed out around the same time as Halo Wars, it was scrapped because Microsoft had higher aspirations of trying to reign in on what made Wii so popular. Link

Compete against itself? Okay, look at it like this. I own a lemonade stand and a hot dog stand on the same stretch of road in the heart of New York. One week they together make an equal 500 a day, then one day the lemonade stand makes 300 and the hot dog stand pulls in 200. The end result? Same profit. This is why there are MMORPG companies, like Cryptic, that have various MMORPG's, because either way it is money. In one sense, yes, one could totally run out the other and cause it to shut down. However, look at the games themselves. You have people that love Star Wars and Mass Effect, people who would play both. You have people that loath Star Wars and love Mass Effect, and the opposite. I highly doubt one would snuff the other out.

As for too old a franchise, look at World of ********, ******** was out in the mid 90's and got an MMO that does quite well. Despite popular opinion STO is still at a stable number of subscribers and is of an extremely old sci fi franchise, oh and Star Wars Galaxies... that franchise is soon to turn 40 and it got an MMO, that despite the game designers best efforts, still has subscribers. If they did wait to create it, enough players would remember it and there is nothing that a good marketing department cannot solve.

Finally, if Mass Effect 3 is as well received and sells as well as the other three in the trilogy they would be out of their minds to not try. Fans that love a series get weird when that series finally ends and some even get downright desperate for more. An MMO is like more-on-tap and the truly dedicated fans would be all over it. Price high for the game client, put out promotions to get gifts with purchase both out of game and in and they'd be set.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
01-03-2011, 04:11 PM
Quote:
Originally Posted by President_Shinzon View Post
Seriously given the time and once TOR is out I am more than willing to bet we will see announcements that Mass Effect will get its own MMO. As it is the game universe is expansive and deep enough to comfortably support such a game, and something like STO's Bridge Officer system would more than likely work perfectly for your specialists.
Ooh, I'd love to see a Mass Effect MMO. I don't even need specialists for that - an ME MMO wouldn't need to try and emulate the single player game. In fact, it could be detrimental to do so, for a game where everyone's a Spectre would just suck.

The ME universe offers so many alternatives for interesting characters from all angles of the different species' cultures. Asari Commandos? Salarian STGs? Systems Alliance Marines? Mercenaries? Hell yeah. So much stuff to draw inspiration from, and you could easily throw the lot of them into a big team effort against you-know-who.

Quote:
Originally Posted by NemoSD
I don't think we will see a Halo or ME MMO... Bioware will not compete with itself, and by the time TOR is at its last leg, ME will be to old of a franchise.
On short time that may be true, but in the end ... we've seen stranger things to happen. Such as LineAge and LineAge II MMOs existing simultaneously. With LineAge III being in production.

Also, I don't think a franchise as popular as ME will get old fast. It took almost 10 years for KotOR to get its MMO, I can easily see the same thing happen to ME in a few years. Just like with KotOR, I expect the franchise to be sort of "kept alive" by single player sequels, novels and P&P games until then. Also, let's not forget that there's a Mass Effect movie scheduled to come into the cinemas.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
01-03-2011, 04:25 PM
Quote:
Originally Posted by President_Shinzon View Post
There WAS a Halo MMO that was being framed out around the same time as Halo Wars, it was scrapped because Microsoft had higher aspirations of trying to reign in on what made Wii so popular. Link

Compete against itself? Okay, look at it like this. I own a lemonade stand and a hot dog stand on the same stretch of road in the heart of New York. One week they together make an equal 500 a day, then one day the lemonade stand makes 300 and the hot dog stand pulls in 200. The end result? Same profit. This is why there are MMORPG companies, like Cryptic, that have various MMORPG's, because either way it is money. In one sense, yes, one could totally run out the other and cause it to shut down. However, look at the games themselves. You have people that love Star Wars and Mass Effect, people who would play both. You have people that loath Star Wars and love Mass Effect, and the opposite. I highly doubt one would snuff the other out.

As for too old a franchise, look at World of ********, ******** was out in the mid 90's and got an MMO that does quite well. Despite popular opinion STO is still at a stable number of subscribers and is of an extremely old sci fi franchise, oh and Star Wars Galaxies... that franchise is soon to turn 40 and it got an MMO, that despite the game designers best efforts, still has subscribers. If they did wait to create it, enough players would remember it and there is nothing that a good marketing department cannot solve.

Finally, if Mass Effect 3 is as well received and sells as well as the other three in the trilogy they would be out of their minds to not try. Fans that love a series get weird when that series finally ends and some even get downright desperate for more. An MMO is like more-on-tap and the truly dedicated fans would be all over it. Price high for the game client, put out promotions to get gifts with purchase both out of game and in and they'd be set.
I do love your simplistic buisness model... put it into a bigger picture...

First this is not a lemonade stand, and a hot dog stand... this is two hotdog stands next to eachother, just one has polish sausage, and the other sells chicago style. The basics on each cart are the same.

Now, lets say it costs 80-100 dollars a day to pay a person on one stand all day, and assuming you personally are filling in while the employees are on break. Now, supplies: you are going to spend between 300-400 dollars in supplies to make 500-600 a day in sales (not in profits...)

So now lets assume there is only 500 dollars to go around, you have two carts next to eachother selling essentially the same thing.

One only gets 200, the other gets 300.

Cart 1: 100+300 Overhead: Income of 200... assume 100 of supplies can be carried over the next day, Lost 100.
Cart 2: 100+300 Overhead: Income of 300, Assume 100 of supplies can be carried over the next day. Break Even.

If only one cart: 100+300: Income of 500, net gain of 100 dollars. Actual profit.

Now, you will argue: Measure the supplies to account for split customers. Cart 1 is popular today... people want spicy so they go for the Polish, but the Polish stand runs out of supplies, and turns people away. Result, people go to cart two... which quickly runs out of supplies, and turns people away. You may have scrounged a profit, but at an expense. Your customers will remember the stall being closed tomorrow, and may go somewhere else.

In the MMO world, the 100 would be devs, GMs, etc... the 300 is servers... you see how the analogy works... and how measuring sells is not always indicative of viability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
01-03-2011, 04:29 PM
I do love your simplistic ability to only pick up on one flaw in my argument.

MMO companies exist that have a multitude of games live at once, some similar to the others. They for the most part do fine, pull in money and survive. Hell, SOE has like 14 of the things.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
01-03-2011, 04:34 PM
Quote:
Originally Posted by President_Shinzon View Post
I do love your simplistic ability to only pick up on one flaw in my argument.

MMO companies exist that have a multitude of games live at once, some similar to the others. They for the most part do fine, pull in money and survive. Hell, SOE has like 14 of the things.
SOE is a publisher... they do not finance and support all the titles. Furthermore, some of the titles they have, they only keep active because of a "Pay for One, Pay for All option."

NC-Soft As trouble adding titles right now... they keep culling customers from other games. They handle it in a way where once a game gets to a point, they stop improving it, and just maintain it. With grind games like Lineage, they can get away with it. The same policy applied to other games have caused companies to go bankrupt.

Cryptic has its stands on different streets. Star Trek Street, Comic's Street, and Fantasy Street... they pull from different customer bases that sometimes overlap.

Mass Effect MMO and TOR would pull from the SAME costumer base, with a few that don't over lap.

Note: SOE, Cryptic, and NC-Soft struggle routinely.

Your "one" flaw is also a gross misunderstanding of basic business practices... so um... I did not really need to go much deeper. Your apple tree is a dead date tree... so um why would I buy your apples?
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