Rotate Shield Frequency has no FX when the shield rings are disabled.
Tricorder range is now limited. The message often shows more than 0 anomalies, but the graphic does not point to anything.
Tellarites are still too short in ESD. As shown here and here, Tellarites tend to be slightly shorter than humans. William Shatner is 5' 9", so the Tellarite shown here is at least 5' 10". Tellarites are not space dwarves.
All Good Things Uniform Top - clipping issues with the rank pins.
TOS Top - causes holes in the neck for Ferengi males.
TOS Mirror Universe Top - clipping issues on females, left shoulder & neck.
DS9 Top - clipping issues on females, neck.
Non-Split Mini Skirt - clipping when running or turning sharply.
200 day Vet Reward Jacket - multiple clipping issues on females.
Uniform top/bottom colors linked for female BOs.
The Intrepid Class still has several graphical errors.
Impulse trails on the Noble Class assault cruiser are uneven. This is especially noticeable with the Aegis set.
Kar'Fi Battle Carrier engine animation bleeds through the ships rear top section at full impulse.
KDF cloak occasionally doesn't make your ship appear cloaked when it is.
KDF characters often perform no animation when interacting with consoles and other objects.
The drink emote does not line the drink up with the players mouth. It appears that you're dumping the drink over your right shoulder.
"Difficulty Decision" - some players who had this mission prior to Season 3 still cannot complete or drop this mission.
"Patrol Almatha Sector: Patrol Aria System" - no Orbital Platforms to destroy. The mission cannot be completed.
"Cage of Fire" - occasionally will not open all of the gates. The mission cannot be completed.
"Alhena Refueling Station (Daily)" - the computer says, "Target shields have failed" when you kill the last enemy ship in the first wave, even if you have combat notifications shut off.
"Spin the Wheel" - Interacting with the consoles in the cargo bay does not trigger the interacting animation.
Vice Admirals cannot enter the DS9 Fleet Action.
Terran Empire Deep Space Encounters in Beta Ursae are giving "Defeat Reman Threat" instead of a "Defeat Terran Empire" mission.
NPC enemies still camp the spawn point in Deep Space Encounters, snix told us that this would be fixed.
B'Tran Exploration Cluster missions often have you beam down to a world that is obviously in the process of being 'Borgified'. In that the plants and trees appear to be in the process of being converted to Borg, but the enemies are not Borg.
Borg don't have 'raiders.' They don't supply weapons to rebel factions, they don't send out distress calls and they never had a 'Third Dynasty.'
Bridge Officers and NPCs fall through the ground during many B'Tran missions.
Diplomatic missions do not appear in the mission list window.
Certain NPCs have an attack that insta-kills the entire away team on Advanced and Elite difficulty settings.
Auto-fire option "Toggle, cancels on non-combat", prevents the player from initiating combat by clicking on the icons in the power tray.
Occasionally, some ground skills when activated do nothing and then go into their cool-down.
People often beam down with non-functional personal shields. Can be fixed by unequipping and reequipping the personal shield or using a shield heal ability.
Sniper Rifle's Sniper Shot occasionally freezes the character rendering it unable to move and unable to activate any powers. This persists until death or zoning.
Occasionally the game just decides not to allow you to use any of your powers. Neither the keyboard nor clicking on the power icon with the mouse will cause the power to work. Can usually be fixed by hitting the Left Alt key a couple of times.
Combat Supply - The granted items do not automatically appear in the power tray.
Draw Fire - is often ignored by enemies that are aggroed on the player.
Orbital Strike - The Exploit portion of this attack does not work because the animation time is longer than expose duration.
TEAMING and SQUAD SUPPORT (Sidekicking)
Multiple players and BOs can occasionally number more than 5 on a team. Usually happens when a player beams down after other players and their BOs are already on a planet surface.
Sidekicking is not working in fleet actions, sometimes when leveled down a player cannot enter a fleet action at all.
Enemies are often not scaling down in level when a high-level player is leveled down to other players.
Player bios no longer showing at all. Even your own can only be read in the character 'U' screen.
Message pop-up briefly displays the picture of the previous viewed player/NPC.
Windows often pop up and interfere with other windows and with the "Match the Waveform" mini-game.
Captain's Log - The New Entry function still works, but the Supplemental and Edit functions do not.
Respawn point at STF Terradome -Where is Sulu part is half way back instead of at the door to the final room.
The right Sulu is a suicidal maniac that can only be made to let the mission advance if being kept in perpetual "talking to" state
Photonic Shockwave does not benefit from Photonic Theory according to the highlight function on the skill point page, it does however according to the info pane of various items.
The team leadership powers do not impact away team powers, even though they claim they do.
From the bug I just submitted:
1. Make a nice new Klingon and complete the first quest, only spending points on energy weapons for the spend points step. You now have a science BOff with Medical Tricorder I.
2. Observe that medical tricorder I heals for 60.
3. Raise the skill to 9/9 but don't commit to it. Observe that at 9/9, it would heal for 90.
4. Read what the player's Science Team Leader skill is supposed to do, that being "This skill improves the Scientific Theory and Scientific Practice skills of your away team science officers." Scientific Practice buffs heals, including medical tricorder.
5. Raise Science Team Leader to 9/9, so it provides +18 points.
6. Observe that medical tricorder I still heals for 60.
7. Raise the skill to 9/9 and notice it still heals for 90.
Team leader skills properly increases the value of away team powers.
Note, the exact same lack of change happens with engineering and tactical officers, with the appropriate team leader skill trained. It also has no impact if the NPC is assigned to an away team or not or if the player is currently on a ground map where the BOffs are not present or one where they are.
I've got a bug with the retro ground phasers from the Dividian missions. When using the type 3 rifle, the beam gets stuck on the previous target. When the first target is eliminated, and you go onto another target, the phaser rifle fires two beams, one at the new target and one at the old, dead target. This will also happen when switching to another weapon, specifically the retro Type 2 phaser. It'll fire the Type 2 beam (blue) at the new target, but the phaser rifle beam (pink) fires at the old target. This will also happen when using powers against the new target, like grenades. It fires the pink beam at the dead target and plays the type 3 sound.
1) There is an issue with the impulse trails on the Noble class assault cruiser skin being uneven, which is especially noticeable with AEGIS set. I started a thread over on the graphical bug forum where other player have reported similar issues and upload screenshots to that effect. http://forums.startrekonline.com/sho...d.php?t=194446
2) There are numerous graphical clipping issues for players using the 200 day veteran rewards jacket on female characters. This is noticeable while running or using the "C" key to aim.*
3) I have notice some clipping when using the DS9-ish cryptic jacket (B-01 I believe) with the non-split TOS skirt. This can be seen while running or turning the character sharply.*
4) Using Beam Overload 1 on a single phaser beam array will produce the sound of a TOS phaser overloading, not the correct TNG sound attained from overloading a dual phaser beam bank.
*To better see the clipping issues in #2 and #3, make sure the uniform top is a different color than the uniform bottom.
BTW, thanks for all the hard work compiling these bugs on the forums.